- Why Ziggeo's iOS SDK?
- Prerequisites
- Demo
- Codes
- Compiling and Publishing App
- Update Information
- Changelog
Ziggeo is powerfull whitelabel video SAAS that helps people be part and lead the video revolution. It has award winning multimedia API and its CEO and CTO can often be seen talking in various events around the world.
Ziggeo's iOS SDK is utilizing the API to bring you a native library you can add to your project. Just add to project and allow your application evolve into something much more, something video!
It offers you pre-built functionality to call and manipulate. This library also offers you direct access to the Ziggeo API as well if you want to do more things yourself.
Do you have a complex iOS app that is missing that one key ingredient - the video?
Do you need a video library that can be seamlesly integrated into your existing app?
Want something that is simple and easy to use?
You need some powerful features high end video apps provide?
Want to provide a great video experience for your own customers?
If any of the above is "Yes" then you are in the right place as this SDK is for you!
Did you know that Ziggeo offers several different SDKs for you to choose from? You can see all of our mobile SDKs within our docs.
You will want to either download the SDK zip file or to pull it in as git repository into your own project.
Please use latest build tools and sdk version when compiling.
- Add NSPhotoLibraryUsageDescription, NSCameraUsageDescription and NSMicrophoneUsageDescription sections into the info.plist file
#import <ZiggeoMediaSDK/ZiggeoMediaSDK.h>
iOS Objective-C SDK offers you several ways to add Ziggeo to your project. The recommended is through CocoaPods
- Install CocoaPods
$ sudo gem install cocoapods
- Create new iOS project
- Init pods in the xcode project directory
$ pod init
- Add framework to Podfile
If you are going to be using the SDK flavor with background blurring, you need to set the
ENABLED_BITCODE
option toNo
, otherwise you will not be able to compile your app. So if your app needs to set theENABLED_BITCODE
option toYes
, you can not use the SDK flavor with background blurring. If you don't need to use background blurring, use
pod 'ZiggeoMediaSDK', :git => 'https://github.com/Ziggeo/iOS-Client-SDK.git'
If your app does not need to set the ENABLED_BITCODE
option to No
, you can use the SDK flavor with background blurring.
If you want to use background blurring, use
pod 'ZiggeoMediaSDK', :git => 'https://github.com/Ziggeo/iOS-Client-SDK.git', :branch => 'blurring'
ZiggeoMediaSDK
usesGoogleAds-IMA-iOS-SDK
for ads. You need to add below commands toPodfile
for building this sdk.
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '11.0'
config.build_settings['EXCLUDED_ARCHS[sdk=iphonesimulator*]'] = 'arm64'
end
end
end
- Install framework
$ pod install
- Reopen the project using the .xcworkspace
- If you use the SDK flavor with background blurring, set
ENABLED_BITCODE
toNo
on theBuild Settings
of the project. - Navigate toÂ
Build Settings
 of your project and addÂAny iOS Simulator SDK
 with valueÂarm64
 insideÂExcluded Architectures
.
This repository has "Examples" directory which would allow you to see how it can be used.
This section will introduce you to the most common ways you would integrate our video library into your app.
#import "ZiggeoMediaSDK/ZiggeoMediaSDK.h"
Ziggeo* m_ziggeo = [[Ziggeo alloc] initWithToken:@"ZIGGEO_APP_TOKEN"];
[m_ziggeo setQRScannerDelegate:self];
[m_ziggeo setHardwarePermissionDelegate:self];
[m_ziggeo setUploadingDelegate:self];
[m_ziggeo setFileSelectorDelegate:self];
[m_ziggeo setRecorderDelegate:self];
[m_ziggeo setSensorDelegate:self];
[m_ziggeo setPlayerDelegate:self];
[m_ziggeo setScreenRecorderDelegate:self];
- You can grab your appToken by logging into your account and under application you will use > Overview you will see the app token.
[m_ziggeo sendEmailToSupport];
[m_ziggeo sendReport:@[@"LOG_1", @"LOG_2", ...]];
Ziggeo supports different media formats and offers multiple recorder options for you.
- Video Camera Recorder
- Video Screen Recorder
- Video Trim
- Audio Recorder
- Image Capture (Snapshot Recorder)
- Uploading
Each will be showcased within its own section bellow.
