Hey! I'm J. Bourque AKA @WyrWyrm. I'm an Unreal Engine enthusiast, generalist and the project lead of Reach of the River (website WIP).
- β β β β β Advanced
- β β β β β Intermediate - Advanced
- β β β ββ Intermediate
- β β βββ Beginner - Intermediate
- β ββββ Beginner
- C++ β β β Blueprints β β β
- Specialize in Third Person mechanics
- UMG Widgets
- Discord Rich Presence
- Advanced User Interface Materials
- Advanced PBR Materials
- Playfab integration
- Multiplayer Networking (intermediate)
- Online chats (multi-channel, multi-tab, chat options)
- Complex character customization systems
- Questing, achievements, objectives, etc
- Gameplay tutorial systems
- Game client settings (Audio, accessibility, graphics, video, controls & keybindings, custom gameplay settings)
- More on my portfolio ! -insert link- (WIP)
- Slate
- GAS
- XR Development
- Steam integration (simply haven't had a use for it yet!)
- More multiplayer networking! (I'm always looking to improve and optimize my networking code)
- Mongoose
- Slash commands and/or custom prefix
- Reaction roles / role self-assignment
- Fun games
- Starboard / community feature system
- Ticket systems / Mod contact / user reports / etc
- Auto moderation and logging
- Playfab integration
- Message components (action row, button, select menu, text input)
- Canvas (beginner knowledge)
- Leveling and EXP systems
- Etc. Etc. Etc.
- Other special / ultracustom / unique systems.
- Specialize in 2D
- Playfab integration
- Some examples of silly downtime projects on my portfolio -insert link-
- Photoshop β β β β β
- Blender, Maya β β βββ
- Unity β β βββ
- OGRE β β β ββ
- Swift β ββββ
- Android Studio β ββββ
- HTML β β βββ
- CSS β β β ββ
- LUA β ββββ