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Eureka: Elegant form builder in Swift

Build status Platform iOS Swift 2 compatible Carthage compatible CocoaPods compatible License: MIT codebeat badge

Made with ❤️ by XMARTLABS. This is the re-creation of XLForm in Swift 2.

Introduction

Eureka! is a library to create dynamic table-view forms from a DSL specification in Swift. This DSL basically consists of Rows, Sections and Forms. A Form is a collection of Sections and a Section is a collection of Rows.

If you have been using XLForm then many terms will result familiar to you.

Both Form and Section classes conform to MutableCollectionType and RangeReplaceableCollectionType protocols. This makes a whole bunch of functions available to be executed on them.

For more information look at our blog post that introduces Eureka!.

Requirements

  • iOS 8.0+
  • Xcode 7.0+

Getting involved

  • If you want to contribute please feel free to submit pull requests.
  • If you have a feature request please open an issue.
  • If you found a bug check older issues before submitting an issue.
  • If you need help or would like to ask general question, use StackOverflow. (Tag eureka-forms).

Before contribute check the CONTRIBUTING file for more info.

If you use Eureka in your app We would love to hear about it! Drop us a line on twitter.

Examples

Follow these 3 steps to run Example project: Clone Eureka repository, open Eureka workspace and run the Example project.

You can also experiment and learn with the Eureka Playground which is contained in Eureka.workspace.

Usage

How to create a form

It is quite simple to create a form, just like this:

import Eureka

class CustomCellsController : FormViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        form +++ Section("Custom cells")
	            	<<< WeekDayRow(){
	            		$0.value = [.Monday, .Wednesday, .Friday]
	            	}
	            	<<< TextFloatLabelRow() {
	            		$0.title = "Float Label Row, type something to see.."
	            	}
    }
}

In this example we create a CustomCellsController and then simply add a section with two custom rows to the form variable.

And this is the product:

Screenshot of Custom Cells

As you may have noticed CustomCellsController extends from FormViewController which has a form property that can be used to declare the form as the example shows. WeekDayRow and TextFloatLabelRow are non-standard rows included in the example project, but the standard rows usage is analog. You can create a form by just setting up the form property without extending from FormViewController but typically it is more convenient to create a custom view controller that extends from it.

Operators

We declared a series of custom operators to make the creation and modification of forms more readable and appealing.

+++=

This operator is used to append a row or section to a form. In case you are appending a row, then a section will be created that contains that row and that section will be appended to the form.

// Will append a section at the end of the 'form' Form.
form +++= Section()

// Will internally create a Section containing a PhoneRow and append it to the 'form' variable:
form +++= PhoneRow()

+++

Lets you add a Section to a Form or create a Form by adding two sections. For example:

// Will add two sections at the end of the 'form' Form.
form +++ Section("Custom cells") +++ Section("Another section")

// Will create and assign a Form to the 'form' variable (containing the two sections):
form = Section("Custom cells") +++ Section("Another section")

<<<

This one is used to append rows to sections or to create a Section by appending two rows. For example:

// Will append a Check row to the last section of the 'form' Form.
form.last! <<< CheckRow()

// Will implicitly create a Section and add it to the 'form' (containing the two rows):
form +++ PhoneRow("Phone"){ $0.title = "Phone"}
         <<< IntRow("IntRow"){ $0.title = "Int"; $0.value = 5 }

+=

This operator just invokes the corresponding appendContentsOf method which means that it can be used to append arrays of elements to either a Form or a Section like this:

// Will append three sections to form.
form += [Section("A"), Section("B"), Section("C")]
To learn more about these operators try them out in Eureka Playground.

Rows

This is a list of the rows that are provided by default:

  • Field Rows This rows have a textfield on the right side of the cell. The difference between each one of them consists in a different capitalization, autocorrection and keyboard type configuration.
    • TextRow
    • NameRow
    • UrlRow
    • IntRow
    • PhoneRow
    • PasswordRow
    • EmailRow
    • DecimalRow
    • TwitterRow
    • AccountRow
    • ZipCodeRow

Typically we want to show a field row value using a formatter, for instance a currency formatter. To do so the previous rows have a formatter property that can be used to set up any formatter. useFormatterDuringInput determines if the formatter also should be used during row editing, this means, when the row's textfield is the first responder. The main challenge of using the formatting when the row is being edited is keeping updated the cursor position accordingly. Eureka provides the following protocol that your formatter should conform to in order to handle cursor position.

