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FurcMapReader

A C# .NET 4.0 project for reading Furcadia Map Files

This library consists of 2 classes:

  • Map
  • MapTile

Map

The Map class is the hearth of the library, it can read map files, make new ones and change objects/floors/walls etc on any tile on the map.

MapTile

The MapTile class represents a position on the map, it contains all available position data:

  • Floor Number
  • Object Number
  • Wall Number
  • Region Number
  • Effect Number

The MapTile contains 2 wall properties, both for NE and NW.

Why is this neccessary?

This can be a helpful class for people who are going to create another map editor for Furcadia. Each tile on the Dream Editor are really 2 positions:
One position contains the floor/object/North-Eastern wall/region and effect while the other position contains ONLY the North-Western wall.