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Heavily modified Schalldampfer's A2Epoch_Logistic script to add tons of new features, such as a weight system for realism and parachuting lifted vehicles.

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A2Epoch_Logistic (1.0.7.1+)

With edits by Bomb for more realism and extra features such as parachutes for dropped vehicles. See here for the changes made.

Orginal Instructions

LOGISTIC - TOW / LIFT

by Nightmare @ http://n8m4re.de

Based on R3F_ARTY_LOG by "madbull R3F" @ http://www.team-r3f.org

A SPECIAL THANKS GOES TO

1.) Unpack "zip" and copy the "logistic" folder to your "/MPMissions/DayZ_Epoch.Map" folder.

2.) open the "init.sqf" in your mission folder and BELOW:

execVM "\z\addons\dayz_code\system\antihack.sqf";

Add this: call compile preprocessFileLineNumbers "logistic\init.sqf"; So that it looks like:

	// Enables Plant lib fixes
	execVM "\z\addons\dayz_code\system\antihack.sqf";
	call compile preprocessFileLineNumbers "logistic\init.sqf";

enjoy && have fun

Bomb's Changes:

  • Adds tiers of vehicles by estimated weight such as Large, Medium, Small, and Tiny for Ground and Air vehicles.
  • A vehicle can tow anything of it's own size or smaller. So a Large ground vehicle can tow any ground vehicle. A medium vehicle like an SUV can only tow other medium vehicles and smaller.
  • A tank can tow any ground vehicle BUT can not be lifted
  • A Large helicopter can lift small and tiny helicopters.
  • A Large helicopter can lift any ground vehicle, whereas a medium helicopter can only lift medium and smaller.
  • The airTug car (classname "TowingTractor" and other tractors) can tow any plane.
  • Most boats are considered 'medium' cars
  • Adds option to drop lifted vehicles when flying above 50 alt
  • If you drop a vehicle above 50 alt, it will get a parachute and smoke grenade attached. "ParachuteBigWest" if large vehicle, otherwise "ParachuteMediumWest"
  • Automatically translates for english, german, and french players on a per player basis. Previously the server developer had to choose one for all players. Adds stringtable for previously supported languages.
  • Adds Russian translations thanks to discord user Mandarin(Эгберт)#2067
  • Adds option to require a magazine to tow a vehicle, with the option to also take that magazine and a third option to give the magazine back when the vehicle is untowed.
  • Adds option to require a tool/weapon to tow a vehicle, with the option to also take that tool/weapon and a third option to give the tool/weapon back when the vehicle is untowed.
  • Adds option to change the distance players can tow vehicles from.
  • Adds option hide the scroll wheel TOW option if the towable vehicle is not near a vehicle which can tow it.

Bomb's Install Notes:

  • This guide doesn't cover battleye filters
  • Install logistic like normal (instructions above)

If you are using 1.0.7 and not 1.0.7.1 do the following:

Bomb's Final Note:

  • I simply made some changes to make it more realistic. Feel free to edit how you like.
  • If you want to log possible base glitchers who try to abuse the tow system, take a look at These Changes which if you uncomment, requires this repo.
  • My changes may also cause more lag on the tow system, although I don't notice much, it probably could have been written better.

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Heavily modified Schalldampfer's A2Epoch_Logistic script to add tons of new features, such as a weight system for realism and parachuting lifted vehicles.

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