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Ignore unbreakable blocks in FastBreak #962
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WalkthroughWalkthroughThe modification in the Changes
Assessment against linked issues
This assessment indicates that the change made in the Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? TipsChatThere are 3 ways to chat with CodeRabbit:
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (1)
- src/main/java/net/wurstclient/hacks/FastBreakHack.java (1 hunks)
Additional comments: 1
src/main/java/net/wurstclient/hacks/FastBreakHack.java (1)
- 97-98: The implementation of the check for block hardness is a straightforward and effective solution to the problem of FastBreak hanging on unbreakable blocks. By returning early if the block's hardness is less than 0, the code gracefully skips over unbreakable blocks such as bedrock, which aligns with the objectives outlined in the PR. This change ensures that FastBreak remains functional and does not get stuck, thereby enhancing user experience and reliability of the feature.
However, it's important to consider the potential impact of this change on the overall behavior of FastBreak, especially in scenarios where new blocks might be introduced into the game with negative hardness values intended for different mechanics. While currently, negative hardness values are a reliable indicator of unbreakable blocks, future game updates could potentially alter this assumption. It might be beneficial to add a comment or documentation noting this assumption for future maintainability.
Overall, the change is well-implemented and addresses the issue effectively. It's recommended to conduct thorough testing, especially with different game versions and custom blocks (if applicable), to ensure compatibility and effectiveness across various scenarios.
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Actionable comments posted: 0
Review Details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- src/main/java/net/wurstclient/hacks/FastBreakHack.java (1 hunks)
Additional comments not posted (1)
src/main/java/net/wurstclient/hacks/FastBreakHack.java (1)
103-105
: Ensure the new condition correctly handles unbreakable blocks.The addition of a check for the block's hardness to prevent issues with unbreakable blocks like bedrock is a good practice. This should effectively prevent the hack from becoming unresponsive when encountering such blocks. However, ensure that this change is tested across different scenarios where block hardness varies.
Description
This bugfix makes FastBreak ignore unbreakable blocks. (fix #917)
Testing
See #917
Summary by CodeRabbit