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Changed the default value of dithering
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0.01 too stronk
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Xiexe committed Aug 11, 2018
1 parent 4781ea6 commit 04bd26f
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Showing 5 changed files with 10 additions and 10 deletions.
4 changes: 2 additions & 2 deletions StandardLighting PBR Dithered/StandardLighting.shader
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ Shader "Xiexe/StandardLightingDithered"
[HDR]_EmissionColor("Emission Color", Color) = (0,0,0,1)

// Dithering
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.01
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.001

// Specular Lightmap Occlusion
_SpecularLightmapOcclusion("Specular Lightmap Occlusion Scale", Range(0,1)) = 1
Expand Down Expand Up @@ -68,4 +68,4 @@ Shader "Xiexe/StandardLightingDithered"
ENDCG
}
Fallback "Diffuse"
}
}
4 changes: 2 additions & 2 deletions StandardLighting PBR Dithered/StandardLightingFade-1.shader
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ Shader "Xiexe/StandardLightingDitheredFade-1"
[HDR]_EmissionColor("Emission Color", Color) = (0,0,0,1)

// Dithering
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.01
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.001

// Specular Lightmap Occlusion
_SpecularLightmapOcclusion("Specular Lightmap Occlusion Scale", Range(0,1)) = 1
Expand Down Expand Up @@ -143,4 +143,4 @@ Shader "Xiexe/StandardLightingDitheredFade-1"
}
}
Fallback "Diffuse"
}
}
4 changes: 2 additions & 2 deletions StandardLighting PBR Dithered/StandardLightingFade.shader
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ Shader "Xiexe/StandardLightingDitheredFade"
[HDR]_EmissionColor("Emission Color", Color) = (0,0,0,1)

// Dithering
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.01
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.001

// Specular Lightmap Occlusion
_SpecularLightmapOcclusion("Specular Lightmap Occlusion Scale", Range(0,1)) = 1
Expand Down Expand Up @@ -143,4 +143,4 @@ Shader "Xiexe/StandardLightingDitheredFade"
}
}
Fallback "Diffuse"
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ Shader "Xiexe/StandardLightingDitheredTransparent-1"
[HDR]_EmissionColor("Emission Color", Color) = (0,0,0,1)

// Dithering
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.01
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.001

// Specular Lightmap Occlusion
_SpecularLightmapOcclusion("Specular Lightmap Occlusion Scale", Range(0,1)) = 1
Expand Down Expand Up @@ -143,4 +143,4 @@ Shader "Xiexe/StandardLightingDitheredTransparent-1"
}
}
Fallback "Diffuse"
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ Shader "Xiexe/StandardLightingDitheredTransparent"
[HDR]_EmissionColor("Emission Color", Color) = (0,0,0,1)

// Dithering
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.01
_NoiseScale("Dithering Scale", Range(0,0.2)) = 0.001

// Specular Lightmap Occlusion
_SpecularLightmapOcclusion("Specular Lightmap Occlusion Scale", Range(0,1)) = 1
Expand Down Expand Up @@ -143,4 +143,4 @@ Shader "Xiexe/StandardLightingDitheredTransparent"
}
}
Fallback "Diffuse"
}
}

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