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[CRASH] with code: C0000005 when playing Alice:ToM mod #2724

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CortexReaver opened this issue Sep 20, 2024 · 3 comments
Closed
1 task done

[CRASH] with code: C0000005 when playing Alice:ToM mod #2724

CortexReaver opened this issue Sep 20, 2024 · 3 comments
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@CortexReaver
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CortexReaver commented Sep 20, 2024

GZDoom version

4.12.2 and 4.13-pre

Which game are you running with GZDoom?

Doom 2 with mods

What Operating System are you using?

Windows 10

Please describe your specific OS version

22H2 19045.3448

Relevant hardware info

Intel Xeon E5-2673 v3, Radeon RX 6600

Have you checked that no other similar issue already exists?

  • I have searched and not found similar issues.

A clear and concise description of what the bug is.

GZDoom crashes with these two mods in particular: Alice: Toys of Madness v1.0.1 and mercilessmonsv0.7 .

In fact, any mod that replaces monsters combined with Alice will do the trick, I got crashes even with this

it is related somehow to big enemy hordes and dealing damage to them (and taking damage as well). It building up throughout play time and in some point can result in crash, like some sort of counter overflow. If you a killing enemies fast enough it might be just fine.

There are other mods in crash report, but they seems make no difference - I tried to disable them one by one, leaving only three mentioned above, and the game still crashes.

20-09-2024 180315

For a mod manager I've used DoomLauncher: https://github.com/nstlaurent/DoomLauncher
GPU drivers has been updated to the latest version.

Steps to reproduce the behaviour.

Explain how to reproduce

  1. load mods in order: mercilessmons and Alice:ToM (tested: these two is enough to get crashed)
  2. play around 6-40 minutes using Alice:ToM slot 5 weapon and then switch to slot 4/slot 7 on a big slaughtermaps with hordes of enemies. I don't know if quicksaving\quickloading is necessary to get this crash reproduced.
  3. It should freeze with "not responding" in task manager, and if you are very lucky you'll get a crash with a C0000005 error report

Your configuration

https://gist.github.com/CortexReaver/9fd5f60de367ad787221b0c3d0b1c212

Provide a Log

CrashReport.zip

@RicardoLuis0
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does this happen with 4.13-pre?

@CortexReaver
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does this happen with 4.13-pre?

yes

@madame-rachelle
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This is crashing because the shape parameter is null in F2DDrawer::AddShape - not sure what to do here other than bail, so I am going to add a bail for that. At the very least it should provide a backtrace for what caused it.

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