For more information take a look at DecimalFormatter and CurrencyFormatter in the Example project.

public protocol FormatterProtocol {
    func getNewPosition(forPosition forPosition: UITextPosition, inTextInput textInput: UITextInput, oldValue: String?, newValue: String?) -> UITextPosition
}
  • Date Rows Date Rows hold a NSDate and allow us to set up a new value through UIDatePicker control. The mode of the UIDatePicker and the way how the date picker view is shown is what changes between them.

    • DateRow
    • DateInlineRow
    • TimeRow
    • TimeInlineRow
    • DateTimeRow
    • DateTimeInlineRow
    • CountDownRow
    • CountDownInlineRow
    • DatePickerRow
    • TimePickerRow
    • DateTimePickerRow
    • CountDownPickerRow
  • Options Selector Rows These are rows with a list of options associated from which the user must choose. You can see them in the examples above.

    • AlertRow
    Screenshot of Custom Cells
    • ActionSheetRow

      The ActionSheetRow will show an action sheet with options to choose from.

    • SegmentedRow

    Screenshot of Segment Row
    • PushRow

      This row will push to a new controller from where to choose options listed using Check rows.

    • PopoverSelectorRow

      This row will show a popover from where to choose options listed using Check rows.

      • ImageRow

        Will let the user pick a photo

      • MultipleSelectorRow

        This row allows the selection of multiple options

      • PickerRow

        This row allows you to present options of a generic type through a picker view

      • PickerInlineRow

        This row uses the PickerRow row as its inline row

      • LocationRow (Included as custom row in the example project)

      Screenshot of Location Row
  • Other Rows These are other rows that might be useful

    • ButtonRow
    • CheckRow
    • LabelRow
    • SwitchRow
    • TextAreaRow
    • PostalAddressRow

There are also some custom rows in the examples project.

Customization

A row holds the basic information that will be displayed on a cell like title, value, options (if present), etc. All the stuff that has to do with appearance like colors, fonts, text alignments, etc. normally go in the cell. Both, the row and the cell hold a reference to each other.

You will often want to customize how a row behaves when it is tapped on or when its value changes and you might be interested in changing its appearance as well. There are many callbacks to change the default appearance and behaviour of a row.

  • onChange()

    This will be called when the value of a row changes. You might be interested in adjusting some parameters here or even make some other rows appear or disappear.

  • onCellSelection()

    This one will be called each time the user taps on the row and it gets selected.

  • cellSetup()

    The cellSetup will be called once when the cell is first configured. Here you should set up your cell with its permanent settings.

  • cellUpdate()

    The cellUpdate will be called each time the cell appears on screen. Here you can change how the title and value of your row is set or change the appearance (colors, fonts, etc) depending on variables that might not be present at cell creation time.

  • onCellHighlight()

    The onCellHighlight will be invoked whenever the cell or any subview become the first responder.

  • onCellUnHighlight()

    The onCellUnHighlight will be invoked whenever the cell or any subview resign the first responder.

  • onExpandInlineRow()

    The onExpandInlineRow will be invoked before expand the inline row. This does only apply to the rows conforming to the InlineRowType protocol.

  • onCollapseInlineRow()

    The onCollapseInlineRow will be invoked before collapse the inline row. This does only apply to the rows conforming to the InlineRowType protocol.

  • onPresent()

    This method will be called by a row just before presenting another view controller. This does only apply to the rows conforming to the PresenterRowType protocol. You can use this to set up the presented controller.

Each row also has an initializer where you should set the basic attributes of the row.

Here is an example:

let row  = CheckRow("set_disabled") { // initializer
              $0.title = "Stop at disabled row"
              $0.value = self.navigationOptions?.contains(.StopDisabledRow)
           }.onChange { [weak self] row in
              if row.value ?? false {
                  self?.navigationOptions = self?.navigationOptions?.union(.StopDisabledRow)
              }
              else{
                  self?.navigationOptions = self?.navigationOptions?.subtract(.StopDisabledRow)
              }
           }.cellSetup { cell, row in
              cell.backgroundColor = .lightGrayColor()
           }.cellUpdate { cell, row in
              cell.textLabel?.font = .italicSystemFontOfSize(18.0)
           }

Now it would look like this:

Screenshot of Disabled Row

Section Header and Footer

The UITableView accepts two ways of setting the headers and footers for its sections, one is by using tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? where you have to return a view and the other is tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? where you return a String. Eureka works the same way, you can set a String or a view as header or footer for a Section.

