Releases: a2flo/floor
v0.3.0-f1
libfloor v0.3.0
Based on https://github.com/a2flo/floor/tree/v0.3.0 (commit 04e7aab).
Release Notes
While I'm considering the master branch to always be stable, I am making this release now, because major changes are ahead (see Deprecation). This release should thus be considered a reference point rather than a release that can/should be built upon.
Changes
- upgraded to a clang/LLVM 14.0 toolchain, enabling use of C++20 on the device side
- implemented a fully usable Vulkan backend (host and device side)
- implemented full graphics support for Metal and Vulkan
- implemented support for device-like Host-Compute (pre-compiled ELF binaries via the clang/LLVM toolchain, usable on all platforms)
- major general improvements in the Metal, CUDA and Host-Compute backends
- support for unified binary archives (FUBAR), enabling easy support for pre-compiled binaries on all platforms
- argument buffers and array of buffers/images support on most backends
- indirect command pipelines for compute/graphics on Metal and Vulkan
- support for non-blocking and explicitly synchronized execution (wait/signal fences, various flags)
- extended sub-group support to Metal and Vulkan
- extended interop between backends: CUDA <-> Vulkan, Host-Compute <-> Metal/Vulkan
- implemented OpenXR and OpenVR VR support (rendering and controller/tracking support)
- tessellation shader support on Metal
- various compute algorithm improvements/enhancements (including sub-group algorithms)
- countless other minor improvements, fixes and features
Deprecation
Device backends:
- CUDA:
- CUDA 9.x - 11.x support is deprecated and will be removed in the next version
- sm_3x support is deprecated and will be removed in the next version
- Metal:
- Metal 2.x support is deprecated and will be removed in the next version
- GPUs not supporting Metal 3 (< A14) are deprecated and support will be removed in the next version
- OpenCL support is deprecated and may be removed at some point in the next version
- OpenGL support is deprecated and will be removed in the next version
OS:
- macOS/iOS: next version will require macOS 13.0 / iOS 16.0 or newer
- Windows: next version will require Windows 10 1809 or newer
Library:
- audio support will be removed
- networking support will be removed
- SDL2 will be replaced by SDL3 in the next version
Installation
This package contains the libfloor library and headers (-> lib and include), a clang/LLVM 14.0 compute/graphics toolchain (-> toolchain) and the offline compiler occ
(-> toolchain/bin) from floor_examples.
Linux / macOS:
- copy this folder to /opt (-> /opt/floor)
Windows:
- copy this folder to "C:/Program Files/" or %ProgramFiles% (-> "C:/Program Files/floor")
Requirements
OS:
- Windows: NT 6.1+ (Windows 7 or newer)
- macOS: 10.13+ (both x86-64 and ARM are supported)
- iOS: 12.0+
- Linux: any current x86-64 distribution
Backends:
- CUDA: sm_30/Kepler or newer GPU, and CUDA 9.0 or newer drivers
- Host-Compute: x86-64: Nehalem or newer (SSE 4.2 + popcount support), ARM: any 64-bit Apple platform
- Metal: macOS: macOS 10.13+ and a Metal 2.0 capable GPU, iOS: iOS 12.0+ and a Metal 2.1 capable GPU
- OpenCL: any OpenCL 1.2 CPU/GPU with support for either SPIR 1.2 or 2.0, or SPIR-V 1.0 support
- Vulkan: any NVIDIA or AMD GPU with support for Vulkan 1.3.231+
Notes
Please consult the included README for further information.
