-
Notifications
You must be signed in to change notification settings - Fork 61
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #1412 from Yawn-Wider/heatengine
Boiler/Heat Engine Atmospheric engine changes [MDB IGNORE] [IDB IGNORE]
- Loading branch information
Showing
26 changed files
with
4,795 additions
and
2,774 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,215 @@ | ||
var/global/list/stationboilers = list() //Should only ever have one, caching to locate easily by radiators | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler | ||
name = "Station Boiler" | ||
desc = "A large, phoron-infused wood powered, super boiler. Capable of keeping a entire colony heated up" | ||
icon = 'icons/obj/machines/heat_boiler_yw.dmi' | ||
icon_state = "boiler_off" | ||
use_power = USE_POWER_OFF | ||
bullet_vulnerability = 0 | ||
anchored = TRUE | ||
density = TRUE | ||
pixel_x = -32 | ||
|
||
var/is_active = FALSE | ||
var/ignited = TRUE | ||
var/target_heat_temperature = T20C //The temperature we want the pipes to be heated to | ||
var/wood_per_process = 1SECOND | ||
var/list/stored_material = list(MAT_LOG = 1HOUR) //1 hour of mats free | ||
var/list/storage_capacity = list(MAT_LOG = 4HOUR) //can hold enough for 4 hours | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/New() | ||
..() | ||
stationboilers.Add(src) | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/process() | ||
..() | ||
//STEP 1 - Pump gas through - using the passive gate method | ||
var/output_starting_pressure = air2.return_pressure() | ||
var/input_starting_pressure = air1.return_pressure() | ||
var/pressure_delta = input_starting_pressure - output_starting_pressure | ||
var/datum/gas_mixture/source = air1 | ||
var/datum/gas_mixture/sink = air2 | ||
|
||
if((pressure_delta > 0.01) && (air1.temperature > 0 || air2.temperature > 0)) | ||
// If node1 is a network of more than 1 pipe, we want to transfer from that whole network, otw use just node1, as current | ||
if(istype(node1, /obj/machinery/atmospherics/pipe)) | ||
var/obj/machinery/atmospherics/pipe/p = node1 | ||
if(istype(p.parent, /datum/pipeline)) // Nested if-blocks to avoid the mystical : | ||
var/datum/pipeline/l = p.parent | ||
if(istype(l.air, /datum/gas_mixture)) | ||
source = l.air | ||
// If node2 is a network of more than 1 pipe, we want to transfer to that whole network, otw use just node2, as current | ||
if(istype(node2, /obj/machinery/atmospherics/pipe)) | ||
var/obj/machinery/atmospherics/pipe/p = node2 | ||
if(istype(p.parent, /datum/pipeline)) | ||
var/datum/pipeline/l = p.parent | ||
if(istype(l.air, /datum/gas_mixture)) | ||
sink = l.air | ||
|
||
var/transfer_moles = max(0, calculate_equalize_moles(source, sink)) // Not regulated, don't care about flow rate | ||
var/returnval = pump_gas_passive(src, source, sink, transfer_moles) | ||
|
||
if(returnval >= 0) | ||
if(network1) | ||
network1.update = 1 | ||
if(network2) | ||
network2.update = 1 | ||
|
||
//STEP 2 - Check if we can heat the gas | ||
if(!ignited || stored_material[MAT_LOG] < wood_per_process) //Out of wood | ||
ignited = FALSE | ||
is_active = 0 | ||
SSair.handle_planet_temperature_change = 1 //Start cooling down the world | ||
update_icon() | ||
return | ||
|
||
is_active = 1 | ||
//We have wood - SSAir can stop handling temperatures | ||
SSair.handle_planet_temperature_change = 0 | ||
|
||
//STEP 3 - Consume the resources | ||
stored_material[MAT_LOG] -= wood_per_process | ||
stored_material[MAT_LOG] = max(stored_material[MAT_LOG], 0) | ||
|
||
//Heat up the air instantly, magically | ||
if(sink) | ||
sink.temperature = target_heat_temperature | ||
else | ||
air2.temperature = target_heat_temperature | ||
update_icon() | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/update_icon() | ||
if(ignited) | ||
icon_state = "boiler_on" | ||
else | ||
icon_state = "boiler_off" | ||
return 1 | ||
|
||
// Attept to load materials. Returns 0 if item wasn't a stack of materials, otherwise 1 (even if failed to load) | ||
/obj/machinery/atmospherics/binary/stationboiler/proc/try_load_materials(var/mob/user, var/obj/item/stack/material/S) | ||
if(!istype(S)) | ||
return 0 | ||
if(!(S.material.name in stored_material)) | ||
to_chat(user, "<span class='warning'>\The [src] doesn't accept [material_display_name(S.material)]!</span>") | ||
return 1 | ||
var/max_res_amount = storage_capacity[S.material.name] | ||
if(stored_material[S.material.name] + S.perunit <= max_res_amount) | ||
var/count = 0 | ||
while(stored_material[S.material.name] + S.perunit <= max_res_amount && S.get_amount() >= 1) | ||
stored_material[S.material.name] += S.perunit | ||
S.use(1) | ||
count++ | ||
user.visible_message("\The [user] inserts [S.name] into \the [src].", "<span class='notice'>You insert [count] [S.name] into \the [src].</span>") | ||
updateUsrDialog() | ||
else | ||
to_chat(user, "<span class='warning'>\The [src] cannot hold more [S.name].</span>") | ||
return 1 | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/attackby(obj/item/weapon/W as obj, mob/user as mob) | ||
add_fingerprint(user) | ||
if(try_load_materials(user, W)) | ||
return | ||
else | ||