The easiest way of setting a header or a footer is by setting them as a String. This can be done using the following Section initializers:

init(_ header: String, @noescape _ initializer: Section -> () = { _ in })
init(header: String, footer: String, @noescape _ initializer: Section -> () = { _ in })
init(footer: String, @noescape _ initializer: Section -> () = { _ in })

Using this you can instantiate a Section like Section("Title") or Section(header: "Title", footer: "Footnote") for example.

You can also set the header or footer using a custom view. This is best done by setting the header or footer variable of the section. This variables must conform the HeaderFooterViewRepresentable protocol. This can be done by using the HeaderFooterView class. An example follows:

Section() { section in
	var header = HeaderFooterView<MyHeaderNibFile>(.NibFile(name: "MyHeaderNibFile", bundle: nil))        
	header.onSetupView = { view, _, _ in
    	 // customize header
	 }
	header.height = { 100 }

	section.header = header
}

The HeaderFooterView is a StringLiteralConvertible and requires a String or a HeaderFooterProvider that will generate the view to show. There are 3 ways a HeaderFooterProvider can create a view: from a nibfile (like in the example), from a class (it will just instantiate that class) or from a block (you can pass a block to the HeaderFooterProvider that returns the view).

public enum HeaderFooterProvider<ViewType: UIView> {
	case Class
	case Callback(()->ViewType)
	case NibFile(name: String, bundle: NSBundle?)
}

How to dynamically hide and show rows (or sections)

Many forms have conditional rows, I mean rows that might appear on screen depending on the values of other rows. You might want to have a SegmentedRow at the top of your screen and depending on the chosen value ask different questions:

Screenshot of Hidden Rows

In this case we are hiding and showing whole sections

To accomplish this each row has an hidden variable that is of optional type Condition.

public enum Condition {
    case Predicate(NSPredicate)
    case Function([String], (Form?)->Bool)
}

The hidden variable might be set with a function that takes the form the row belongs to and returns a Bool that indicates whether the row should be hidden or not. This is the most powerful way of setting up this variable as there are no explicit limitations as to what can be done in the function.

Along with the function you have to pass an array with all the tags of the rows this row depends on. This is important so that Eureka can reevaluate the function each time a value changes that may change the result of this function. In fact that will be the only time the function is reevaluated. You can define it like this:

<<< AlertRow<Emoji>("tag1") {
        $0.title = "AlertRow"
        $0.optionTitle = "Who is there?"
        $0.options = [💁, 🍐, 👦, 🐗, 🐼, 🐻]
        $0.value = 👦
    }
   // ...
<<< PushRow<Emoji>("tag2") {
        $0.title = "PushRow"
        $0.options = [💁, 🍐, 👦, 🐗, 🐼, 🐻]
        $0.value = 👦
        $0.hidden = Condition.Function(["tag1"]) { form in
                        if let r1 : AlertRow<Emoji> = form?.rowByTag("tag1") {
                            return r1.value == 👦
                        }
                        return false
                    }
      }

The hidden variable can also be set with a NSPredicate. In the predicate string you can reference values of other rows by their tags to determine if a row should be hidden or visible. This will only work if the values of the rows the predicate has to check are NSObjects (String and Int will work as they are bridged to their ObjC counterparts, but enums won't work). Why could it then be useful to use predicates when they are more limited? Well, they can be much simpler, shorter and readable than functions. Look at this example:

$0.hidden = Condition.Predicate(NSPredicate(format: "$switchTag == false"))

And we can write it even shorter since Condition conforms to StringLiteralConvertible:

$0.hidden = "$switchTag == false"

Note: we will substitute the value of the row whose tag is 'switchTag' instead of '$switchTag'

For all of this to work, all of the implicated rows must have a tag as the tag will identify them.

We can also hide a row by doing:

$0.hidden = true

as Condition conforms to BooleanLiteralConvertible.

