Engine built off Psych Engine EK to add more LUA and Softcoded Functionality into the game... plus KEYS!
- Softcoded Options for LUA Scripts
- JSON Menu Editing
- LUA Menu Use
- LUA Menu Manipulation
- LUA Menu States
- Event Sustains
- Global LUA Scripts (Runs on all states, excluding Editors.)
- GF Strum (Toggle) for both GF Sections and GF Notes
- GF+ Note that allows for GF to duet with whoever's side the note is on.
- Duet Section Toggle (Camera to middle, and zoom to both Character Cameras + Hitbox, or include Duet Camera in Stage JSON.)
- Better Autosave (Keep FNF Autosave but add additional Backup Folder after Autosave to ensure safety of files.)
- Week / Week Menus Seperation for Mods (To prevent LUA Script conflicts)
- Chart Editor Addons (LUA Scripts that can add Chart Variables specific to the mod or song, seperated by mini-menus. (Allows adding Chart Editor Buttons and switches for use in different charts.)
- Better Character Editor
- (Character Editor+) Sprite Parts (The ability to connect multiple sprites as part of a character.)
- 0.6.x - 0.7.x Cross-Mod Support.
- Multi-Engine Mod Support
- Mod Achievements in LUA.
- Stage Editor
- Gimmick Notes (A Special type of Custom Note that acts outside of the chart for easier porting to other engines) with Custom Notetype support.
- Streamer VS Chat - with LUA Support.
- Archipelago Support.
- Better Chart Editor functionality - Better Section Management - Chart Offset - Deletion/Addition of Sections
- Slightly more informative Crash Handler
- kill the fish
- (More ideas coming!)
- Multi-Note Animation Native Support
- Softcoded Extra Keys (Allow for as many keys as you want for a song in the engine, as long as a Noteskin supports it.)
- LUA in Menus
- Asset Searching through multiple directory levels (assets/images, assets/shared/images, mods/images)
Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.
You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.
Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.
To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit
on a Command prompt/PowerShell
...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml
If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit
into Command Prompt/PowerShell, then re-install linc_luajit.
If you want video support on your mod, simply do haxelib install hxCodec
on a Command prompt/PowerShell
otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml
- Shadow Mario - Programmer
- RiverOaken - Artist
- Yoshubs - Assistant Programmer
- bbpanzu - Ex-Programmer
- shubs - New Input System
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - LUA JIT Fork and some Lua reworks
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- New Dad Left sing sprite
- Unused stage lights are now used
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with two example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.