Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Skip demo broken frames during capturing #2

Open
YaLTeR opened this issue Feb 12, 2021 · 1 comment
Open

Skip demo broken frames during capturing #2

YaLTeR opened this issue Feb 12, 2021 · 1 comment
Labels
enhancement New feature or request

Comments

@YaLTeR
Copy link
Owner

YaLTeR commented Feb 12, 2021

playdemo has broken frames in the beginning and during loads. It might be possible to detect them automatically and omit from the video. This could also include 1 frame of menu when doing playdemo demo;bxt_cap_start.

@YaLTeR YaLTeR added the enhancement New feature or request label Feb 12, 2021
@SmileyAG
Copy link
Contributor

SmileyAG commented Sep 4, 2021

Can it be at least optional, please? Some of broken frames can be used as starting frames if you crop and order them correctly.

Their only lack is the missing of a entities or weapon viewmodel (but I hope that you can somehow make draw that even from first frame of the demo)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants