Ronin is a fast-paced rogue-like that leverages detailed art and sound design to make the player feel like a legendary sword master developed. This project was developed in Unity and created in collaboration with 14 other students as part of UCLA ACM Studio's annual 20-week student-led game development projects. For those who'd like to try out the game, it can be found here!
Here is a list of the developers who have contributed to this project!
- Aaron Isara - Team Lead, Programming
- Peter Sutarjo - Team Lead, Art, Programming
- Desmond Anderson - Modeling
- Austin Burkett - Music, SFX
- Anthony Chen - Modeling, Programming
- Daniel Jaffe - Programming
- Celebi Law - Programming
- Joanne Lee - 2D Art
- Polly Ren - Programming
- Alex Stavedahl - Programming
- Madhavi Vivek - 2D Art
- Ryan Vuong - Programming
- Johnny Wan - Programming
- Sharon Zhao - Writing
- Lily Zhou - 2D Art