- See Configs section bellow to see how to configure the recorder with more specific options, instead of using defaults
To have your app capture video content from the camera, all you need is to use the following
[m_ziggeo record];
By utilizing the following you will be creating a foreground service for screen recording
[m_ziggeo startScreenRecorderWithAppGroup:"YOUR_APP_GROUP_NAME" preferredExtension:"Preferred_Extension_Name"];
You can trim video from path.
Trim Video From Path
[m_ziggeo trimVideo:@"FILE_PATH"];
Audio Recorder is perfect when you want to capture the content that does not show the face or any imaging, focusing only on the audio aspect of the capture.
[m_ziggeo startAudioRecorder];
[m_ziggeo startImageRecorder];
Sometimes you might want to upload something instead of showing the recorder. With the above, you can do the same.
Upload From Path
[m_ziggeo uploadFromPath:@"FILE_PATH" data:@{}];
Upload using File Selector
[m_ziggeo startFileSelector];
Capturing different types of media expects support for playback of the same. As such Ziggeo has a player for different type of media you might capture and use within your apps.
Ziggeo provides to following player:
- Video Player
- Audio Player
- Image Preview
Each will be showcased within its own section bellow.
Player can be used to play local videos, videos from other services and of course videos from Ziggeo servers.
Standard Playback
[m_ziggeo playVideo:@"VIDEO_TOKEN"];
[m_ziggeo playVideos:@[@"VIDEO_TOKEN_1", @"VIDEO_TOKEN_2", ...]];
Playback from third-party source
[m_ziggeo playFromUri:@"VIDEO_URL"];
[m_ziggeo playFromUris:@[@"VIDEO_URL_1", @"VIDEO_URL_2", ...]];
[m_ziggeo playAudio:@"AUDIO_TOKEN"];
[m_ziggeo playAudios:@[@"AUDIO_TOKEN_1", @"AUDIO_TOKEN_2", ...]];
[m_ziggeo playAudioFromUri:@"AUDIO_URL_1"];
[m_ziggeo playAudioFromUris:@[@"AUDIO_URL_1", @"AUDIO_URL_2", ...]];
[m_ziggeo showImage:@"IMAGE_TOKEN"];
[m_ziggeo showImages:@[@"IMAGE_TOKEN_1", @"IMAGE_TOKEN_2", ...]];
[m_ziggeo showImageFromUri:@"IMAGE_URL"];
[m_ziggeo showImageFromUris:@[@"IMAGE_URL_1", @"IMAGE_URL_2", ...]];
QR Scanner makes it easy for your code to retrieve data from the captured QR code.
[m_ziggeo startQrScanner];
Each embeddings (players and recorders) has default config and often a config you can set a bit differently if you wanted to.
This section will show you various options at your disposal.
For uploading we are utilizing a helper config, while other parameters can be set up as they are needed.
RecorderConfig *recorderConfig = [[RecorderConfig alloc] init];
...
[m_ziggeo setRecorderConfig:recorderConfig];
Set max duration
The duration of the recording is always set as endless, meaning there is no limit in how long your video or audio recording can be. The value for this is 0.
If you set it up with 30 this would be equal to 30 seconds of recording, after which the recording will be automatically stopped.
- When set, this time will also be used in the elapsed time indicator at the top-right corner.
- Note: Duration is in seconds.
[recorderConfig setMaxDuration:0];
Set countdown time
When camera capture is started, the person might not be ready or might need to adjust the device before they are ready for capture. By default our recorder offers 3 seconds before the actual recording starts.
- Note: If you set it to 0, the person recording themselves might need to turn their phone, flip camera, or to align themselves first before they would actually start so we suggest keeping it somewhere within 2-5 seconds.
[recorderConfig setStartDelay:DEFAULT_START_DELAY];
Auto start recorder
By default the recorder will show an option to start recording process. This is usually the preferred way for most use cases. In some use cases you might prefer that the recorder starts as soon as it is loaded up within the app. In such cases you can set the the following as (true).
- Note: You might also want to check out
setStartDelay
as well.
[recorderConfig setShouldAutoStartRecording:true];
Set Pause Mode
This options allows you to pause and resume audio recording. By default pause mode is false.
[recorderConfig setIsPausedMode:true];
Set which camera you prefer
This option allows you to select which camera should be used for recording. By default the back camera is used, however you can change it with this option.
