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docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC, particle system cleanup details and others #182
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…ds uploading to the GXC YoYoGames/GameMaker-Bugs#7454 * Compiling page: * Updated screenshot and description as well as other text referring to GX.games target * Renamed GX.Games => GX.games
* Moved the list of language features to a snippet * Inserted the snippet on the Language Features and GML Overview page * Changed a few links to cross-references
YoYoGames/GameMaker-Bugs#7940 * "initialize" -> "initialise" * Updated code in code examples * Updated variable style in written text * Some other minor changes
…ating an instance of a particle system asset YoYoGames/GameMaker-Bugs#7120 * Updated description of part_system_destroy() and code example * Added a note that you need to destroy particle types created with part_type_create() yourself * Updated code example on part_system_create() page
…ating an instance of a particle system asset YoYoGames/GameMaker-Bugs#7120 * Update of all Particles manual pages
YoYoGames/GameMaker-Bugs#7454 * Listed "Zip File" on preferences page * Corrected the order of steps for the GX.games target on the Compiling page * Updated "GX.games packaging" screenshot
…ating an instance of a particle system asset YoYoGames/GameMaker-Bugs#7120 * part_system_destroy() page: slightly updated the note on destroying particle types
The PR now includes the changes to the Compiling page. The changes for YoYoGames/GameMaker-Bugs#7120 have also been added. |
YYBartT
changed the title
docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC
docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC, particle system cleanup details
Oct 18, 2024
…y inside custom shaders YoYoGames/GameMaker-Bugs#6507 YoYoGames/GameMaker-Bugs#6509 * Added that draw_light_define_direction() normalises the vector for directional lights is normalised and that the normalised vector is returned by draw_light_get() * Added that shaders receive the negative of this normalised vector * Added the default value of the ambient colour on the draw_light_get_ambient() page
YYBartT
changed the title
docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC, particle system cleanup details
docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC, particle system cleanup details and others
Oct 21, 2024
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