A C# .NET 4.0 project for reading Furcadia Map Files
This library consists of 2 classes:
- Map
- MapTile
The Map class is the hearth of the library, it can read map files, make new ones and change objects/floors/walls etc on any tile on the map.
The MapTile class represents a position on the map, it contains all available position data:
- Floor Number
- Object Number
- Wall Number
- Region Number
- Effect Number
The MapTile contains 2 wall properties, both for NE and NW.
This can be a helpful class for people who are going to create another map editor for Furcadia. Each tile on the Dream Editor are really 2 positions:
One position contains the floor/object/North-Eastern wall/region and effect while the other position contains ONLY the North-Western wall.