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Releases: ZashIn/modorganizer-basic_games

Cyberpunk support plugin v3.0a

15 Sep 12:10
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Pre-release

Test support of CET and RED4ext without RootBuilder

This version uses forced loaded libraries to inject CET and RED4ext .dlls into the game to support their installation through MO directly, without RootBuilder.
RootBuilder support (auto config and install of CET ... to root) has been removed.

Updating current MO version

To test this plugin update with the current MO v2.5.2, download the file game_cyberpunk2077.py below and place it in the MO plugins directory under basic_games/games/, replacing the old file after backup.

Update from existing instance

  • Reinstall CET and RED4ext through MO, replacing the old installs (leaves the zip file tree unchanged, instead of moving it to root/)
  • Clear overwrite or at least overwrite/root after backup (config files, ...)
  • (disable RootBuilder under Settings/Plugins)
  • If you used the manual installation method without RB you can remove CET and RED4ext from Cyberpunk installation folder

Reporting issues

Please report issues, like instabilities (compared to manual CET/RED4ext install or via RB), either in the PR ModOrganizer2#163 or on the MO Discord, e.g. under #testers.

Cyberpunk support plugin v2.2.2

16 Oct 18:29
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This plugin update is now included in MO 2.5 beta 14!

New

v2.2.2: Fix ModDataChecker not accepting extra files
v2.2.0: Add RootBuilder default config for Cyberpunk if installed and enabled
v2.1.0: REDmod support, MOs load order used for .archive (modlist.txt) and REDmods.
v2.0.0: Support for mods (archive, redscript, CET, RED4ext), ini and savegames.

Remarks

Only Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!

See the updated Cyberpunk 2077 wiki page for more details.

PR for basic_games: ModOrganizer2/pull/105

Installation

  • (Backup Cyberpunk config (.ini) and saves)
  • Install Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01
  • Extract the attached zip file (cyberpunk-plugin-v2.1-MOv2.5-beta13.zip) below into MOs plugin directory, overwriting basic_games/games/game_cyberpunk2077.py
  • Install CET & RED4ext frameworks manually into game dir or use RootBuilder (see wiki for details)

All mods can then be installed via ModOrganizer! See Mod support below

Features

  • Auto mod installation (ModDataChecker) of all mods (see table below)
    • RED4ext & CET: get moved into root for compatibility with RootBuilder
  • Profile specific config (.ini) and savegames
  • Savegame preview & metadata
  • REDMod: auto deployment before game launch (only when needed)
  • Enforce MOs load for .archive (archive/pc/mod/modlist.txt) and REDmod (-modlist)
  • Default RootBuilder config, set automatically

Mod support

Support: mods / framework
Mod type / framework Mod folder (files) Auto install* USVFS
archive archvie/... (.archive) ✔️/ – ✔️/ –
redscript r6/... (.reds) ✔️/✔️ ✔️/✔️
RED4ext red4ext/... (.dll) ✔️/✔️root ✔️/❌
Cyber Engine Tweaks (CET) bin/x64/plugins/... (.lua) ✔️/✔️root ✔️ 1.27 / ❌
REDMod mods/* (info.json, ...) ✔️/❌(DLC) ✔️/❌(DLC)

root: Auto install only into (virtual) root folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.

* Remarks:

  • CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
  • CET & RED4ext frameworks need to be copied into game root manually or automatic via RootBuilder (see wiki).
  • RedMod: precompilation is supported with MO2 plugin update v2.1
    precompilation / deployment is automatically run (when needed) before game launch.

Tested with:

  • Cyberpunk 2077 v2.01
  • MO v2.5.0 beta 13
  • RootBuilder 4.5 (copy & hard link mode)

Cyberpunk support plugin v2.2.1

15 Oct 13:34
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New

v2.2.1: Fix for REDmod deploy abort/fail, add exe to run without REDmod
v2.2.0: Add RootBuilder default config for Cyberpunk if installed and enabled
v2.1.0: REDmod support, MOs load order used for .archive (modlist.txt) and REDmods.
v2.0.0: Support for mods (archive, redscript, CET, RED4ext), ini and savegames.

Remarks

Only Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!

See the updated Cyberpunk 2077 wiki page for more details.

PR for basic_games: ModOrganizer2/pull/105

Installation

  • (Backup Cyberpunk config (.ini) and saves)
  • Install Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01
  • Extract the attached zip file (cyberpunk-plugin-v2.1-MOv2.5-beta13.zip) below into MOs plugin directory, overwriting basic_games/games/game_cyberpunk2077.py
  • Install CET & RED4ext frameworks manually into game dir or use RootBuilder (see wiki for details)

All mods can then be installed via ModOrganizer! See Mod support below

Features

  • Auto mod installation (ModDataChecker) of all mods (see table below)
    • RED4ext & CET: get moved into root for compatibility with RootBuilder
  • Profile specific config (.ini) and savegames
  • Savegame preview & metadata
  • REDMod: auto deployment before game launch (only when needed)
  • Enforce MOs load for .archive (archive/pc/mod/modlist.txt) and REDmod (-modlist)
  • Default RootBuilder config, set automatically

Mod support

Support: mods / framework
Mod type / framework Mod folder (files) Auto install* USVFS
archive archvie/... (.archive) ✔️/ – ✔️/ –
redscript r6/... (.reds) ✔️/✔️ ✔️/✔️
RED4ext red4ext/... (.dll) ✔️/✔️root ✔️/❌
Cyber Engine Tweaks (CET) bin/x64/plugins/... (.lua) ✔️/✔️root ✔️ 1.27 / ❌
REDMod mods/* (info.json, ...) ✔️/❌(DLC) ✔️/❌(DLC)

root: Auto install only into (virtual) root folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.

* Remarks:

  • CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
  • CET & RED4ext frameworks need to be copied into game root manually or automatic via RootBuilder (see wiki).
  • RedMod: precompilation is supported with MO2 plugin update v2.1
    precompilation / deployment is automatically run (when needed) before game launch.

Tested with:

  • Cyberpunk 2077 v2.01
  • MO v2.5.0 beta 13
  • RootBuilder 4.5 (copy & hard link mode)

Cyberpunk support plugin v2.2

14 Oct 22:11
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New

v2.0: Support for mods (archive, redscript, CET, RED4ext), ini and savegames.
v2.1: REDmod support, MOs load order used for .archive (modlist.txt) and REDmods.
v2.2: Add RootBuilder default config for Cyberpunk if installed and enabled

Remarks

Only Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!

See the updated Cyberpunk 2077 wiki page for more details.

PR for basic_games: ModOrganizer2/pull/105

Installation

  • (Backup Cyberpunk config (.ini) and saves)
  • Install Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01
  • Extract the attached zip file (cyberpunk-plugin-v2.1-MOv2.5-beta13.zip) below into MOs plugin directory, overwriting basic_games/games/game_cyberpunk2077.py
  • Install CET & RED4ext frameworks manually into game dir or use RootBuilder (see wiki for details)

All mods can then be installed via ModOrganizer! See Mod support below

Features

  • Auto mod installation (ModDataChecker) of all mods (see table below)
    • RED4ext & CET: get moved into root for compatibility with RootBuilder
  • Profile specific config (.ini) and savegames
  • Savegame preview & metadata
  • REDMod: auto deployment before game launch (only when needed)
  • Enforce MOs load for .archive (archive/pc/mod/modlist.txt) and REDmod (-modlist)
  • Default RootBuilder config, set automatically

Mod support

Support: mods / framework
Mod type / framework Mod folder (files) Auto install* USVFS
archive archvie/... (.archive) ✔️/ – ✔️/ –
redscript r6/... (.reds) ✔️/✔️ ✔️/✔️
RED4ext red4ext/... (.dll) ✔️/✔️root ✔️/❌
Cyber Engine Tweaks (CET) bin/x64/plugins/... (.lua) ✔️/✔️root ✔️ 1.27 / ❌
REDMod mods/* (info.json, ...) ✔️/❌(DLC) ✔️/❌(DLC)

root: Auto install only into (virtual) root folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.

* Remarks:

  • CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
  • CET & RED4ext frameworks need to be copied into game root manually or automatic via RootBuilder (see wiki).
  • RedMod: precompilation is supported with MO2 plugin update v2.1
    precompilation / deployment is automatically run (when needed) before game launch.

Tested with:

  • Cyberpunk 2077 v2.01
  • MO v2.5.0 beta 13
  • RootBuilder 4.5 (copy & hard link mode)

Cyberpunk support plugin v2.1 Test release

13 Oct 16:58
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New

v2.0: Support for mods (archive, redscript, CET, RED4ext), ini and savegames.
v2.1: REDmod support, MOs load order used for .archive (modlist.txt) and REDmods.

Remarks

Only Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!

See the updated Cyberpunk 2077 wiki page for more details.

