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Xiexe's Unity Shaders v2.2.3

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@Xiexe Xiexe released this 22 Apr 12:57
· 82 commits to master since this release
ae6c5a8

SHADER:

  • Added HDR support to matcap tinting
  • Added Distance dither fading with mask support
  • Shadow ramps now follow attenuation under realtime lights in the forward base pass
  • Limited range of attenuation for non-important point lights to exactly match that of an important point light
  • Fix Dithering shadowcasting not working
  • Misc fixes to dithering rendering incorrectly
  • Changed name of Subsurface Scattering to Transmission, as it's closer to transmission than subsurface scattering (behavior is unchanged)

EDITOR:

  • Added render queue setting under the "Advanced Settings" tab in the material inspector.