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Update 1.1.5.changelog
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TheDeviantCrafter committed Feb 2, 2019
1 parent 7cc4a44 commit 585b09f
Showing 1 changed file with 16 additions and 1 deletion.
17 changes: 16 additions & 1 deletion modsChangelog/1.1.5.changelog
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Added mods:
-Random PSIdeas
-Thaumic Restoration

Removed mods:
-Thaumcraft 6 Aspects for JEI - Thaumic JEI is better

Changes:
-Ore generation:
Expand All @@ -9,4 +13,15 @@ Changes:
>Tin cave ores are 25% rarer
>Thaumcraft overworld quartz ore now generates on cave walls instead of in solid rock

-Updated the list of biomes that have infinite water. Added ocean oil field and cold biomes, removed aether highlands and temperate rainforest.
-Several smaller script fixes
-Updated the list of biomes that have infinite water. Added ocean oil field and cold biomes, removed aether highlands and temperate rainforest.
-Added a tooltip to the water bucket
-Mekanism machines no longer produce light. This should cause a minor FPS increase.
-Deleted several configs from mods long since removed from the pack
-Fixed UniDict not doing anything
-Enabled and fixed the rotten flesh > leather processing chain
-Fixed Nuclearcraft plating being uncraftable
-Binnie's Genetics machines are now much faster. Their energy drain is per operation, so you now need much more power for them to run at full speed.
-Disabled `allowEmissiveItems` in the Forge.cfg file. This fixes an issue where some Mekanism machines were invisible in item form.
-Changed the dimension ID of the wasteland biome (4598 > 598). Packing IDs close together improves performance.
-Disabled Modular Powersuits' invisibility module due to troll potential

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