to_chat(user, "<span class='notice'>You cannot insert this item into \the [src]!</span>") | ||
return | ||
|
||
// Start of "TGUI stuff" | ||
/obj/machinery/atmospherics/binary/stationboiler/attack_ai(mob/user) | ||
add_hiddenprint(user) | ||
tgui_interact(user) | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/attack_hand(mob/user) | ||
add_fingerprint(user) | ||
tgui_interact(user) | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/tgui_interact(mob/user, datum/tgui/ui) | ||
ui = SStgui.try_update_ui(user, src, ui) | ||
if(!ui) | ||
ui = new(user, src, "StationBoiler", name) | ||
ui.open() | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/tgui_act(action, params) | ||
if(..()) | ||
return TRUE | ||
add_fingerprint(usr) | ||
|
||
switch(action) | ||
if("ejectMaterial") | ||
var/matName = params["mat"] | ||
if(!(matName in stored_material)) | ||
return | ||
var/choice = tgui_alert(usr, "Would you like to eject a stack, everything or a specific amount from the boiler ","Station Boiler - Eject",list("Stack","Everything","Specific Amount")) | ||
switch(choice) | ||
if("Stack") | ||
eject_materials(matName, 0) | ||
. = TRUE | ||
if("Everything") | ||
eject_materials(matName, -1) | ||
. = TRUE | ||
if("Specific Amount") | ||
var/amount = tgui_input_number(usr, "How many logs would you like to Eject", "Station Boiler - Eject") | ||
if(amount <= 0) | ||
return | ||
eject_materials(matName, amount) | ||
. = TRUE | ||
|
||
if("ignite") | ||
try_ignite() | ||
. = TRUE | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/tgui_data(mob/user) | ||
var/data[0] | ||
|
||
var/materials_ui[0] | ||
for(var/M in stored_material) | ||
materials_ui[++materials_ui.len] = list( | ||
"name" = M, | ||
"display" = material_display_name(M), | ||
"qty" = stored_material[M], | ||
"max" = storage_capacity[M], | ||
"percent" = (stored_material[M] / storage_capacity[M] * 100)) | ||
data["materials"] = materials_ui | ||
|
||
data["timeleft"] = get_time_left() | ||
|
||
if(air1 && network1 && node1) | ||
data["input"] = list( | ||
"pressure" = air1.return_pressure(), | ||
"temp" = convert_k2c(air1.temperature)) | ||
if(air2 && network2 && node2) | ||
data["output"] = list( | ||
"pressure" = air2.return_pressure(), | ||
"temp" = convert_k2c(air2.temperature)) | ||
|
||
return data | ||
// End of "TGUI stuff" | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/proc/get_time_left() | ||
if(stored_material[MAT_LOG] <= 0) | ||
return SecondsToTimestamp(0) | ||
return SecondsToTimestamp(stored_material[MAT_LOG]/wood_per_process) | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/fall_apart(var/severity = 3, var/scatter = TRUE) | ||
return //Invincible machine | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/proc/try_ignite() | ||
if(stored_material[MAT_LOG] >= wood_per_process) | ||
ignited = TRUE | ||
update_icon() | ||
|
||
// 0 amount = 0 means ejecting a full stack; -1 means eject everything | ||
/obj/machinery/atmospherics/binary/stationboiler/proc/eject_materials(var/material_name, var/amount) | ||
var/recursive = amount == -1 ? 1 : 0 | ||
var/datum/material/matdata = get_material_by_name(material_name) | ||
var/stack_type = matdata.stack_type | ||
var/obj/item/stack/material/S = new stack_type(loc) | ||
if(amount <= 0) | ||
amount = S.max_amount | ||
var/ejected = min(round(stored_material[material_name] / S.perunit), amount) | ||
if(!S.set_amount(min(ejected, amount))) | ||
return | ||
S.update_icon() | ||
stored_material[material_name] -= ejected * S.perunit | ||
if(recursive && stored_material[material_name] >= S.perunit) | ||
eject_materials(material_name, -1) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
/obj/machinery/stationboiler_radiator | ||
name = "Station Radiator" | ||
desc = "A radiator pipe connected to the station boiler, used to keep the rooms warm" | ||
icon = 'icons/obj/machines/floor_radiator_yw.dmi' | ||
|
||
plane = PLATING_PLANE | ||
layer = FLOOR_HEATER_LAYER | ||
|
||
icon_state = "off" | ||
use_power = USE_POWER_OFF | ||
bullet_vulnerability = 0 //Invincible machine | ||
anchored = TRUE | ||
density = FALSE | ||
var/target_heat_temperature = T20C //The temperature we want the room to reach | ||
var/thermal_energy_change = 4000 //How much energy we can process | ||
var/obj/machinery/atmospherics/binary/stationboiler/assignedBoiler | ||
|
||
/obj/machinery/stationboiler_radiator/process() | ||
..() | ||
if(!assignedBoiler && stationboilers) | ||
assignedBoiler = pick(stationboilers) | ||
if(!assignedBoiler || !assignedBoiler.is_active) | ||
if(icon_state != "off") | ||
icon_state = "off" | ||
return | ||
|
||
if(icon_state != "on") | ||
icon_state = "on" | ||
if(istype(loc, /turf/simulated/)) | ||
var/datum/gas_mixture/environment = loc.return_air() | ||
var/neededEnergy = environment.get_thermal_energy_change(target_heat_temperature) | ||
if(neededEnergy > 0) | ||
neededEnergy = min(neededEnergy, thermal_energy_change) | ||
environment.add_thermal_energy(neededEnergy) | ||
|
||
/obj/machinery/atmospherics/binary/stationboiler/fall_apart(var/severity = 3, var/scatter = TRUE) | ||
return //Invincible machine |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.