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Grid
Patrizio Amella edited this page Mar 18, 2021
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A grid holds the connections between the cells and their configuration.
Classic grid where every cell has four neighbors (except on the edge)
g-ortho
-e, --empty (Default: false) If true, the grid will have no internal connections
-s, --seed RNG seed, if none is provided a random one is chosen
-w, --weave (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze
Hexagonal grid where every cell has six neighbors (except on the edge)
g-hex
-e, --empty (Default: false) If true, the grid will have no internal connections
-s, --seed RNG seed, if none is provided a random one is chosen
-w, --weave (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze
Triangular grid where every cell has three neighbors (except on the edge)
g-tri
-e, --empty (Default: false) If true, the grid will have no internal connections
-s, --seed RNG seed, if none is provided a random one is chosen
-w, --weave (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze
Octagonal and square grid where every cell has eight or four neighbors (except on the edge)
g-octas
-e, --empty (Default: false) If true, the grid will have no internal connections
-s, --seed RNG seed, if none is provided a random one is chosen
-w, --weave (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze
Pentagon 'Cairo' grid where every cell has five neighbors (except on the edge)
g-pentac
-e, --empty (Default: false) If true, the grid will have no internal connections
-s, --seed RNG seed, if none is provided a random one is chosen
-w, --weave (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze
Brick grid where every cell has six neighbors (except on the edge). Same as the hexagonal grid but the connections between the cells is different.
g-brick
-e, --empty (Default: false) If true, the grid will have no internal connections
-s, --seed RNG seed, if none is provided a random one is chosen
-w, --weave (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze
Polar grid where every cell has a number of neighbors that expand toward the edge.
g-polar
-e, --empty (Default: false) If true, the grid will have no internal connections
-s, --seed RNG seed, if none is provided a random one is chosen
-w, --weave (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze