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- fixed missing menu descriptor for Blood.
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coelckers committed Feb 12, 2020
1 parent a604152 commit d63d9f8
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Showing 2 changed files with 6 additions and 4 deletions.
2 changes: 2 additions & 0 deletions source/blood/src/d_menu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -320,10 +320,12 @@ END_BLD_NS


static TMenuClassDescriptor<Blood::BloodListMenu> _lm("Blood.ListMenu");
static TMenuClassDescriptor<Blood::BloodListMenu> _mm("Blood.MainMenu");
static TMenuClassDescriptor<Blood::DBloodImageScrollerMenu> _im("Blood.ImageScrollerMenu");

void RegisterBloodMenus()
{
menuClasses.Push(&_lm);
menuClasses.Push(&_mm);
menuClasses.Push(&_im);
}
8 changes: 4 additions & 4 deletions source/common/version.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,16 +41,16 @@ const char *GetVersionString();

/** Lots of different version numbers **/

#define VERSIONSTR "0.4.3 alpha"
#define VERSIONSTR "0.4.4 alpha"

// The version as seen in the Windows resource
#define RC_FILEVERSION 0,4,3,0
#define RC_PRODUCTVERSION 0,4,3,0
#define RC_FILEVERSION 0,4,4,0
#define RC_PRODUCTVERSION 0,4,4,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 0
#define VER_MINOR 4
#define VER_REVISION 1
#define VER_REVISION 4

// More stuff that needs to be different for derivatives.
#define GAMENAME "Raze"
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