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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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namespace XSToon3 | ||
{ | ||
public class TextureList : ScriptableObject | ||
{ | ||
public Texture2D[] TexArray; | ||
} | ||
} |
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using UnityEngine; | ||
using UnityEditor; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Reflection; | ||
using System; | ||
using UnityEditorInternal; | ||
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namespace XSToon3 | ||
{ | ||
public class XSClipMapEditor : EditorWindow | ||
{ | ||
[MenuItem("Tools/Xiexe/XSToon/Clip Map Editor")] | ||
static public void Init() | ||
{ | ||
XSClipMapEditor window = EditorWindow.GetWindow<XSClipMapEditor>(false, "XSToon: Clip Map Editor", true); | ||
window.minSize = new Vector2(350, 330); | ||
window.minSize = new Vector2(350, 330); | ||
} | ||
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private Vector2 ClipScrollPos; | ||
private int ClipMapCount = 1; | ||
public Texture2D[] ClipMaps = new Texture2D[8]; | ||
public static Renderer Rend; | ||
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public XSToon3.TextureList TexList; | ||
private XSToon3.TextureList oldTexList; | ||
public string[] filters = new string[] {"Point (No Filtering)", "Bilinear", "Trilinear"}; | ||
public FilterMode filterMode = FilterMode.Bilinear; | ||
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public bool copyMips = true; | ||
public float mipMapBias = 0; | ||
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public string[] wraps = new string[] {"Repeat", "Clamp", "Mirror", "Mirror Once", "Per Axis"}; | ||
public int wrapMode = 0; | ||
public string[] wrapsAxis = new string[] {"Repeat", "Clamp", "Mirror", "Mirror Once"}; | ||
public TextureWrapMode wrapModeU = TextureWrapMode.Repeat; | ||
public TextureWrapMode wrapModeV = TextureWrapMode.Repeat; | ||
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public int anisoLevel = 1; | ||
public bool AutoAssignToMaterials = false; | ||
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public struct TextureSettings | ||
{ | ||
public FilterMode filterMode; | ||
public bool copyMips; | ||
public float mipMapBias; | ||
public TextureWrapMode wrapModeU; | ||
public TextureWrapMode wrapModeV; | ||
public int anisoLevel; | ||
} | ||
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public bool showProperties = false; | ||
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public void OnGUI() | ||
{ | ||
XSStyles.ShurikenHeaderCentered("Clip Map Editor"); | ||
XSStyles.HelpBox("All images must have the exact same dimensions, format, and number of mip levels!", MessageType.Info); | ||
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XSStyles.SeparatorThin(); | ||
ClipMapCount = EditorGUILayout.IntSlider("Count: ", ClipMapCount, 1, 16); | ||
XSStyles.SeparatorThin(); | ||
ClipScrollPos = EditorGUILayout.BeginScrollView(ClipScrollPos); | ||
for (int i = 0; i < ClipMapCount; i++) | ||
{ | ||
ClipMaps[i] = (Texture2D)EditorGUILayout.ObjectField($"Clip Map {i}:", ClipMaps[i], typeof(Texture2D)); | ||
} | ||
EditorGUILayout.EndScrollView(); | ||
XSStyles.SeparatorThin(); | ||
GUI2DArray(); | ||
XSStyles.SeparatorThin(); | ||
if (GUILayout.Button("Create Array")) | ||
{ | ||
CreateTextureArray(); | ||
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} | ||
GUILayout.Space(8); | ||
} | ||
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private void CreateTextureArray() | ||
{ | ||
TextureSettings settings = new TextureSettings(); | ||
settings.filterMode = filterMode; | ||
settings.copyMips = copyMips; | ||
settings.mipMapBias = mipMapBias; | ||
settings.wrapModeU = wrapModeU; | ||
settings.wrapModeV = wrapModeV; | ||
settings.anisoLevel = anisoLevel; | ||
CopyListIntoArray(TexList, settings); | ||
} | ||
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private void GUI2DArray() | ||
{ | ||
/* Do we want mip maps? if so, copy them from the source textures **/ | ||
copyMips = EditorGUILayout.Toggle("Copy Mip Maps", copyMips); | ||
if (copyMips) | ||
{ | ||
mipMapBias = EditorGUILayout.FloatField(" Mip Map Bias", mipMapBias); | ||
} | ||
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filterMode = (FilterMode) EditorGUILayout.Popup("Filter Mode", (int) filterMode, filters); | ||
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/* Set the wrap mode to the same value on both axes unless wrapMode is 4 (Per Axis), then show separate options**/ | ||
