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App Submission Guide

  • If you are proficient in English, please read the English version of the instructions.
  • If you are proficient in Chinese, please read the Chinese version of the instructions.
  • If you are proficient in Japanese, please read the Japanese version of the instructions.

Welcome to Join Us

The release of Apple Vision Pro heralds the advent of the spatial computing era, prompting tech enthusiasts and developers to contemplate how to create unique three-dimensional applications on new interactions, systems, and hardware.

Since the WWDC 2023 keynote, social media has been flooded with beautiful mockups and demo videos of visionOS Apps. However, it's challenging to try other developers' creations because the Apple Vision Pro hasn't been officially released yet.

To address this issue, we developed the Let's xrOS App. Through it, you can try out visionOS Apps created by other community members and get an early taste of the allure of spatial computing devices.

We hope this tool will foster more frequent communication among developers and promote the growth of the entire community.

Let's xrOS is a platform for exchanging visionOS applications, allowing you to distribute your developed visionOS apps to enthusiasts worldwide.

Tip 1: Note that you do not need to upload the application body to this repository; moreover, Let’s xrOS does not force you to open source your application. You only need to upload the basic metadata to start distributing your application.

Tip 2: This is the application retrieval repository for Let’s xrOS. If you wish to publish or update your application on Let’s xrOS, you need to submit the related metadata files to this repository.

Tip 3: If you want to download Let's xrOS applications, you can do so from the release page of this repository. With this application, you can explore other developers' visionOS applications.

Publishing Your Product on GitHub

  • Run your project to locate the binary file of your current application under the visionOS simulator, compress it into a ZIP file named app.zip, and ensure the package name is unchanged to avoid indexing errors.(If you don't know how to do, please look at first question of Q&A )
  • Create a repository for the current app on GitHub (if you've already done so, skip this step). Ensure the repository is of Public type, as private ones will fail the app information retrieval.
  • Navigate to the Release page of the repository, select the tag to be released, and upload the app.zip package prepared earlier, filling in the corresponding Release version name (recommended to keep it the same as the tag number).

Submitting Your App Information to XReality.Zone's Source

  • Clone the forked repository locally and create a new branch, naming it app/Your_App’s_Bundle_ID.
  • Each app to be published on the platform needs to have a folder in XRApps containing relevant files. To avoid folder name duplication, it is recommended to name the folder with a unique identifier, such as the Bundle ID. Here's the basic folder structure:
Folder
  - meta.json 
  - info.json
  - icon.png
  - some_photo.png
  • meta.json stores the basic metadata of the app, mainly used for identification and retrieval. Here's an example file:
{
    "id": "579271a6-b86a-4dae-bbed-f856e830b42d",
    "name": "HelloWorld",
    "icon": "icon.png",
    "version": "1.0.0",
    "compileVersion": "21N5259i",
    "repo": "https://github.com/XRealityZone/what-vision-os-can-do",
    "category": "Developer",
    "bundle": "zone.xreality.WhatVisionOSCanDo",
    "featuredImage": "helloworld-feature.png",
    "slogan": "Meet the visionOS",
}

The explanation for each field's usage is as follows:

Field Name Required Usage
id Yes Application identifier, a UUID string, which must be generated by the user and unique; use Online UUID Generator for UUID generation.
name Yes Application name
icon Yes Application icon, recommended size is 512x512, will be cropped to a circle; currently, image links are not supported, store all images in the folder and call them using relative paths in the JSON file.
version Yes Current application version, supports A.B and A.B.C formats.
compileVersion Yes The current App corresponds to the version number of the visionOS simulator, you can check the specific information through the interface in Xcode -> Setting -> Platforms.
repo Yes GitHub Repo URL for downloading the app; this repo does not need to contain the source code.
category Yes Application category, must choose from Play, Work, Create, Develop.
bundle Yes The Bundle ID of the uploaded app.
featuredImage No Featured image of the app, recommended size is 1300x800; images should be under 1MB; currently, image links are not supported.
slogan No App slogan, required if featuredImage is provided.
  • info.json stores the basic content information of the app, which will be rendered and displayed on the app detail page. Here's an example file:
{
    "author": "Ryan Zhu",
    "description": "Unlock the full potential of your vision with EyeSight, a groundbreaking vision OS app designed to enhance and manage your visual experiences in real-time. EyeSight leverages the most advanced artificial intelligence and machine learning algorithms to analyze and interpret visual data, providing you with a host of functionalities that will redefine the way you see the world.\nKey Features:\nEnhanced Visual Perception: EyeSight uses real-time image processing and computer vision algorithms to optimize the images and videos you see, adjusting contrast, brightness, and sharpness to provide a clearer, more detailed view of your surroundings.\nObject and Text Recognition: EyeSight can identify and categorize objects and text in your field of vision, providing you with relevant information and context about what you are looking at.",
    "developerWebsite": "https://apple.com",
    "images": ["1.png", "2.png", "3.png"]
}

Here is the translated content in English, retaining the markdown (md) format:

Explanation of each field's use:

Field Name Required Explanation
author Yes Name of the app developer
description Yes Introduction of the app, escape characters can be used
developerWebsite Yes Developer's website
images Yes App screenshots, each image should be controlled within 1MB; currently, image links are not supported, all images need to be stored in a folder, and called in the JSON file using relative paths.
  • Commit your changes to your branch and repository, and initiate a pull request (PR) to the XRealityZone repository from your repository.
  • Wait for the staff at XReality.Zone to review and merge your PR. Once your PR is merged, it signifies that your app has been listed on our exchange platform.

FAQ

Q: Where can I find the binary file of the current app under the visionOS simulator?

A:

Method 1: Find the binary file in Product -> Show Build Folder in Finder

Method 2: Getting the binary file for the simulator version involves 3 steps:

  • Click the Run button in the upper left corner or use the shortcut CMD + R to run your visionOS program, making sure the platform for code execution is the visionOS simulator platform.
  • After the Build Succeeded prompt appears, expand the Product folder in the left navigation bar. In this directory, there will be one or more applications (files with a .app suffix), select your visionOS application, right-click and choose the Show in Finder button.
  • The .app file in this folder is the binary file of the current app under the visionOS simulator.

Q: How to find the Release page in the repository?

A: The Release area can be found on the homepage of the repository. Clicking it will take you to the Release page.

Q: How to create a tag in my repository?

A: Click on Choose a tag in the Release page, and fill in the version number in the dropdown list's textbox. After filling it out, click + Create new tag A.B.C on publish. Currently, version numbers in the format A.B and A.B.C are supported. Please ensure the version number increases in order and does not regress.

Q: How to find compileVersion or visionOS Simulator's Version?

A: Open Xcode and find visionOS Simulator through Xcode -> Setting -> Locations.

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