Skip to content

Generate and explore fractals with Python and CUDA

Notifications You must be signed in to change notification settings

abhushansahu/Fractals-py-cuda

 
 

Repository files navigation

Fractals with Python and CUDA

Fractals is a small project for exploring different kinds of fractals and colouring schemes with Python. It is powered by CUDA which is able to calculate most stuff fast enough for visualizing on-the-fly. For reference, rendering the standard 1500x1000-pixel Mandelbrot set with 1000 iterations takes about 0.08s on my computer with a GeForce GTX 970 which is pretty good for Python.

Features

  • Easily write your own CUDA kernels and device functions for different kinds of fractal maps and colouring schemes. There will be plenty examples to copy from, so you only need the bare minimum knowledge of writing CUDA code
  • For larger images and more intensive calculations you can also split the calculations over multiple kernel calls
  • Explore fractals on a matplotlib imshow-canvas by zooming in/out, moving around and controlling maximum number of iterations. Zooming and moving around will re-render the image with the new limits
  • Save images of desired size or the whole matplotlib figure with the axes and all

What you need

  • CUDA drivers and compatible GPU
  • Python Anaconda distribution with Numba, Numpy, Matplotlib and the cudatoolkit-package. I'm not sure if it can be made to work without Anaconda

A short guide and few examples

For rendering and saving the image or starting up the exploration mode you only need to call

create_image(kernel, 
             xmin, xmax, ymin, ymax,
             max_iter, 
             base_accuracy,
             path='fractal.png',
             show=True,
             splits=None,
             *args))

or

Explorer(kernel, 
         xmin, xmax, ymin, ymax,
         max_iter, 
         base_accuracy,
         splits=None,
         interpolation='None',
         *args))

The attributes are

kernel = the CUDA kernel for calculating the fractal

(xmin, xmax, ymin, ymax) = range of the fractal

max_iter = maximum number of iterations

base_accuracy = the base size of the image (or number of pixels for whichever range (xmin, xmax) or (ymin, ymax) is the smallest). For example for for the range x=(-1, 2) and y=(-1, 1) the size of the image in pixels will be 1500x1000

show = if set true, it will also pop-out the picture as soon as it is saved

path = path to save the image to

interpolation = one of the interpolation strategies from matplotlib (for example 'bilinear' and 'lanczos')

splits = the number of pieces the execution of the kernel will be split. More info about this a bit lower

The kernels and device functions

Lets take a look at a very basic simple kernel to calculate the Mandelbrot set

@cuda.jit('void(int8[:,:,:], complex128, float64, float64, int32)')
def mandelbrot(image_array, topleft, xstride, ystride, max_iter):
    y, x = cuda.grid(2)

    if x < image_array.shape[1] and y < image_array.shape[0]:
        c = complex128(topleft + x * xstride - 1j * y * ystride)
        z = 0

        i = 0
        while i < max_iter and z.real * z.real + z.imag * z.imag < 4:
            z = z * z + c
            i += 1

        get_log_color_rgb(image_array, x, y, i, max_iter)

The arguments are something you probably don't need to get into very much, they are automatically supplied to the kernel by using the functions above. The basic idea is that the normal Mandelbrot iteration z = z*z + c is done in parallel for each pixel representing some complex-valued coordinate x + yi. The functions automatically calculate the coordinate for the topleft pixel of the screen and further pixels are seperated by the stride lengths. If you would want to implement your own fractal map, you would need to just change the iteration logic inside the while-loop.

The function get_log_color_rgb is just a simple device function callable inside the kernels which "colours" a given pixel in position (x,y) according to some logic. Note the argument device=True

@cuda.jit('void(int8[:,:,:], int32, int32, int32, int32)', device=True)
def get_log_color_rgb(image_array, x, y, iterations, max_iterations):
    if iterations == max_iterations:
        return

    k = 3.0 * real_log(float64(iterations)) / real_log(float64(max_iterations))

    if k < 1:
        image_array[y, x, 0] = int8(255 * k)
        image_array[y, x, 1] = 0
        image_array[y, x, 2] = 0
    elif k < 2:
        image_array[y, x, 0] = 255
        image_array[y, x, 1] = int8(255 * (k - 1))
        image_array[y, x, 2] = 0
    else:
        image_array[y, x, 0] = 255
        image_array[y, x, 1] = 255
        image_array[y, x, 2] = int8(255 * (k - 2))

Another useful device-function would be for example

@cuda.jit('complex128(complex128, float64)', device=True)
def power(c, x):
    return abs(c) ** x * exp(phase(c) * x * 1j)

For splitting the rendering into multiple smaller kernels you need to use a slightly different kind of kernels. Here is for example a split kernel for mandelbrot

@cuda.jit('void(int8[:,:,:], complex128, float64, float64, int32, int32, int32)')
def mandelbrot_split(image_array, topleft, xstride, ystride, max_iter, split_start, split_end):
    y, x = cuda.grid(2)
    y = y + split_start

    if x < image_array.shape[1] and y < split_end:
        c = complex128(topleft + x * xstride - 1j * y * ystride)
        z = 0

        i = 0
        while i < max_iter and z.real * z.real + z.imag * z.imag < 4:
            z = z * z + c
            i += 1

        get_log_color_rgb(image_array, x, y, i, max_iter)

The only differences are the split_start and split_end locations which need to be supplied. This is also automatically calculated by the above functions if a number is given for the splits-argument. Depending on your system, the kernel might interrupt if it takes too long to complete. For example, for windows the standard time limit is by default 2s, which is quite short. This limit can be changed in the registry but you can also use these kind of split, smaller kernels. Overall, they take a bit more time because of the kernel-launch overhead (especially in python), but it avoids the system being possibly unresponsive.

More info on the timeout here: https://docs.nvidia.com/gameworks/content/developertools/desktop/timeout_detection_recovery.htm

Here's an example how to invoke the explorer with our mandelbrot kernel, 1000-pixel base accuracy, 1000 max iterations and bilinear interpolation for x=(-2, 1) and y(-1,1)

from base import Explorer
from kernels import mandelbrot

if __name__ == "__main__":
    Explorer(mandelbrot, -2, 1, -1, 1, 1000, 1000, interpolation='bilinear').show()

Finally, let's look at a more complex example. Let's try to reproduce the power-tower fractal described in http://www.apmaths.uwo.ca/~rcorless/frames/PAPERS/LambertW/ with a very lazy way to detect cycles up to 3. The cycles are coloured with simple blue.

@cuda.jit('void(int8[:,:,:], complex128, float64, float64, int32)')
def lambert(image_array, topleft, xstride, ystride, max_iter):
    y, x = cuda.grid(2)

    if x < image_array.shape[1] and y < image_array.shape[0]:
        c = complex128(topleft + x * xstride - complex128(1j) * y * ystride)

        c = exp(c * exp(-c))
        z = c
        o = complex128(0.0)

        for i in range(max_iter):
            z = power(c, z)

            if isinf(z):
                get_log_color_rgb(image_array, x, y, i, max_iter)
                return

            if is_close(z, o):
                get_log_color_b(image_array, x, y, i, max_iter)
                return

            if i % 3 == 0:
                o = z

Note, that here we are now iterating until infinity by using the cmath-library function isinf(z).

from base import Explorer
from kernels import lambert

if __name__ == "__main__":
    Explorer(lambert, -5, 2, -2, 2, 1000, 1000, interpolation='bilinear').show()

As a reference, this fractal with the given specs takes about ~2s to render on my computer, so it might be a good idea to raise the CUDA kernel timeout limit or use a split version instead. Also, these kernels we looked at here are not really optimized at all, but this is good enough for just simple exploration. For larger and more accurate images, optimization of some kind is probably a good idea.

Further reading

http://numba.pydata.org/numba-doc/0.13/CUDAJit.html

https://numba.pydata.org/numba-doc/latest/cuda/index.html

https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html

About

Generate and explore fractals with Python and CUDA

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Python 100.0%