- Note: You can choose
FACING_BACK
orFACING_FRONT
[recorderConfig setFacing:FACING_BACK];
Set the quality of recording
Set the quality that you want to use for your video recording. Usually the higher the quality, the better, however in some specific usecases where quality is not as important you could use this option to change it.
- Note: You can choose
QUALITY_HIGH
,QUALITY_MEDIUM
andQUALITY_LOW
.
[recorderConfig setVideoQuality:QUALITY_HIGH];
Forbid camera switch during recording
By default we allow the camera to be switched within the recorder. Sometimes this might not be desirable, and if so you can forbid the ability to switch by setting this to false.
[recorderConfig setShouldDisableCameraSwitch:false];
Submit videos immediately
By default all videos are immediately sent to our servers. This allows them to be processed and to go through all of the workflows that you have set. In some cases, you might want to show you button to confirm the video before it is sent or any other action you prefer, in which case you can delay this action.
[recorderConfig setShouldSendImmediately:true];
Streaming Recording
Streaming recording mode will upload the video stream during the recording without caching to local file first. Video preview and video re-record are not available in this mode.
[recorderConfig setLiveStreaming:true];
Enable Cover Selector Dialog
This will allow you to change if the cover (Snapshot / Image / Poster) selection is shown or not.
[recorderConfig setShouldEnableCoverShot:true];
Set Video Width
If you want to set the resolution of the video, you would need to specify the aspect ratio of the video. This will help you set the aspect ratio.
- Note: You can choose
DEFAULT_ASPECT_RATIO
,FALLBACK_ASPECT_RATIO
,RATIO_16_9
,RATIO_4_3
andRATIO_1_1
.
[recorderConfig.resolution setAspectRatio:DEFAULT_ASPECT_RATIO];
Set Video Width
If you want to set the resolution of the video, you would need to specify the width and height of the video. This will help you set the width. Please check setWidth
as well.
[recorderConfig.resolution setWidth:1920];
Set Video Height
If you want to set the resolution of the video, you would need to specify the width and height of the video. This will help you set the height. Please check setHeight
as well.
[recorderConfig.resolution setHeight:1080];
Set Video Bitrate
Setting video bitrate allows you to set specific bitrate that you want to have of your video.
- Note: Higher the bitrate, better the quality. The quality in turn will make the end video file be larger as well. Likewise smaller bitrate will result in smaller file footprint, however the visual data will show it.
- Note: bitrate is expressed in bytes
[recorderConfig setVideoBitrate:1024 * 1024 * 2];
Set Audio Bitrate
Setting audio bitrate allows you to set up the quality of the audio captured. Higher the bitrate more data will be captured for single point in time. Lower the bitrate, lowever the quality will be, as well as file size.
- Note: bitrate is expressed in bytes
[recorderConfig setAudioBitrate:128 * 1024];
Set Audio Sample Rate
Setting sample rate allows you to fine tune how many times per second we sample the mic information and save it as audio capture. We suggest leaving at 44100 for audio and 48000 for video if you want to set this manually.
[recorderConfig setAudioSampleRate:44100];
Set Blur Mode
Sets the blur mode for the recorder, blurring out the background behind the person recording themselves. Defalut value is (false);
[recorderConfig setBlurMode:true];
Set Extra Arguments
This can be used to specify effect profiles, video profiles, custom data, tags, etc.
[recorderConfig setExtraArgs:@{@"tags": @"iOS,Video,Record",
@"client_auth" : @"CLIENT_AUTH_TOKEN",
@"server_auth" : @"SERVER_AUTH_TOKEN",
@"data" : @{@"foo": @"bar"},
@"effect_profile" : @"1234,5678"}];
Authentication
Our API is utilizing patent pending authorization token system. It allows you to secure and fine tune what someone can do and for how long.
The following will be needed if you have enabled the authorization tokens in your app.
- Note: This shows you how to add and utilize auth tokens. On client side, the auth tokens should never be created, nor stored permanently. Ideally, you will create the auth tokens within your server and then if you decide, pass that token to the specific client to allow them to do something within certain timeframe. Hardcoding permanent auth tokens would make it possible for anyone to find them and use, regardless of your desired workflow just by inspecting your app code.
Both client and server side auth tokens have equal say in what one can do. The difference is in how they are created.