v0.2.2-f1
libfloor v0.2.2
- based on https://github.com/a2flo/floor/tree/v0.2.2 / commit d0bc8cd
changes since v0.2.1
- upgraded to a Clang/LLVM/libc++ 3.8.1 toolchain (the default now), the 3.5.2 toolchain still exists as a fallback
- NOTE: spir-encoder and applecl-encoder for writing LLVM 3.2 bitcode, a LLVM 3.5 bitcode writer for Metal, and the spir-verifier have been directly integrated into LLVM 3.8.1 (those are no longer separate binaries)
- added initial and still experimental SPIR-V/OpenCL support, 3.8.1 toolchain only (using SPIRV-LLVM/spirv-3.6.1, SPIR/spirv-1.0, SPIRV-Tools/v2016.1)
- NOTE: new toolchain binaries: spirv-as, spirv-dis and spirv-val (from SPIRV-Tools), and llvm-spirv (from SPIRV-LLVM)
- added initial Metal graphics support (it is possible to write basic vertex and fragment shaders -> floor_examples for example code)
- extended image support (added mip-mapping support with explicit lod and gradient sampling + write at explicit lod, added sampling with integer offsets, added depth compare sampling)
- numerous vector lib and const_math improvements (there now is a math:: namespace to select between run-time and compile-time math functions)
- added initial sub-group support (CUDA and OpenCL with extension)
- added compute_algorithm header with generic work-group reduce, sub-group reduce, and work-group inclusive/exclusive scan functions
- improved compilation process: this will now directly compile to bitcode and no longer to human-readable LLVM IR, and all IR fixes are now applied in the compiler
- added support for MinGW/MSYS2 on Windows (x64/64-bit only)
- added initial C++17 support (disabled by default, enable with "./build.sh c++17", requires Clang 3.9+)
- countless bug fixes, performance improvements and misc new things (-> git log for all of them)
deprecation notes
- this will be the last release to support AppleCL/OpenCL on OS X (OpenCL has been superseded by Metal on OS X/iOS and is in an utterly broken state since 10.11)
- this will be the last release to support OS X 10.9/10.10 (going forward, only OS X 10.11+ will be supported)
- this might be the last release to support sm_20/sm_21 (Fermi) on CUDA
Install Instructions (Linux / OS X)
- copy this folder to /opt (-> /opt/floor)
Install Instructions (Windows)
- copy this folder to "C:/Program Files/" or %ProgramFiles% (-> "C:/Program Files/floor")
Notes (Linux / OS X / iOS)
- this has been compiled with the default configuration, i.e. all optional dependencies are enabled
- when using libfloor in a project, you will thus have to have these libraries installed (-> Requirements)
- this library comes in the form of 64-bit dynamic (Linux / OS X) and static (Linux / OS X / iOS) libraries
- release mode libraries: libfloor_static.a and libfloor.so/libfloor.dylib
- debug mode libraries: libfloord_static.a and libfloord.so/libfloord.dylib
- Linux binaries have been built on Arch Linux (with clang/llvm/libc++ 3.8.0 and gcc 6.1.1), you will probably need to
build from source on other Linux distributions (-> build instructions and requirements)
Notes (Windows with MSVC)
- this has been compiled with the default configuration, i.e. only compute-related parts and dependencies are enabled,
this includes CUDA, OpenCL and Host-Compute support - when using libfloor in a project, you will thus have to have an OpenCL SDK installed, in addition to SDL2 (-> Requirements)
- this library comes in the form of a 32-bit static library on Windows
- release mode library: floor.lib
- debug mode library: floord.lib
- binaries have been built with VS 2015 and LLVM 3.8 (http://llvm.org/builds),
any project using libfloor will have to do the same (LLVM-vs2014 platform)
Notes (Windows with MinGW/MSYS2)
- this has been compiled with the default configuration, i.e. all optional dependencies are enabled
- when using libfloor in a project, you will thus have to have these libraries installed (-> Requirements)
- this library comes in the form of a 64-bit static library on Windows with MinGW/MSYS2
- release mode library: libfloor_static.a
- debug mode library: libfloord_static.a
- libfloor binaries have been built with clang/llvm 3.8.0 and libstdc++ 5.4.0, toolchains have been built with gcc 5.4.0
please consult the included README.textile for further information
v0.2.1-f1
libfloor v0.2.1
- based on https://github.com/a2flo/floor/tree/v0.2.1 / commit 9871f53
Install Instructions (Linux / OS X)
- copy this folder to /opt (-> /opt/floor)
Install Instructions (Windows)
- copy this folder to "C:/Program Files/" or %ProgramFiles% (-> "C:/Program Files/floor")
Notes (Linux / OS X / iOS)
- this has been compiled with the default configuration, i.e. all optional dependencies are enabled