Not setting the hidden variable will leave the row always visible.

Sections

For sections this works just the same. That means we can set up section hidden property to show/hide it dynamically.

Disabling rows

To disable rows, each row has an disabled variable which is also an optional Condition type property . This variable also works the same as the hidden variable so that it requires the rows to have a tag.

Note that if you want to disable a row permanently you can also set disabled variable to true.

List sections

It happens quite often when developing apps you want the user to choose among a list of options. Therefore we created a special section that accomplishes this. These sections are called SelectableSection. When instancing a SelectableSection you have to pass the type of row you will use in the section as well as the type of that row. These sections have a variable called selectionStyle that defines if multiple selection is allowed. selectionStyle is an enum which can be either MultipleSelection or SingleSelection(enableDeselection: Bool) where the enableDeselection paramter determines if the selected rows can be deselected or not.

This sections can be created, as it is done in the Examples project, like this:

let oceans = ["Arctic", "Atlantic", "Indian", "Pacific", "Southern"]

form +++= SelectableSection<ImageCheckRow<String>, String>("And which of the following oceans have you taken a bath in?", selectionType: .MultipleSelection)

for option in oceans {
    form.last! <<< ImageCheckRow<String>(option){ lrow in
        lrow.title = option
        lrow.selectableValue = option
        lrow.value = nil
    }.cellSetup { cell, _ in
        cell.trueImage = UIImage(named: "selectedRectangle")!
        cell.falseImage = UIImage(named: "unselectedRectangle")!
    }
}
What kind of rows can be used?

To create such a Section you have to create a row that conforms the SelectableRowType protocol.

public protocol SelectableRowType : RowType {
    var selectableValue : Value? { get set }
}

This selectableValue is where the value of the row will be permanently stored. The value variable will be used to determine if the row is selected or not, being 'selectableValue' if selected or nil otherwise.

Eureka includes the ListCheckRow which is used for example in the SelectorViewController. In the custom rows of the Examples project you can also find the ImageCheckRow

Helpers

To easily get the selected row of a SelectableSection there are two methods: selectedRow() and selectedRows() which can be called to get the selected row in case it is a SingleSelection section or all the selected rows if it is a MultipleSelection section.

Extensibility

How to create custom rows and cells

To create a custom row you will have to create a new class subclassing from Row<ValueType, CellType> and conforming to RowType protocol. Take for example the SwitchRow:

public final class SwitchRow: Row<Bool, SwitchCell>, RowType {

    required public init(tag: String?) {
        super.init(tag: tag)
        displayValueFor = nil
    }
}

Most times you will want to create a custom cell as well as most of the specific logic is here. What you have to do is subclassing Cell:

public class SwitchCell : Cell<Bool> {

    required public init(style: UITableViewCellStyle, reuseIdentifier: String?) {
        super.init(style: style, reuseIdentifier: reuseIdentifier)
    }

    public var switchControl: UISwitch? {
        return accessoryView as? UISwitch
    }

    public override func setup() {
        super.setup()
        selectionStyle = .None
        accessoryView = UISwitch()
        editingAccessoryView = accessoryView
        switchControl?.addTarget(self, action: "valueChanged", forControlEvents: .ValueChanged)
    }

    public override func update() {
        super.update()
        switchControl?.on = formRow.value ?? false
        switchControl?.enabled = !formRow.isDisabled
    }

    func valueChanged() {
        formRow.value = switchControl?.on.boolValue ?? false
    }
}

We can use a xib file to specify the cell view by setting up cellProvider row property as illustrated bellow:

public final class SwitchRow: Row<Bool, SwitchCell>, RowType {

    required public init(tag: String?) {
        super.init(tag: tag)
        displayValueFor = nil
        cellProvider = CellProvider<WeekDayCell>(nibName: "WeekDayCell")
    }
}

The setup and update methods are similar to the cellSetup and cellUpdate callbacks and that is where the cell should be customized.

Note: ValueType and CellType are illustrative. You have to replace them with the type your value will have and the type of your cell (like Bool and SwitchCell in this example)

How to create custom inline rows

A inline row is a specific type of row that shows dynamically a row below it, normally an inline row changes between a expand and collapse mode whenever the row is tapped.