Client Auth
This section helps you set up a client auth token to be used in the requests you send to our servers. The client auth is created on your server without reaching to our servers first. This is ideal for high speed communication.
[recorderConfig addExtraArgs:@{@"client_auth" : @"CLIENT_AUTH_TOKEN"}];
Server Auth
The following will help you utilize the server side auth tokens. The server side auth tokens are created on your server as well, however they are created by passing the grants object to our server. Our server then sends you a short token that you can use in any of the calls you make, per the grants you specified.
[recorderConfig addExtraArgs:@{@"server_auth" : @"SERVER_AUTH_TOKEN"}];
Working with Custom Data
Custom data is set with extraArgs and represents a JSON Object as string. This custom-data can be anything that you want to attach to the media you are recording or uploading.
[recorderConfig addExtraArgs:@{@"data" : @{@"foo": @"bar"}}];
Applying Effect Profile
If you would like to add your logo or apply some effect to every video that you record or upload, you will want to use effect profiles. They can be used by specifying the effect profile token or key.
- Note: If you are using effect profile key, please add
_
(underscore) before the name, even if the name has underscore within it (the first underscore is removed to match the key you are specifying).
[recorderConfig addExtraArgs:@{@"effect_profile" : @"1234,5678"}];
Set Video Profile
Video profiles allow you to create video in various resolutions of interest. For example if you want to upload a 1080p video and want to have its versions available in SD format as well, this would be the way to do it.
You can add the video profile token by adding video profile token or video profile key.
- Note: If you are using video profile key, please add
_
(underscore) before the name, even if the name has underscore within it (the first underscore is removed to match the key you are specifying).
[recorderConfig addExtraArgs:@{@"video_profile" : @"12345"}];
- Note: All recorders are using the same config class described above.
Set Extra Arguments
This can be used to specify effect profiles, video profiles, custom data, tags, etc.
PlayerConfig *playerConfig = [[PlayerConfig alloc] init];
[playerConfig setExtraArgs:@{}];
[m_ziggeo setPlayerConfig:playerConfig];
Set Player Cache Config
If you want to modify the caching config, you should use the PlayerCacheConfig
[playerConfig setIsCachingEnabled:true];
Set Ads Url
If you want to have the player show adds utilizing VAST, you can specify the link to your VAST manifest here.
[playerConfig setAdsUri:@"ADS_URL"];
Set Extra Arguments
This can be used to specify custom data, tags, etc.
FileSelectorConfig *fileSelectorConfig = [[FileSelectorConfig alloc] init];
[fileSelectorConfig setExtraArgs:@{@"tags" : @"iOS,Choose,Media"}];
[m_ziggeo setFileSelectorConfig:fileSelectorConfig];
Set Max Duration
This value allows you to set the maximum duration of the video to be selected. Setting the value to 0 does not limit the maximum duration. Default value is 0.
- Note: Duration is in seconds.
[fileSelectorConfig setMaxDuration:0];
Set Min Duration
This value allows you to set the minimum duration of the video to be selected. Setting the value to 0 does not limit the minimum duration. Default value is 0.
- Note: Duration is in seconds.
[fileSelectorConfig setMinDuration:0];
Enable Multiple Selection
This value allows you to enable or disable mutliple selection. Default value is (true).
[fileSelectorConfig setShouldAllowMultipleSelection:true];
Set Media Type
You can set this value to display only certain types of media. If you do not set this value, all types of media are displayed.
- Note: You can set
VIDEO
,AUDIO
andIMAGE
.
[fileSelectorConfig setMediaType:VIDEO | AUDIO | IMAGE];
Set Extra Arguments
This can be used to specify custom data, tags, etc.
UploadingConfig *uploadingConfig = [[UploadingConfig alloc] init];
[uploadingConfig setExtraArgs:@{@"tags": @"iOS,Take,Photo"}];
[m_ziggeo setUploadingConfig:uploadingConfig];
Enable Use Only Wifi
If you set this value to (true), you can only use Wi-Fi.
[uploadingConfig setShouldUseWifiOnly:true];
Set Start As Foreground
If you set this value to (true), you can upload without starting a background service (will start only when the app goes foreground).
[uploadingConfig setShouldStartAsForeground:true];
Turn Off Upload
If you set this value to (true), you can turn off upload.
