Releases: ZashIn/modorganizer-basic_games
Cyberpunk support plugin v3.0a
Test support of CET and RED4ext without RootBuilder
This version uses forced loaded libraries to inject CET and RED4ext .dlls into the game to support their installation through MO directly, without RootBuilder.
RootBuilder support (auto config and install of CET ... to root
) has been removed.
Updating current MO version
To test this plugin update with the current MO v2.5.2, download the file game_cyberpunk2077.py
below and place it in the MO plugins directory under basic_games/games/
, replacing the old file after backup.
Update from existing instance
- Reinstall CET and RED4ext through MO, replacing the old installs (leaves the zip file tree unchanged, instead of moving it to
root/
) - Clear overwrite or at least
overwrite/root
after backup (config files, ...) - (disable RootBuilder under Settings/Plugins)
- If you used the manual installation method without RB you can remove CET and RED4ext from Cyberpunk installation folder
Reporting issues
Please report issues, like instabilities (compared to manual CET/RED4ext install or via RB), either in the PR ModOrganizer2#163 or on the MO Discord, e.g. under #testers.
Cyberpunk support plugin v2.2.2
This plugin update is now included in MO 2.5 beta 14!
New
v2.2.2: Fix ModDataChecker not accepting extra files
v2.2.0: Add RootBuilder default config for Cyberpunk if installed and enabled
v2.1.0: REDmod support, MOs load order used for .archive (modlist.txt
) and REDmods.
v2.0.0: Support for mods (archive, redscript, CET, RED4ext), ini and savegames.
Remarks
Only Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!
See the updated Cyberpunk 2077 wiki page for more details.
PR for basic_games
: ModOrganizer2/pull/105
Installation
- (Backup Cyberpunk config (
.ini
) and saves) - Install Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01
- Extract the attached zip file (
cyberpunk-plugin-v2.1-MOv2.5-beta13.zip
) below into MOs plugin directory, overwritingbasic_games/games/game_cyberpunk2077.py
- Install CET & RED4ext frameworks manually into game dir or use RootBuilder (see wiki for details)
All mods can then be installed via ModOrganizer! See Mod support below
Features
- Auto mod installation (
ModDataChecker
) of all mods (see table below)- RED4ext & CET: get moved into
root
for compatibility with RootBuilder
- RED4ext & CET: get moved into
- Profile specific config (
.ini
) and savegames - Savegame preview & metadata
- REDMod: auto deployment before game launch (only when needed)
- Enforce MOs load for
.archive
(archive/pc/mod/modlist.txt
) and REDmod (-modlist
) - Default RootBuilder config, set automatically
Mod support
Support: mods / framework | |||
---|---|---|---|
Mod type / framework | Mod folder (files) | Auto install* | USVFS |
archive | archvie/... (.archive) |
✔️/ – | ✔️/ – |
redscript | r6/... (.reds) |
✔️/✔️ | ✔️/✔️ |
RED4ext | red4ext/... (.dll) |
✔️/✔️root | ✔️/❌ |
Cyber Engine Tweaks (CET) | bin/x64/plugins/... (.lua) |
✔️/✔️root | ✔️ 1.27 / ❌ |
REDMod | mods/* (info.json, ...) |
✔️/❌(DLC) | ✔️/❌(DLC) |
root: Auto install only into (virtual) root
folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.
* Remarks:
- CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
- CET & RED4ext frameworks need to be copied into game root manually or automatic via RootBuilder (see wiki).
- RedMod: precompilation is supported with MO2 plugin update v2.1
precompilation / deployment is automatically run (when needed) before game launch.
Tested with:
- Cyberpunk 2077 v2.01
- MO v2.5.0 beta 13
- RootBuilder 4.5 (copy & hard link mode)
Cyberpunk support plugin v2.2.1
New
v2.2.1: Fix for REDmod deploy abort/fail, add exe to run without REDmod
v2.2.0: Add RootBuilder default config for Cyberpunk if installed and enabled
v2.1.0: REDmod support, MOs load order used for .archive (modlist.txt
) and REDmods.
v2.0.0: Support for mods (archive, redscript, CET, RED4ext), ini and savegames.
Remarks
Only Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!
See the updated Cyberpunk 2077 wiki page for more details.
PR for basic_games
: ModOrganizer2/pull/105
Installation
- (Backup Cyberpunk config (
.ini
) and saves) - Install Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01
- Extract the attached zip file (
cyberpunk-plugin-v2.1-MOv2.5-beta13.zip
) below into MOs plugin directory, overwritingbasic_games/games/game_cyberpunk2077.py
- Install CET & RED4ext frameworks manually into game dir or use RootBuilder (see wiki for details)
All mods can then be installed via ModOrganizer! See Mod support below
Features
- Auto mod installation (
ModDataChecker
) of all mods (see table below)- RED4ext & CET: get moved into
root
for compatibility with RootBuilder
- RED4ext & CET: get moved into
- Profile specific config (
.ini
) and savegames - Savegame preview & metadata
- REDMod: auto deployment before game launch (only when needed)
- Enforce MOs load for
.archive
(archive/pc/mod/modlist.txt
) and REDmod (-modlist
) - Default RootBuilder config, set automatically
Mod support
Support: mods / framework | |||
---|---|---|---|
Mod type / framework | Mod folder (files) | Auto install* | USVFS |
archive | archvie/... (.archive) |
✔️/ – | ✔️/ – |
redscript | r6/... (.reds) |
✔️/✔️ | ✔️/✔️ |
RED4ext | red4ext/... (.dll) |
✔️/✔️root | ✔️/❌ |
Cyber Engine Tweaks (CET) | bin/x64/plugins/... (.lua) |
✔️/✔️root | ✔️ 1.27 / ❌ |
REDMod | mods/* (info.json, ...) |
✔️/❌(DLC) | ✔️/❌(DLC) |
root: Auto install only into (virtual) root
folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.
* Remarks:
- CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
- CET & RED4ext frameworks need to be copied into game root manually or automatic via RootBuilder (see wiki).
- RedMod: precompilation is supported with MO2 plugin update v2.1
precompilation / deployment is automatically run (when needed) before game launch.
Tested with:
- Cyberpunk 2077 v2.01
- MO v2.5.0 beta 13
- RootBuilder 4.5 (copy & hard link mode)
Cyberpunk support plugin v2.2
New
v2.0: Support for mods (archive, redscript, CET, RED4ext), ini and savegames.
v2.1: REDmod support, MOs load order used for .archive (modlist.txt
) and REDmods.
v2.2: Add RootBuilder default config for Cyberpunk if installed and enabled
Remarks
Only Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!
See the updated Cyberpunk 2077 wiki page for more details.
PR for basic_games
: ModOrganizer2/pull/105
Installation
- (Backup Cyberpunk config (
.ini
) and saves) - Install Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01
- Extract the attached zip file (
cyberpunk-plugin-v2.1-MOv2.5-beta13.zip
) below into MOs plugin directory, overwritingbasic_games/games/game_cyberpunk2077.py
- Install CET & RED4ext frameworks manually into game dir or use RootBuilder (see wiki for details)
All mods can then be installed via ModOrganizer! See Mod support below
Features
- Auto mod installation (
ModDataChecker
) of all mods (see table below)- RED4ext & CET: get moved into
root
for compatibility with RootBuilder
- RED4ext & CET: get moved into
- Profile specific config (
.ini
) and savegames - Savegame preview & metadata
- REDMod: auto deployment before game launch (only when needed)
- Enforce MOs load for
.archive
(archive/pc/mod/modlist.txt
) and REDmod (-modlist
) - Default RootBuilder config, set automatically
Mod support
Support: mods / framework | |||
---|---|---|---|
Mod type / framework | Mod folder (files) | Auto install* | USVFS |
archive | archvie/... (.archive) |
✔️/ – | ✔️/ – |
redscript | r6/... (.reds) |
✔️/✔️ | ✔️/✔️ |
RED4ext | red4ext/... (.dll) |
✔️/✔️root | ✔️/❌ |
Cyber Engine Tweaks (CET) | bin/x64/plugins/... (.lua) |
✔️/✔️root | ✔️ 1.27 / ❌ |
REDMod | mods/* (info.json, ...) |
✔️/❌(DLC) | ✔️/❌(DLC) |
root: Auto install only into (virtual) root
folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.
* Remarks:
- CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
- CET & RED4ext frameworks need to be copied into game root manually or automatic via RootBuilder (see wiki).
- RedMod: precompilation is supported with MO2 plugin update v2.1
precompilation / deployment is automatically run (when needed) before game launch.
Tested with:
- Cyberpunk 2077 v2.01
- MO v2.5.0 beta 13
- RootBuilder 4.5 (copy & hard link mode)
Cyberpunk support plugin v2.1 Test release
New
v2.0: Support for mods (archive, redscript, CET, RED4ext), ini and savegames.
v2.1: REDmod support, MOs load order used for .archive (modlist.txt
) and REDmods.
Remarks
Only Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!
See the updated Cyberpunk 2077 wiki page for more details.
