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docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC, particle system cleanup details and others #182

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merged 12 commits into from
Oct 22, 2024

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…ds uploading to the GXC

YoYoGames/GameMaker-Bugs#7454

* Compiling page:
  * Updated screenshot and description as well as other text referring to GX.games target
* Renamed GX.Games => GX.games
* Moved the list of language features to a snippet
* Inserted the snippet on the Language Features and GML Overview page
* Changed a few links to cross-references
YoYoGames/GameMaker-Bugs#7940

* "initialize" -> "initialise"
* Updated code in code examples
* Updated variable style in written text
* Some other minor changes
…ating an instance of a particle system asset

YoYoGames/GameMaker-Bugs#7120

* Updated description of part_system_destroy() and code example
  * Added a note that you need to destroy particle types created with part_type_create() yourself
* Updated code example on part_system_create() page
…ating an instance of a particle system asset

YoYoGames/GameMaker-Bugs#7120

* Update of all Particles manual pages
YoYoGames/GameMaker-Bugs#7454

* Listed "Zip File" on preferences page
* Corrected the order of steps for the GX.games target on the Compiling page
* Updated "GX.games packaging" screenshot
…ating an instance of a particle system asset

YoYoGames/GameMaker-Bugs#7120

* part_system_destroy() page: slightly updated the note on destroying particle types
@YYBartT
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YYBartT commented Oct 18, 2024

The PR now includes the changes to the Compiling page. The changes for YoYoGames/GameMaker-Bugs#7120 have also been added.

@YYBartT YYBartT changed the title docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC, particle system cleanup details Oct 18, 2024
…y inside custom shaders

YoYoGames/GameMaker-Bugs#6507
YoYoGames/GameMaker-Bugs#6509

* Added that draw_light_define_direction() normalises the vector for directional lights is normalised and that the normalised vector is returned by draw_light_get()
* Added that shaders receive the negative of this normalised vector
* Added the default value of the ambient colour on the draw_light_get_ambient() page
@YYBartT YYBartT changed the title docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC, particle system cleanup details docs(feature): [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC, particle system cleanup details and others Oct 21, 2024
@gurpreetsinghmatharoo gurpreetsinghmatharoo merged commit 86b259c into develop Oct 22, 2024
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2 participants