So to create a inline row we need 2 rows, the row that are "always" visible and the row that will expand/collapse.

Another requirement is that the value type of these 2 rows must be the same.

Once we have these 2 rows, we should make the top row type conforms to InlineRowType which will add some methods to the top row class type such as:

func expandInlineRow()
func hideInlineRow()
func toggleInlineRow()

Finally we must invoke toggleInlineRow() when the row is selected, for example overriding the customDidSelect() row method.

public override func customDidSelect() {
    toggleInlineRow()
}

Implementing a custom Presenter row (SelectorRow, PushRow, ImageRow, etc)

Note: A Presenter row is a row that presents a new UIViewController.

To create a custom Presenter row you must create a class that conforms the PresenterRowType protocol. It is highly recommended to subclass SelectorRow as it does conform to that protocol and adds other useful functionality.

The PresenterRowType protocol is defined as followes:

public protocol PresenterRowType: TypedRowType {
    typealias ProviderType : UIViewController, TypedRowControllerType
    var presentationMode: PresentationMode<ProviderType>? { get set }
    var onPresentCallback: ((FormViewController, ProviderType)->())? { get set }
}

The onPresentCallback will be called when the row is about to present another view controller. This is done in the SelectorRow so if you do not sublass it you will have to call it yourself.

The presentationMode is what defines how the controller is presented and which controller is presented. This presentation can be using a Segue identifier, a segue class, presenting a controller modally or pushing to a specific view controller. For example a CustomPushRow can be defined like this:

public final class CustomPushRow<T: Equatable> : SelectorRow<T, SelectorViewController<T>>, RowType {

    public required init(tag: String?) {
        super.init(tag: tag)
        presentationMode = .Show(controllerProvider: ControllerProvider.Callback {
        	return SelectorViewController<T>(){ _ in }
        }, completionCallback: { vc in
        	vc.navigationController?.popViewControllerAnimated(true)
        })
    }
}

You can place your own UIViewController instead of SelectorViewController.

Custom rows catalog

Have you created a custom row, theme, etc? Let us know about it, we would be glad to mention it here..

Installation

CocoaPods

CocoaPods is a dependency manager for Cocoa projects.

Specify Eureka into your project's Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!

pod 'Eureka', '~> 1.3'

Then run the following command:

$ pod install

Carthage

Carthage is a simple, decentralized dependency manager for Cocoa.

Specify Eureka into your project's Cartfile:

github "xmartlabs/Eureka" ~> 1.0

Manually as Embedded Framework

  • Clone Eureka as a git submodule by running the following command from your project root git folder.
$ git submodule add https://github.com/xmartlabs/Eureka.git
  • Open Eureka folder that was created by the previous git submodule command and drag the Eureka.xcodeproj into the Project Navigator of your application's Xcode project.

  • Select the Eureka.xcodeproj in the Project Navigator and verify the deployment target matches with your application deployment target.

  • Select your project in the Xcode Navigation and then select your application target from the sidebar. Next select the "General" tab and click on the + button under the "Embedded Binaries" section.

  • Select Eureka.framework and we are done!

Authors

FAQ

How to get the value of a row?

The value of a row can be obtained with row.value. The type of this value is the type of the row (i.e. the value of a PickerRow<String> is of type String).

How to change the bottom navigation accessory view?

To change the behaviour of this you should set the navigation options of your controller. The FormViewController has a navigationOptions variable which is an enum and can have one or more of the following values:

  • Disabled: no view at all
  • Enabled: enable view at the bottom
  • StopDisabledRow: if the navigation should stop when the next row is disabled
  • SkipCanNotBecomeFirstResponderRow: if the navigation should skip the rows that return false to canBecomeFirstResponder()

The default value is Enabled & SkipCanNotBecomeFirstResponderRow

If you want to change the whole view of the bottom you will have to override the navigationAccessoryView variable in your subclass of FormViewController.

How to get a Row using its tag value

We can get a particular row by invoking any of the following functions exposed by the Form class:

public func rowByTag<T: Equatable>(tag: String) -> RowOf<T>?
public func rowByTag<Row: RowType>(tag: String) -> Row?
public func rowByTag(tag: String) -> BaseRow?