[uploadingConfig setShouldTurnOffUploader:true];
Delete the file failed uploading
If you set this value to (true), you can delete the file failed uploading.
uploadingConfig.setShouldDeleteFailedFile(true)
Close After Successful Scan
Setting this value to (true) allows you to close the QR scanner after a successful scan.
QrScannerConfig *qrScannerConfig = [[QrScannerConfig alloc] init];
[qrScannerConfig setShouldCloseAfterSuccessfulScan:true];
[m_ziggeo setQrScannerConfig:qrScannerConfig];
Callbacks allow you to know when something happens. They fire in case of some event happening, such as if error occurs. This way you can design your app to fine detail and be able to provide you customers with great experience.
We have separated the events that are available to you into several different categories.
Before doing that, you will need to register a callback and this is done with the ZiggeoHardwarePermissionDelegate
, ZiggeoUploadingDelegate
, ZiggeoFileSelectorDelegate
, ZiggeoRecorderDelegate
, ZiggeoSensorDelegate
, ZiggeoPlayerDelegate
, ZiggeoScreenRecorderDelegate
, ZiggeoQRScannerDelegate
.
@interface ViewController : UIViewController <ZiggeoHardwarePermissionDelegate, ZiggeoUploadingDelegate, ZiggeoFileSelectorDelegate, ZiggeoRecorderDelegate, ZiggeoSensorDelegate, ZiggeoPlayerDelegate, ZiggeoScreenRecorderDelegate, ZiggeoQRScannerDelegate> {
...
}
- No global callbacks are available at this time
Permissions
Same callback will fire for both Success and Failure, you will need to check the argument passed over to see if access went through (true) or failed (false).
(void)checkCameraPermission:(BOOL)granted {
// this method will return when camera access permission is granted or denied.
}
(void)checkMicrophonePermission:(BOOL)granted {
// this method will return when microphone access permission is granted or denied.
}
(void)checkPhotoLibraryPermission:(BOOL)granted {
// this method will return when photo library access permission is granted or denied.
}
Camera availability
Sometimes you might want to know that there is/are camera(s) available. This callback will fire to let you know if there are cameras or if there are none.
- Note: You will need to check the argument if there is camera detected (true) or not (false).
(void)checkHasCamera:(BOOL)hasCamera {
// this method will return whether camera hardware is detected or not.
}
Microphone availability
Most devices will have microphone available. It could however happen that it is not available, or that it is completely disconnected.
- Note: You will need to check the argument if there is mic detected (true) or not (false).
(void)checkHasMicrophone:(BOOL)hasMicrophone {
// this method will return whether microphone hardware is detected or not.
}
Uploading started
Want to know when upload starts? In that case you will want to listen to this event. It will be raised every time uploads start to happen.
(void)preparingToUploadWithPath:(NSString*)sourcePath {
// this method will be called first before any Ziggeo API interaction
}
This will be followed by:
(void)uploadStartedWithPath:(NSString*)sourcePath token:(NSString*)token streamToken:(NSString *)streamToken backgroundTask:(NSURLSessionTask*)uploadingTask {
// this method will be called on actual file(video, audio, image) upload start after empty file(video, audio, image) creation on Ziggeo platform
}
If by some chance it turns out to fail, then other callback would be raised to help detect this:
(void)failedToUploadWithPath:(NSString*)sourcePath {
// this method will be called when file(video, audio, image) uploading was failed
}
Upload progress
Do you want to know the progress of the uploads? This event will be continuously raised as the uploaded data changes, allowing you to track the progress of every upload.
(void)uploadProgressWithPath:(NSString*)sourcePath token:(NSString*)token streamToken:(NSString *)streamToken totalBytesSent:(int)bytesSent totalBytesExpectedToSend:(int)totalBytes {
// this method will be called while uploading the file(video, audio, image)
}
- Note: Please note that during the upload progress you can always stop the upload by calling
cancelUpload
as per following:
[m_ziggeo cancelUpload:path :delete_file];
Upload finished
Want to know once upload finishes? Then you would want to listen to this event. Our SDK will raise it once all uploading is complete.
(void)uploadFinishedWithPath:(NSString*)sourcePath token:(NSString*)token streamToken:(NSString *)streamToken {
// this method will be called after the file(video, audio, image) was uploaded
}
Media Verified
Do you want to know if the media just uploaded can be processed? In most cases this is (true), however in rare cases, it might not be possible.
