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Merge branch 'arumoon-server' of https://github.com/Wizard-Grin/space…
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…-station-14 into arumoon-server
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Wizard-Grin committed Jul 31, 2023
2 parents 8ce3bdf + 05a7933 commit fe4d024
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Showing 12 changed files with 12 additions and 17 deletions.
4 changes: 2 additions & 2 deletions Resources/Locale/ru-RU/store/uplink-catalog.ftl
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Expand Up @@ -221,5 +221,5 @@ uplink-scarf-syndie-red-desc = Стильный полосатый красны
uplink-scarf-syndie-green-name = Полосатый зелёный шарф синдиката
uplink-scarf-syndie-green-desc = Стильный полосатый зелёный шарф синдиката. Идеальный зимний аксессуар для тех, у кого обостренное чувство моды, и тех, у кого есть настроение что-нибудь украсть.
uplink-miniature-energy-crossbow-syndie-green-name = энергетический мини арбалет
uplink-miniature-energy-crossbow-syndie-green-desc = энергетический арбалет синдиката, маленький, бесшумный и смертоносный.
uplink-miniature-energy-crossbow-syndie-green-name = Энергетический мини арбалет
uplink-miniature-energy-crossbow-syndie-green-desc = Энергетический арбалет синдиката, маленький, бесшумный и смертоносный.
4 changes: 2 additions & 2 deletions Resources/Prototypes/Catalog/uplink_catalog.yml
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Expand Up @@ -1323,9 +1323,9 @@
id: UplinkMiniatureEnergyCrossbow
name: uplink-miniature-energy-crossbow-syndie-green-name
description: uplink-miniature-energy-crossbow-syndie-green-desc
icon: { sprite: Objects/Weapons/Guns/Battery/MiniatureEnergyCrossbow.rsi, state: icon }
icon: { sprite: Objects/Weapons/Guns/Battery/miniature_ebow.rsi, state: icon }
productEntity: MiniatureEnergyCrossbow
cost:
Telecrystal: 10
categories:
- UplinkWeapons
- UplinkWeapons
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Expand Up @@ -466,18 +466,17 @@
description: The syndicate's energy crossbow, small, silent and deadly.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/MiniatureEnergyCrossbow.rsi
sprite: Objects/Weapons/Guns/Battery/miniature_ebow.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-unshaded-
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/heavy_shot_suppressed.ogg
- type: ProjectileBatteryAmmoProvider
proto: BulletMIC
proto: BulletMic
fireCost: 900
- type: BatterySelfRecharger
autoRecharge: true
Expand Down Expand Up @@ -521,4 +520,4 @@
- type: ProjectileBatteryAmmoProvider
proto: BulletCutter
fireCost: 5
- type: Appearance
- type: Appearance
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Expand Up @@ -746,21 +746,17 @@
- type: GrapplingProjectile

- type: entity
id: BulletMIC
id: BulletMic
name: MIC bolt
parent: BaseBullet
noSpawn: true
description: Not too bad, but you still don't want to get hit by it.
components:
- type: Reflective
reflective:
- NonEnergy
- type: Sprite
noRot: false
sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
layers:
- state: cbbolt
shader: unshaded
- type: GatheringProjectile
- type: Projectile
damage:
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Expand Up @@ -14,10 +14,10 @@
"name": "base"
},
{
"name": "mag-unshaded-0"
"name": "mag-0"
},
{
"name": "mag-unshaded-4"
"name": "mag-1"
},
{
"name": "inhand-left",
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