PR for basic_games
: ModOrganizer2/pull/105
Installation
- (Backup Cyberpunk config (
.ini
) and saves) - Install Mod Organizer 2.5 beta 13+ and Cyberpunk v2.01
- Extract the attached zip file (
cyberpunk-plugin-v2.1-MOv2.5-beta13.zip
) below into MOs plugin directory, overwritingbasic_games/games/game_cyberpunk2077.py
- Install CET & RED4ext frameworks manually into game dir or use RootBuilder (see wiki for details)
All mods can then be installed via ModOrganizer! See Mod support below
Features
- Auto mod installation (
ModDataChecker
) of all mods (see table below)- RED4ext & CET: get moved into
root
for compatibility with RootBuilder
- RED4ext & CET: get moved into
- Profile specific config (
.ini
) and savegames - Savegame preview & metadata
- REDMod: auto deployment before game launch (only when needed)
- Enforce MOs load for
.archive
(archive/pc/mod/modlist.txt
) and REDmod (-modlist
)
Mod support
Support: mods / framework | |||
---|---|---|---|
Mod type / framework | Mod folder (files) | Auto install* | USVFS |
archive | archvie/... (.archive) |
✔️/ – | ✔️/ – |
redscript | r6/... (.reds) |
✔️/✔️ | ✔️/✔️ |
RED4ext | red4ext/... (.dll) |
✔️/✔️root | ✔️/❌ |
Cyber Engine Tweaks (CET) | bin/x64/plugins/... (.lua) |
✔️/✔️root | ✔️ 1.27 / ❌ |
REDMod | mods/* (info.json, ...) |
✔️/❌(DLC) | ✔️/❌(DLC) |
root: Auto install only into (virtual) root
folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.
* Remarks:
- CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
- CET & RED4ext frameworks need to be copied into game root manually or automatic via RootBuilder (see wiki).
- RedMod: precompilation is supported with MO2 plugin update v2.1
precompilation / deployment is automatically run (when needed) before game launch.
Tested with:
- Cyberpunk 2077 v2.01
- MO v2.5.0 beta 13
- RootBuilder 4.5 (copy & hard link mode)
Cyberpunk support plugin v2.0 Test release
REDmod support added in new version 2.1
Only Mod Organizer 2.5 beta 12 and Cyberpunk v2.01 with CET v1.27 and are supported!
Do not install this update with Mod Organizer v2.4!
Current state and workarounds integrated here are described in the wiki page for Cyberpunk 2077
PR for basic_games
: ModOrganizer2/pull/105
Installation
- (Backup Cyberpunk config (
.ini
) and saves) - Install Mod Organizer 2.5 beta 12+ and Cyberpunk v2.01
- Extract the attached zip file (
cyberpunk-plugin-v2.0-MOv2.5-betaXX
for MO betaXX
) below into MOs plugin directory, overwriting existing files. (Only updated files are included.)
Features
Implemented features in this plugin update
- profile specific config (
.ini
) - profile specific savegames, based on ModOrganizer2#122
- savegame preview & metadata, based on ModOrganizer2#109
- Auto mod installation (ModDataChecker): see table below
- RedMod: unsupported for now
- Auto framework installation
- redscript
- RED4ext & CET: get moved into
root
to be either copied manually into game install dir or automatic via RootBuilder
- Sync mod settings back to mods (some are currently saved to overwrite, since config files get created after game launch)
- RootBuilder config: manually for now, see wiki
Mod support
Auto installation | ||||
---|---|---|---|---|
Mod type / framework | Mod files | supported | framework | mods |
archive | .archive |
✔️ | – | ✔️ |
redscript | .reds |
✔️ | ✔️ | ✔️ |
Red4ext | .dll |
✔️ | ❌* | ✔️* |
Cyber Engine Tweaks (CET) | .lua |
✔️ | ❌* | ❌ 1.26 / ✔️ 1.27 * |
RedMod | mods/* |
❌ | ❌ | ❌ |
* Remarks:
- CET is only compatible since v1.27 (Cyberpunk v2.01), see CET issue / PR for details.
- CET & RED4ext frameworks need to be copied into game root (manually). This can be automated by RootBuilder (see wiki).
Tested with:
- Cyberpunk 2077 v2.01
- MO v2.5.0 beta 12
- RootBuilder 4.4 (copy mode) and 4.5 (hard link mode)
Cyberpunk 2077: Profile specific saves & ini (Test)
To test profile saves & ini files:
drop in plugins/basic_games/games/
.
Make backups of saves & ini files!
- v1.2.1 Fix: list save files with correct names
Valheim 1.2.1
Patch for Valheim, just extract into MO directory.
Fixed:
- Added file patterns to cover Jotunn (mod library) installation: .dll.mdb, .pdb, .xml
Changes based on ModOrganizer2#90 (definitions based on BasicModDataChecker
).
Patch for:
- MO v.2.4.4
- MO v2.5.0 Alpha 3
Subnautica: root-mapping Pre-release v2.1
Subnautica & Below Zero update
- Auto mod installation (BasicModDataChecker)
- Savegame preview
- Custom root mappings
Attached: Update for MO v2.4.4+ (extract in plugins/
, overwrite basic_games
).
subnautica: root-mapping
Subnautica & Below Zero update;
- Auto mod installation (
BasicModDataChecker
) - Custom root mappings
Attached: Update for MO v2.4.4+ (extract in plugins/basic_games/
)