- when using libfloor in a project, you will thus have to have these libraries installed (-> Requirements)
- this library comes in the form of 64-bit dynamic (Linux / OS X) and static (Linux / OS X / iOS) libraries
- release mode libraries: libfloor_static.a and libfloor.so/libfloor.dylib
- debug mode libraries: libfloord_static.a and libfloord.so/libfloord.dylib
- Linux binaries have been built on Arch Linux (with clang/llvm/libc++ 3.7.0 and gcc 5.3.0), you will probably need to
build from source on other Linux distributions (-> build instructions and requirements below)
Notes (Windows)
- this has been compiled with the default configuration, i.e. only compute-related parts and dependencies are enabled,
this includes CUDA, OpenCL and Host-Compute support - when using libfloor in a project, you will thus have to have an OpenCL SDK installed, in addition to SDL2 (-> Requirements)
- this library comes in the form of a 32-bit static library on Windows
- release mode library: floor.lib
- debug mode library: floord.lib
- as mentioned below, binaries have been built with VS 2015 and LLVM 3.8 (http://llvm.org/builds),
any project using libfloor will have to do the same (LLVM-vs2014 platform)
please consult the included README.textile for further information
v0.2.0-f2
Flo's Open libRary v0.2.0
- based on https://github.com/a2flo/floor/tree/v0.2.0 / commit 2cbbb33
Install Instructions (Linux / OS X)
- copy this folder to /opt (-> /opt/floor)
Install Instructions (Windows)
- copy this folder to "C:/Program Files/" or %ProgramFiles% (-> "C:/Program Files/floor")
Notes (Linux / OS X)
- this has been compiled with the default configuration, i.e. all optional dependencies are enabled
- when using floor in a project, you will thus have to have these libraries installed (-> README Requirements)
- this library comes in the form of 64-bit dynamic (Linux / OS X) and static (Linux / OS X) libraries
- release mode libraries: libfloor_static.a and libfloor.so/libfloor.dylib
- debug mode libraries: libfloord_static.a and libfloord.so/libfloord.dylib
- Linux binaries have been built on Arch Linux (with clang/llvm/libc++ 3.7.0 and gcc 5.2.0), you will probably need to
build from source on other Linux distributions (-> README build instructions and requirements)
Notes (Windows)
- this has been compiled with the default configuration, i.e. only compute-related parts and dependencies are enabled,
this includes CUDA, OpenCL and Host-Compute support - when using floor in a project, you will thus have to have an OpenCL SDK installed, in addition to SDL2 (-> README Requirements)
- this library comes in the form of a 32-bit static library on Windows
- release mode library: floor.lib
- debug mode library: floord.lib
- as mentioned below, binaries have been built with VS 2015 and LLVM 3.8 (http://llvm.org/builds),
any project using floor will have to do the same (LLVM-vs2014 platform)
please consult the included README.textile for further information
v0.2.0-f1
Flo's Open libRary v0.2.0
- based on https://github.com/a2flo/floor/tree/v0.2.0 / commit 7ea387c
Install Instructions (Linux / OS X)
- copy this folder to /opt (-> /opt/floor)
Install Instructions (Windows)
- copy this folder to "C:/Program Files/" or %ProgramFiles% (-> "C:/Program Files/floor")
Notes (Linux / OS X / iOS)
- this has been compiled with the default configuration, i.e. all optional dependencies are enabled
- when using floor in a project, you will thus have to have these libraries installed (-> Requirements)
- this library comes in the form of 64-bit dynamic (Linux / OS X) and static (Linux / OS X / iOS) libraries
- release mode libraries: libfloor_static.a and libfloor.so/libfloor.dylib
- debug mode libraries: libfloord_static.a and libfloord.so/libfloord.dylib
- Linux binaries have been built on Arch Linux (with clang/llvm/libc++ 3.7.0 and gcc 5.2.0), you will probably need to
build from source on other Linux distributions (-> build instructions and requirements below)
Notes (Windows)
- this has been compiled with the default configuration, i.e. only compute-related parts and dependencies are enabled,
this includes CUDA, OpenCL and Host-Compute support - when using floor in a project, you will thus have to have an OpenCL SDK installed, in addition to SDL2 (-> Requirements)
- this library comes in the form of a 32-bit static library on Windows
- release mode library: floor.lib
- debug mode library: floord.lib
- as mentioned below, binaries have been built with VS 2015 and LLVM 3.8 (http://llvm.org/builds),
any project using floor will have to do the same (LLVM-vs2014 platform)
please consult the included README.textile for further information