Xiexe's Unity Shaders v2.2.3
SHADER:
- Added HDR support to matcap tinting
- Added Distance dither fading with mask support
- Shadow ramps now follow attenuation under realtime lights in the forward base pass
- Limited range of attenuation for non-important point lights to exactly match that of an important point light
- Fix Dithering shadowcasting not working
- Misc fixes to dithering rendering incorrectly
- Changed name of Subsurface Scattering to Transmission, as it's closer to transmission than subsurface scattering (behavior is unchanged)
EDITOR:
- Added render queue setting under the "Advanced Settings" tab in the material inspector.