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Voreupdate [MDB IGNORE] [IDB IGNORE] #1456

Merged
merged 57 commits into from
Jun 3, 2024
Merged

Voreupdate [MDB IGNORE] [IDB IGNORE] #1456

merged 57 commits into from
Jun 3, 2024

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izac112
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@izac112 izac112 commented Jun 3, 2024

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Heroman3003 and others added 30 commits May 6, 2024 16:25
* Adds inhand sprites for rubber duckies

* Removed redundant lists

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Co-authored-by: VM_USER <VM_USER>
Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.

To both of the item and structure, added a bunch of options for effects: Sparks, Flash, Flicker Lights and Spawn Item.

Added the ability to upload custom sprites to both verbs, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
* watches

* watches

I didn't actually need any of this, it's all handled by the embedded gps
* Fix for Digest Pain not loading preference

Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.

* Belly Mode Addon: Spare Prosthetics

Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.

Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
Co-authored-by: PastelPrinceDan <[email protected]>
* icon fixes

* ntos ui icons

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Co-authored-by: Kashargul <[email protected]>
Fixed Typing Indicators getting stuck on borgs. The original fix was not necessary for this codebase and the typing indicators don't seem to work the same way here, so no problems are being reintroduced.
* tgui 5.0.1

* Undo dme change

* Bumps node version for CI & Stuff

* Removes accidental duplicate inclusion of map
* more ui fixes...

* first set of UIs

* some more...

* next few

* more uis...

* forgot one

* adds bundles
* disable ingame changelog notification

* afk marker
* Event signs

Added some simple plaque-like signs to be mapped in for events. The main thing I have in mind for them is to be used for OOC notes or something similar for event characters outside of the area that they are actually in.

* Update obj.dm
A simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite, which event players have found annoying in the past.
SatinIsle and others added 26 commits May 22, 2024 07:16
Added a shinto arch prop for use in events.

Added a bunch of areas for the upcoming facility redgate. They need to be in early so that they can be used for the event map which will be uploaded on the day.
Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
* Update wallets.dm

* Update wallets.dm
Added various things for the upcoming facility event, including keycards that can be used for any event.

Fixed a crypt drake sprite that had a white background.
* gravekeeper apc

* rm include
Added a broken variant of lights for mapping purposes.
* disable ingame changelog notification

* afk marker

* Auto-AFK Marking

* Update examine.dm

* Auto-AFK Marking w/ Pref
* admin jukeboxsong handling

* small fixes

* add bundle
* Delicious knowledge

Added books to the option of trash eater edible items.

* Stopped from eating carved books
* works directly with seconds

* add bundle
* allow to only show suiitable belly messages

* make eslint happy

* add bundle
vore_law = o

Update tgui.bundle.js
@izac112 izac112 merged commit 66ebab1 into master Jun 3, 2024
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@izac112 izac112 added the upstream Anything sourced from a branch higher than us label Jun 3, 2024
@izac112 izac112 deleted the voreupdate branch June 4, 2024 00:55
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