-
Notifications
You must be signed in to change notification settings - Fork 12
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
2d32b11
commit 1821c25
Showing
1 changed file
with
35 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
# Configuration file | ||
|
||
"additive mode" { | ||
# How much damage Condition Overload adds in additive mode per potion effect. Note that the cap of potions still applies. [range: 0.0 ~ 10000.0, default: 1.5] | ||
S:flat_bonus_per_potion_effect=1.5 | ||
|
||
# If Condition Overload adds on flat damage per potion effect on the enemy, rather then multiplying the damage of the weapon. [default: false] | ||
B:is_addative=false | ||
} | ||
|
||
|
||
########################################################################################################## | ||
# general config | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Config for Condition: Overload | ||
########################################################################################################## | ||
|
||
"general config" { | ||
# If Condition Overload will exponentially rise in power as more potion effects are applied. Setting this to false will cause condition overload to be linear in its scaling. NOTE THAT SETTING ADDITIVE MODE ON WILL OVERRIDE THIS [default: true] | ||
B:is_exponential=true | ||
|
||
# If this is set to true, fire will count as an effect for Condition Overload. [default: true] | ||
B:is_fire_included=true | ||
|
||
# The cap on the percent that Condition: Overload will add. For example, a value of 1 would be 1%. Set to -1 to disable the cap. [range: -1 ~ 2147483647, default: -1] | ||
I:multiplier_cap=-1 | ||
|
||
# Percent multiplication per negative potion effect. Note that superheat, which gives a bonus for targets set on fire, is a value of 1.35. [range: 1.0 ~ 100.0, default: 1.3] | ||
S:percent_multi=1.3 | ||
|
||
# Number of potion effects that will be calculated at max. Set to -1 to disable the cap. [range: -1 ~ 2147483647, default: -1] | ||
I:potion_cap=-1 | ||
} | ||
|
||
|