For instance:

let dateRow : DateRow? = form.rowByTag("dateRowTag")
let labelRow: LabelRow? = form.rowByTag("labelRowTag")

let dateRow2: Row<NSDate>? = form.rowByTag("dateRowTag")

let labelRow2: BaseRow? = form.rowByTag("labelRowTag")

How to get a Section using its tag value

let section: Section?  = form.sectionByTag("sectionTag")

How to get the form values

We can get all form values by invoking the following Form function:

public func values(includeHidden includeHidden: Bool = false) -> [String: Any?]

Passing true as includeHidden parameter value will also include the hidden rows values in the dictionary.

As you may have noticed the result dictionary key is the row tag value and the value is the row value. Only rows with a tag value will be added to the dictionary.

How to set the form values using a dictionary

Invoking setValues(values: [String: Any?]) which is exposed by Form class.

For example:

form.setValues(["IntRowTag": 8, "TextRowTag": "Hello world!", "PushRowTag": Company(name:"Xmartlabs")])

Where "IntRowTag", "TextRowTag", "PushRowTag" are row tags (each one uniquely identifies a row) and 8, "Hello world!", Company(name:"Xmartlabs") are the corresponding row value to assign.

The value type of a row must match with the value type of the corresponding dictionary value otherwise nil will be assigned.

If the form was already displayed we have to reload the visible rows either by reloading the table view tableView.reloadData() or invoking updateCell() to each visible row.

Row does not update after changing hidden or disabled condition

After setting a condition, this condition is not automatically evaluated. If you want it to do so immediately you can call .evaluateHidden() or .evaluateDisabled().

This functions are just called when a row is added to the form and when a row it depends on changes. If the condition is changed when the row is being displayed then it must be reevaluated manually.

onCellUnHighlight doesn't get called unless onCellHighlight is also defined

Look at this issue.

How to update a Section header/footer

  • Set up a new header/footer data ....
section.header = "Header Title" // use string literal as a header/footer data. HeaderFooterView conforms to StringLiteralConvertible.
//or
section.header = HeaderFooterView(title: "Header title \(variable)") // use String interpolation
//or
var header = HeaderFooterView<UIView>(.Class) // most flexible way to set up a header using any view type
header.height = { 60 }  // height can be calculated
header.onSetupView = { view, section, formVC in  // each time the view is about to be displayed onSetupView is invoked.
    view.backgroundColor = .orangeColor()
}
section.header = header
  • Reload the Section to perform the changes
section.reload()

Don't want to use Eureka custom operators?

As we've said Form and Section types conform to MutableCollectionType and RangeReplaceableCollectionType. A Form is a collection of Sections and a Section is a collection of Rows.

RangeReplaceableCollectionType protocol extension provides many useful methods to modify collection.

extension RangeReplaceableCollectionType {
    public mutating func append(newElement: Self.Generator.Element)
    public mutating func appendContentsOf<S : SequenceType where S.Generator.Element == Generator.Element>(newElements: S)
    public mutating func insert(newElement: Self.Generator.Element, atIndex i: Self.Index)
    public mutating func insertContentsOf<C : CollectionType where C.Generator.Element == Generator.Element>(newElements: C, at i: Self.Index)
    public mutating func removeAtIndex(index: Self.Index) -> Self.Generator.Element
    public mutating func removeRange(subRange: Range<Self.Index>)
    public mutating func removeFirst(n: Int)
    public mutating func removeFirst() -> Self.Generator.Element
    public mutating func removeAll(keepCapacity keepCapacity: Bool = default)
    public mutating func reserveCapacity(n: Self.Index.Distance)
}

These methods are used internally to implement the custom operators as shown bellow:

public func +++(left: Form, right: Section) -> Form {
    left.append(right)
    return left
}

public func +=< C : CollectionType where C.Generator.Element == Section>(inout lhs: Form, rhs: C){
    lhs.appendContentsOf(rhs)
}

public func <<<(left: Section, right: BaseRow) -> Section {
    left.append(right)
    return left
}

public func +=< C : CollectionType where C.Generator.Element == BaseRow>(inout lhs: Section, rhs: C){
    lhs.appendContentsOf(rhs)
}

You can see how the rest of custom operators are implemented here.

It's up to you to decide if you want to use Eureka custom operators or not.

Change Log

This can be found in the CHANGELOG.md file.

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