PR for basic_games: ModOrganizer2/pull/105

Installation

  • (Backup Cyberpunk config (.ini) and saves)
  • Install Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01
  • Extract the attached zip file (cyberpunk-plugin-v2.1-MOv2.5-beta13.zip) below into MOs plugin directory, overwriting basic_games/games/game_cyberpunk2077.py
  • Install CET & RED4ext frameworks manually into game dir or use RootBuilder (see wiki for details)

All mods can then be installed via ModOrganizer! See Mod support below

Features

  • Auto mod installation (ModDataChecker) of all mods (see table below)
    • RED4ext & CET: get moved into root for compatibility with RootBuilder
  • Profile specific config (.ini) and savegames
  • Savegame preview & metadata
  • REDMod: auto deployment before game launch (only when needed)
  • Enforce MOs load for .archive (archive/pc/mod/modlist.txt) and REDmod (-modlist)

Mod support

Support: mods / framework
Mod type / framework Mod folder (files) Auto install* USVFS
archive archvie/... (.archive) ✔️/ – ✔️/ –
redscript r6/... (.reds) ✔️/✔️ ✔️/✔️
RED4ext red4ext/... (.dll) ✔️/✔️root ✔️/❌
Cyber Engine Tweaks (CET) bin/x64/plugins/... (.lua) ✔️/✔️root ✔️ 1.27 / ❌
REDMod mods/* (info.json, ...) ✔️/❌(DLC) ✔️/❌(DLC)

root: Auto install only into (virtual) root folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.

* Remarks:

  • CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
  • CET & RED4ext frameworks need to be copied into game root manually or automatic via RootBuilder (see wiki).
  • RedMod: precompilation is supported with MO2 plugin update v2.1
    precompilation / deployment is automatically run (when needed) before game launch.

Tested with:

  • Cyberpunk 2077 v2.01
  • MO v2.5.0 beta 13
  • RootBuilder 4.5 (copy & hard link mode)

Cyberpunk support plugin v2.0 Test release

07 Oct 22:44
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REDmod support added in new version 2.1

Only Mod Organizer 2.5 beta 12 and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!

Current state and workarounds integrated here are described in the wiki page for Cyberpunk 2077

PR for basic_games: ModOrganizer2/pull/105

Installation

  • (Backup Cyberpunk config (.ini) and saves)
  • Install Mod Organizer 2.5 beta 12+ and Cyberpunk v2.01
  • Extract the attached zip file (cyberpunk-plugin-v2.0-MOv2.5-betaXX for MO beta XX) below into MOs plugin directory, overwriting existing files. (Only updated files are included.)

Features

Implemented features in this plugin update

  • profile specific config (.ini)
  • profile specific savegames, based on ModOrganizer2#122
  • savegame preview & metadata, based on ModOrganizer2#109
  • Auto mod installation (ModDataChecker): see table below
    • RedMod: unsupported for now
  • Auto framework installation
    • redscript
    • RED4ext & CET: get moved into root to be either copied manually into game install dir or automatic via RootBuilder
  • Sync mod settings back to mods (some are currently saved to overwrite, since config files get created after game launch)
  • RootBuilder config: manually for now, see wiki

Mod support

Auto installation
Mod type / framework Mod files supported framework mods
archive .archive ✔️ ✔️
redscript .reds ✔️ ✔️ ✔️
Red4ext .dll ✔️ ❌* ✔️*
Cyber Engine Tweaks (CET) .lua ✔️ ❌* ❌ 1.26 / ✔️ 1.27 *
RedMod mods/*

* Remarks:

  • CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
  • CET & RED4ext frameworks need to be copied into game root (manually). This can be automated by RootBuilder (see wiki).

Tested with:

  • Cyberpunk 2077 v2.01
  • MO v2.5.0 beta 12
  • RootBuilder 4.4 (copy mode) and 4.5 (hard link mode)

Cyberpunk 2077: Profile specific saves & ini (Test)

04 Oct 15:36
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To test profile saves & ini files:

drop in plugins/basic_games/games/.

Make backups of saves & ini files!

  • v1.2.1 Fix: list save files with correct names

Valheim 1.2.1

16 Dec 15:09
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Valheim 1.2.1 Pre-release
Pre-release

Patch for Valheim, just extract into MO directory.

Fixed:

  • Added file patterns to cover Jotunn (mod library) installation: .dll.mdb, .pdb, .xml

Changes based on ModOrganizer2#90 (definitions based on BasicModDataChecker).

Patch for:

  • MO v.2.4.4
  • MO v2.5.0 Alpha 3

Subnautica: root-mapping Pre-release v2.1

09 Apr 18:15
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Subnautica & Below Zero update

  • Auto mod installation (BasicModDataChecker)
  • Savegame preview
  • Custom root mappings

Attached: Update for MO v2.4.4+ (extract in plugins/, overwrite basic_games).

subnautica: root-mapping

04 Apr 22:37
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Pre-release

Subnautica & Below Zero update;

  • Auto mod installation (BasicModDataChecker)
  • Custom root mappings

Attached: Update for MO v2.4.4+ (extract in plugins/basic_games/)