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R1 Task Breakdown
Zuhayr edited this page Jun 8, 2016
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###R1 TASK BREAKDOWN
####Core functionality #####Machines
- Convert all required machines to Europa machine path.
- Remove all unneeded machines.
- Move datanet/powernet behavior to a root object path.
- Make terminal interfaces for all relevant machines.
- Make terminals able to use TGUI for interfaces.
#####Atmospherics (Loganbacca)
- ???
#####Fluids (Loganbacca)
- ???
#####Conduits (Zuhayr)
- Rigorously test existing networks, get it working reliably.
- Integrate pipe networks (collaborate with Logan)
- Integrate powernets.
#####Mob AI (Zuhayr)
- Finish implementing old mobs.
- Finish implementing required behaviors.
- Polish/test/finalize PR.
#####Gun system
- Implement launchers.
- Implement syringe guns.
- Railgun component sprites.
- Shakedown/balance.
#####Vehicles
- Motorbike building
- Multi-passenger vehicles
- Vehicle momentum and inertia
- Newmechs cleanup/balancing/testing
####QOL Backend #####MySQL > native sqlite (Zuhayr)
- Reimplement bans.
- Reimplement a database check interface.
- Tick off all remaining crap on the PR.
- Add all old staff to the new system.
#####Pruning and refactoring admin verbs
- Kill 90% of the old, unused or legacy verbs.
- Unify them where possible.
- Make a proper datum system to handle permissions/etc instead of the holder checks.
#####Pruning and refactoring player panel
- Remove genetics, remove transformations, integrate traitor panel into it as a drop down.
- Possibly use a TGUI panel?
####Design and brainstorming #####Antagonists
- Dead drops
- Lovecraftian magic rituals
- Smuggler
- Serial killer
- Cultist
#####Mode types
- Cult
- Uprising
- Black tide
#####Z-level distribution
- Borderworld
- Europa
####Maps #####General Europa map discussion/finalizing (required before other tasks)
- Maintenance tunnels detail
- Science dome detail
- Government dome detail
- Abyss level structure
- Mines level structure
#####General Borderworld map discussion/finalizing (as above)
- Deep forest structure
- Mines/caves structure
- Deep desert structure
- Spaceport structure
- General detail/content placement.
#####Random map generators
- Port TheWelp's dungeon generator and integrate it
- Ship ruin generator
- Abyss tunnel generator
####Sprites #####Jovian navy gear
- Uniform
- Hardsuit
####Lore
- Settle on concrete broad setting details.
- Discuss removal/keeping of Skrell.
- Update ingame references, blurbs, etc. where appropriate.
- Ensure all relevant, player-facing lore is represented in game; no wiki diving for important lore.