This utilizes our quick check algorithm to inspect the media before it is sent to processing to see that it can actually be processed. This allows you to react if something is wrong with the media, before the processing stages. It also offers you a way to skip the processing stages, since once verified client side code can do anything, even if not related to the media.
(void)uploadVerifiedWithPath:(NSString*)sourcePath token:(NSString*)token streamToken:(NSString *)streamToken withResponse:(NSURLResponse*)response error:(NSError*)error json:(NSDictionary*)json {
// this method will be called when file(video, audio, image) upload finished successfully or failed
}
Processing
While we do not offer an insight into how much of the media was processed, we can tell you how long it is going for. This event will be raised for the entire duration of media processing.
(void)uploadProcessingWithPath:(NSString *)sourcePath token:(NSString *)token streamToken:(NSString *)streamToken {
// this method will be called while processing the file(video, audio, image)
}
Processing Finished
Interested in knowing when the media is successfully processed? Listening for this event will allow you to know just that. As soon as it fires, the media is available for playback
(void)uploadProcessedWithPath:(NSString *)sourcePath token:(NSString *)token streamToken:(NSString *)streamToken {
// this method will be called when uploading the file(video, audio, image) was finished by ziggeo servers
}
Processing Cancelled
(void)cancelUploadByPath:(NSString *)sourcePath deleteFile:(BOOL)deleteFile {
// this method will be called when uploading the file(video, audio, image) was cancelled
}
(void)cancelCurrentUpload:(BOOL)deleteFile {
// this method will be called when uploading current file(video, audio, image) was cancelled
}
Uploading cancelled
(void)uploadCancelledByUser {
// this method will be called when user call the cancelUpload function.
}
Uploading selected
(void)uploadSelected:(NSArray<NSString *> *)paths {
// this method will be called when user select the files for uploading.
}
The callbacks in this section are specific to recorder only. This means that they will not fire at all for the player embeds.
The callbacks are listed in the order that they should appear in within your code.
- Note: Some callbacks might not be called. For example if video is uploaded and not recorded, recording specific callbacks will never fire.
Ready to record
In most cases, once permissions are given, the recording can start and as such this callback will fire. It means that camera is ready and that all permissions are granted. All that is left is to start recording.
(void)recorderReady {
// this method will be called when recorder is ready to recorder
}
Recording has started
This event fires once recording has just started. This is useful if you want to know that the video was recording and not upload since upload events will fire for all.
It can also be useful if you are using embedded recorder and you want to stop all other activities and bring more focus to the capture.
Standard Recording
(void)recorderStarted {
// this method will be called when recorder is started
}
Streaming Recording
(void)streamingStarted {
// Triggered when a streaming process has started (Press on the Record button if countdown 0 or after the countdown goes to 0)
}
- Note: Streaming is when recording is sent to Ziggeo servers as soon as recording happens. You need to turn this feature on to be utilized.
Recording in progress
This event is raised when recording is in process. This is a continuous update notification that will fire through entire duration of recording process.
- Note:
seconds
parameter will let you know how much time has passed since the recording had started.
(void)recorderCurrentRecordedDurationSeconds:(double)seconds {
// this method will be called while recording
}
Recording cancelled
Want to detect if someone cancels the recording? Use this event to know when someone cancelled the recording and closed the screen.
(void)recorderCancelledByUser {
// this method will be called when recorder is canceled
}
Recording Finished
This event will be raised when recording had just finished. It will happen in cases when the end user clicks on Stop button as well as if there was duration or size limit that was reached.
Standard recording
(void)recorderStopped:(NSString *)path {
// this method will be called when recorder is stopped
}
Streaming Recording
(void)streamingStopped {
// Triggered when a streaming process has stopped (automatically after reaching the maximum duration or manually).
}
Confirm Recording
Need to make sure someone confirms the video submission? Use this callback and record its action on your side as you like.
As this might be a requirement in some countries you are utilizing your app, you can easily use this for any sort of confirmation of captured video.
- Note: Our code only fires this event. It is up to you to then use this event to capture and save that someone confirmed the use of the video and in what way. This is done so as it offers you most flexibility in what you want to do and how.
(void)recorderManuallySubmitted {
// this method will be called when recorded file(video or audio) is uploaded by the user
}
Re-Recording
Rerecording is a common way to provide the end user of capturing multiple samples before they have one that they are satisfied with to submit.
