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Add SST integration into gpgpusim (#44)
* Add accommodations to run gpgpusim with SST simulation framework through balar * Output setup_environment options when sourcing * Add SST directive check when creating sim thread * Add sst side test for jenkins * sst-integration: update Jenkinsfile with offical sst-elements repo and fix bugs in pipeline script * sst-integration: direct jenkins to rebuild gpgpusim before testing for sst * sst-integration: fix bugs in sst repos config * sst-integration: let Jenkins rebuilds simulator Since the simulator needs to be configured with both normal mode and sst mode, need to rebuild make target to clean prior runs. * sst-integration: Update Jenkinsfile to source env vars when running balar test * sst-integration: refactor code to remove __SST__ flag * sst-integration: fix a bug that init cluster twice for sst * sst-integration: fix a bug of not sending mem packets to SST * sst-integration: remove sst flags from makefiles and setup_env * sst-integration: add comments to SST changes * sst-integration: remove rebuilding simulator in jenkins when testing for SST * sst-integration: revert simulator build script * Add a function to support querying function argument info for SST * sst-integration: add version detection for vanadis binary * Automated Format * add version detection support for gcc 10+ * sst-integration: add cudaMallocHost for SST * sst-integration: fix a compilation bug * sst-integration: add sst balar unittest CI * sst-integration: specify GPU_ARCH for CI test * sst-integration: use bash for github actions * sst-integration: use https links for sst repos * sst-integration: add SST dependencies to CI config * sst-integration: remove sudo * sst-integration: default to yes for apt install * sst-integration: add manual trigger for github action * sst-integration: remove wrong on event * sst-integration: limit CPU usage for compilation * sst-integration: fix wrong path * sst-integration: use personal repo for testing * sst-integration: remove sst-core source in CI to free space * sst-integration: SST_Cycle use print stats with stream id * Automated Format * sst-integration: check for diskspace and try to clean it * sst-integration: move out of docker image * sst-integration: testing for ci path * sst-integration: fix syntax * sst-integration: pass env vars * sst-integration: set env properly * sst-integration: merge LLVM build and test into same job * sst-integration: fix step order * sst-integration: checkout correct branch for env-setup * sst-integration: remove resourcing gpu apps * sst-integration: revert back to docker github action * sst-integration: enable debug trace for sst testing * sst-integration: resourcing gpu app for env vars * sst-integration: use GPUAPPS_ROOT for path for gpu app * sst-integration: use GPUAPPS_ROOT for path for gpu app * sst-integration: enable parallel ci tests and fix not returning with cudaMallocHostSST * sst-integration: using debug flag for CI run * sst-integration: revert debug ci run * sst-integration: CI skips cuda sdk download and launch multiple jobs * sst-integration: reenable parallel tests * sst-integration: reduce concurrent test thread count * sst-integration: skip long test for github runner * sst-integration: try running CI with single core * sst-integrtion: add callback to SST to check thread sync is done in SST_Cycle() * sst-integration: ignore lookup if already found and add callbacks to SST * Automated Format * sst-integration: add support for indirect texture access * Automated Format * sste-integration: fix up for PR * Automated Format --------- Co-authored-by: purdue-jenkins <[email protected]>
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Hi @William-An , thanks for your efforts and contribution. This patch looks really interesting! May I ask: does this work under SASS-trace model too? when the last time I check with SST-balar (may be last year June), it mostly works under ptx mode.
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Hi Yfeng, this is still running PTX simulation as on the SST side we are running an actual CUDA binary rather than trace files, with CPU part handled by Vanadis (a RISCV CPU model) and GPU part by GPGPU-Sim.