v0.0.1
Most importantly we fixed a bug in lone_hits
handling regarding the channels, which lead to building merged_s2s
failure and other artifacts.
What's Changed
- Debug Infinite
lone_hits
area inmerged_s2s
by @FaroutYLq in #85 - Increased default salting rate and avoid regenerating instructions by @FaroutYLq in #86
- Bump to alpha test by @FaroutYLq in #87
- Rate config into jobs by @FaroutYLq in #88
- Adding readme for
v0.0.1
by @FaroutYLq in #89 - Fixed a fatal bug in
lone_hits
channel shifting by @FaroutYLq in #90 - bug fix in lone_hits shift by @FaroutYLq in #92
- Fixed infinite loop in simu which stops us from simulation by @FaroutYLq in #93
Full Changelog: v0.0.0...v0.0.1