(void)recorderRerecord {
// this method will be called when recorder is rerecorded
}
Play Recorded Video
(void)recorderPlaying {
// this method will be called when recorder plays the recorded audio
}
Pause Recorded Video
(void)recorderPaused {
// this method will be called when recorder pauses the playback of recorded media
}
Lightning conditions
Want to know lightning conditions? Our light sensor even will be raised every second to provide you with a value of how light / dark the environment seems.
- Note: Our SDK is checking {@link Sensor.TYPE_LIGHT} value
(void)luxMeter:(double)luminousity {
//
}
Microphone levels
Are you interested in knowing microphone health status? This event will be raised every second with the information about the recorder amplitude.
(void)audioMeter:(double)audioLevel {
//
}
Face Detected
When face is detected on the video and if you are listening to the callback you will get information about the face. Please note that the face detection will not recognize who someone is, rather just a simple way of knowing that there is a face over the video.
- Note: If the same person leaves the video and comes back, they will have a different face ID even if it is the same person.
(void)faceDetected:(int)faceID rect:(CGRect)rect {
// this method will be called when face is detected
}
We differentiate between player and the player shown automatically immediately after recording. You will find events for both types here.
Media playback available
Want to know once the player can play the video? This event will let you know once the media is available for playback. By listening to it, you can avoid listening to progress events as it will fire once the media is ready regardless if it has to be processed first, or if it is waiting to download the media to make it available for playback
(void)playerReadyToPlay {
// Triggered when a video player is ready to play a video
}
Playback started
Want to react when playback is started? This event will be raised every time the playback is started.
(void)playerPlaying {
// Fires any time a playback is started
}
Playback paused
What to react when someone pause's the video?. This event will be raised when the Pause button is clicked.
- Note: It will also fire at the end of the video
(void)playerPaused {
// Fires when the pause button is clicked (and at the end of the video)
}
Playback Ended
Want to know when the media playback ends? This event will be raised any time the playback reaches the end of media length.
(void)playerEnded {
// Fires when a video playback has ended (reaches the end)
}
Playback Cancelled
This method will be called when user touch close button.
(void)playerCancelledByUser {
// Fires when user close player
}
Playback seeking
Want to know if and where to someone changes the point of playback (seeks the media)? This event will be raised when the person watching the media moves the player's progress indicator to a new position. This will fire for both going forward as well as going back in playback.
- Note: The value returned will be milliseconds of time when seek operation was set to, looking from the start.
(void)playerSeek:(double)positionMillis {
// Triggered when the user moves the progress indicator to continue video playback from a different position
}
QR Code Scan scanned
(void)qrCodeScaned:(NSString *)qrCode {
// this method will ba called when qr code was detected.
}
QR Code Scan cancelled
(void)qrCodeScanCancelledByUser {
// this method will be called when qr code Scan is canceled
}
The SDK provides an opportunity to make custom requests to Ziggeo Embedded Server API. You can make POST/GET/custom_method requests and receive RAW data, json-dictionary or string as the result.
You will first need to get API Accessor Object
ZiggeoConnect *connection = self.application.connect;
[connection postJsonWithPath:(NSString *) Data:(NSDictionary *) Callback:^(NSDictionary *jsonObject, NSURLResponse *response, NSError *error) {
//jsonObject contains parsed json response received from Ziggeo API Server
}];
[connection postWithPath:(NSString *) Data:(NSDictionary *) Callback:^(NSData *data, NSURLResponse *response, NSError *error) {
//data contains RAW data received from Ziggeo API Server
}];
[connection getStringWithPath:(NSString *) Data:(NSDictionary *) Callback:^(NSString *string, NSURLResponse *response, NSError *error) {
//the string contains stringified response received from Ziggeo API Server
}];
- This is not available in our iOS SDK at this time
- This is not available in our iOS SDK at this time
- This is not available in our iOS SDK at this time
- Using
universal
framework is ideal for building apps that run on simulators and actual devices. See: ZiggeoMediaSDK/Output/ directory
- Create "new run script phase" in the application target build settings to strip unused architectures. Use the script provided with the iOS-Client-SDK/TestApp_ example (TestApp target settings -> Build phases -> Run script section)
- Clean and rebuild the application
If you are interested in our changelog you can find it as a separate file next to this readme. It is named as CHANGELOG.md