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# wadext | ||
A simple WAD extraction command line tool for Doom-engine mods.<br> | ||
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##Usage: | ||
wadext [options] filename | ||
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##Options: | ||
-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG. | ||
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-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV. | ||
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-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette | ||
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-strip: Remove node lumps from extracted maps. | ||
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-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file. | ||
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