wrapMode = EditorGUILayout.Popup("Wrap Mode", wrapMode, wraps); | ||
if (wrapMode == 4) | ||
{ | ||
wrapModeU = (TextureWrapMode) EditorGUILayout.Popup(" U Axis", (int) wrapModeU, wrapsAxis); | ||
wrapModeV = (TextureWrapMode) EditorGUILayout.Popup(" V Axis", (int) wrapModeV, wrapsAxis); | ||
} | ||
else | ||
{ | ||
wrapModeU = (TextureWrapMode) wrapMode; | ||
wrapModeV = (TextureWrapMode) wrapMode; | ||
} | ||
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anisoLevel = EditorGUILayout.IntSlider("Aniso Level", anisoLevel, 0, 16); | ||
} | ||
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private bool HasSameSettings(Texture2D first, Texture2D nth, int index) | ||
{ | ||
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int fail = 0; | ||
if (first.width == nth.width && first.height == nth.height) | ||
{ | ||
if (first.format == nth.format) | ||
{ | ||
if (first.mipmapCount != nth.mipmapCount) | ||
fail = 3; | ||
} | ||
else fail = 2; | ||
} | ||
else fail = 1; | ||
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switch (fail) | ||
{ | ||
case 1: | ||
EditorUtility.DisplayDialog("Textures not the same dimensions", | ||
string.Format("Texture {0} has size of {1}x{2}, expected {3}x{4}", | ||
index, nth.width, nth.height, first.width, first.height), | ||
"ok"); | ||
return false; | ||
case 2: | ||
EditorUtility.DisplayDialog("Textures not the format", | ||
string.Format("Texture {0} has {1} format, expected {2}", | ||
index, nth.format.ToString(), first.format.ToString()), | ||
"ok"); | ||
return false; | ||
case 3: | ||
EditorUtility.DisplayDialog("Not all Textures have the same number of mip levels", | ||
string.Format("Texture {0} has {1} mip levels, expected {2}", | ||
index, nth.mipmapCount, first.mipmapCount), | ||
"ok"); | ||
return false; | ||
default: | ||
return true; | ||
} | ||
} | ||
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private void CopyListIntoArray(TextureList List, TextureSettings Settings) | ||
{ | ||
if (ClipMaps.Length > 0) | ||
{ | ||
if (ClipMaps[0] == null) | ||
{ | ||
EditorUtility.DisplayDialog("First element unassigned", "Element 0 of the texture list is empty!", | ||
"ok"); | ||
return; | ||
} | ||
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Texture2DArray output = new Texture2DArray(ClipMaps[0].width, ClipMaps[0].height, ClipMaps.Length, ClipMaps[0].format, Settings.copyMips); | ||
output.mipMapBias = Settings.mipMapBias; | ||
output.filterMode = Settings.filterMode; | ||
output.wrapModeU = Settings.wrapModeU; | ||
output.wrapModeV = Settings.wrapModeV; | ||
output.anisoLevel = Settings.anisoLevel; | ||
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bool consistentSettings = true; | ||
for (int i = 0; i < ClipMapCount; i++) | ||
{ | ||
/* Stop if one of the elements in the list is empty **/ | ||
if (ClipMaps[i] == null) | ||
{ | ||
EditorUtility.DisplayDialog("Element unassigned", | ||
string.Format("Element {0} of the texture list is empty!", i), "ok"); | ||
return; | ||
} | ||
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/* Stop if the texture being copied doesn't have the same settings as the first element of the array **/ | ||
consistentSettings = HasSameSettings(ClipMaps[0], ClipMaps[i], i); | ||
if (consistentSettings == false) | ||
return; | ||
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/* Copy the contents of the texture into the corresponding slice of the Texture2DArray, and copy over all the mips if copyMips is true **/ | ||
if (Settings.copyMips) | ||
{ | ||
for (int j = 0; j < ClipMaps[0].mipmapCount; j++) | ||
{ | ||
Graphics.CopyTexture(ClipMaps[i], 0, j, output, i, j); | ||
} | ||
} | ||
else | ||
{ | ||
Graphics.CopyTexture(ClipMaps[i], 0, 0, output, i, 0); | ||
} | ||
} | ||
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output.Apply(false); | ||
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string path = ""; | ||
if(Rend != null) | ||
path = EditorUtility.SaveFilePanelInProject("Save Array", $"{Rend.name}_texarray.asset", "asset", "Please enter a file name to save the texture array to"); | ||
else | ||
path = EditorUtility.SaveFilePanelInProject("Save Array", "SwapMask_texarray.asset", "asset", "Please enter a file name to save the texture array to"); | ||
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if (path.Length != 0) | ||
{ | ||
AssetDatabase.CreateAsset(output, path); | ||
} | ||
} | ||
} | ||
} | ||
} |
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