-
Notifications
You must be signed in to change notification settings - Fork 69
Global Material Properties
Ondrej Brinkel edited this page Dec 2, 2015
·
8 revisions
This table contains all global properties that refer to materials. Global properties are only found in the header of an OBJ file.
Name | Arguments | Description |
---|---|---|
TEXTURE | filename | texture to be used with this object. all other texture properties for the object must follow directly after this. |
TEXTURE_LIT | filename | lighting overlay |
TEXTURE_NORMAL | filename | specular + normal map |
GLOBAL_no_blend | ratio | ratio is the alpha cutoff ratio, from 0.0 to 1.0. Use instead of ATTR_no_blend if value is same for entire object.
|
GLOBAL_shadow_blend | ratio | default state of the object to shadow blending |
GLOBAL_specular | ratio | default specular level of the object to ratio, from 0 to 1. Use instead of ATTR_shiny_rat .
|
GLOBAL_tint | albeto_tint emissive_tint | variance in brightness for instanced objects. The ratios are from 0.0 (no darkening, the default) to 1.0 |
GLOGAL_no_shadow | marks an object as being entirely excluded from shadowing | |
GLOBAL_cockpit_lit | changes ATTR_cockpit to use 3-d lighting, and it changes ATTR_cockpit_region to allow translucency |
|
ATTR_layer_group | group offset | draws this object grouped in one layer. See valid layer groups. Offset is an integer between -5 and +5 and used to further refine drawing order. |
ATTR_layer_group_draped | group offset | establishes the layer group for draped geometry. Group and offset are same as in ATTR_layer_group
|
ATTR_LOD_draped | max_LOD | establishes the maximum LOD distance for draped geometry. if it is omitted, draped geometry will take the maximum OBJ LOD distance. |
TEXTURE_DRAPED | filename | texture for draped geometry. All other texture properties for draped geometry in the object must directly follow after this. |
TODO: add missing draped texture properties |
terrain
beaches
shoulders
taxiways
runways
markings
airports
roads
objects
light_objects
cars