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class CfgCloudlets { | ||
class Default; | ||
class ACERainEffect: Default { | ||
interval = 0.001; | ||
particleShape = "\A3\data_f\ParticleEffects\Universal\Refract"; | ||
particleFSNtieth = 1; | ||
particleFSIndex = 0; | ||
particleFSFrameCount = 1; | ||
particleFSLoop = 1; | ||
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particleType = "Billboard"; | ||
lifeTime = 0.5; | ||
rotationVelocity = 1; | ||
weight = 100; | ||
volume = 0.000; | ||
rubbing = 1.7; | ||
size[] = {0.1}; | ||
color[] = {{1,1,1,1}}; | ||
animationSpeed[] = {0,1}; | ||
randomDirectionPeriod = 0.2; | ||
randomDirectionIntensity = 1.2; | ||
positionVar[] = {2, 2, 2.5}; | ||
sizeVar = 0.01; | ||
colorVar[] = {0, 0, 0, 0.1}; | ||
destroyOnWaterSurface = 1; | ||
}; | ||
}; |
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class CfgGesturesMale { | ||
class States { | ||
class GestureFreezeStand; | ||
class GestureWipeFace: GestureFreezeStand { | ||
file = QPATHTOF(anim\WipeGlasses.rtm); | ||
canPullTrigger = 0; | ||
}; | ||
}; | ||
}; |
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class CfgGlasses { | ||
class None { | ||
ACE_Color[] = {0, 0, 0}; | ||
ACE_TintAmount = 0; | ||
ACE_Overlay = ""; | ||
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; | ||
ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa); | ||
ACE_Resistance = 0; | ||
ACE_Protection = 0; | ||
ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa); | ||
}; | ||
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class G_Blindfold_01_base_F: None { | ||
ACE_Overlay = QPATHTOF(textures\HUD\blindfold_ca.paa); | ||
ACE_OverlayCracked = ""; | ||
ACE_Resistance = 2; | ||
ACE_Protection = 1; | ||
}; | ||
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class G_Combat: None { | ||
COMBAT_GOGGLES | ||
}; | ||
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class G_Combat_Goggles_tna_F: None { | ||
COMBAT_GOGGLES | ||
}; | ||
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class G_Diving { | ||
ACE_Overlay = QPATHTOF(textures\HUD\DivingGoggles.paa); | ||
ACE_OverlayCracked = QPATHTOF(textures\HUD\DivingGogglesCracked.paa); | ||
ACE_Resistance = 2; | ||
ACE_Protection = 1; | ||
}; | ||
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class G_Lowprofile: None { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 2; | ||
ACE_Protection = 1; | ||
}; | ||
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class G_Shades_Black: None { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Shades_Blue: None { | ||
ACE_Color[] = {0, 0, 1}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Shades_Green: None { | ||
ACE_Color[] = {0, 1, 0}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Shades_Red: None { | ||
ACE_Color[] = {1, 0, 0}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Spectacles: None { | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Spectacles_Tinted: None { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Sport_Blackred: None { | ||
ACE_Color[] = {1, 0, 0}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Sport_BlackWhite: None { | ||
ACE_Color[] = {0, 0, 1}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Sport_Blackyellow: None { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Sport_Checkered: None { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Sport_Greenblack: None { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Sport_Red: None { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Color[] = {0, 0, 0}; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Squares: None { | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Squares_Tinted: None { | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Tactical_Black: None { | ||
ACE_TintAmount = COLOUR; | ||
ACE_Color[] = {0, 0, -1.5}; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Tactical_Clear: None { | ||
ACE_TintAmount = COLOUR; | ||
ACE_Color[] = {0, 0, -1}; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Aviator: None { | ||
ACE_Color[] = {0, 0, -1}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Lady_Blue: None { | ||
ACE_Color[] = {0, 0, 1}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Lady_Red: None { | ||
ACE_Color[] = {1, 0, 0}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Lady_Dark: None { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Lady_Mirror: None { | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
}; | ||
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class G_Balaclava_blk; | ||
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class G_Balaclava_combat: G_Balaclava_blk { | ||
COMBAT_GOGGLES | ||
}; | ||
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class G_Balaclava_lowprofile: G_Balaclava_blk { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 2; | ||
ACE_Protection = 1; | ||
}; | ||
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class G_Balaclava_TI_blk_F; | ||
class G_Balaclava_TI_G_blk_F: G_Balaclava_TI_blk_F { | ||
COMBAT_GOGGLES | ||
}; | ||
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class G_Balaclava_TI_tna_F; | ||
class G_Balaclava_TI_G_tna_F: G_Balaclava_TI_tna_F { | ||
COMBAT_GOGGLES | ||
}; | ||
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class G_Bandanna_blk; | ||
class G_Bandanna_shades: G_Bandanna_blk { | ||
ACE_TintAmount = QUOTE(COLOUR*2); | ||
ACE_Resistance = 1; | ||
ACE_Protection = 1; | ||
}; | ||
class G_Bandanna_sport: G_Bandanna_shades { | ||
ACE_Color[] = {1, 0, 0}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
ACE_Protection = 1; | ||
}; | ||
class G_Bandanna_aviator: G_Bandanna_shades { | ||
ACE_Color[] = {0, 0, -1}; | ||
ACE_TintAmount = COLOUR; | ||
ACE_Resistance = 1; | ||
ACE_Protection = 1; | ||
}; | ||
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class G_EyeProtectors_base_F; | ||
class G_EyeProtectors_F: G_EyeProtectors_base_F { | ||
ACE_Resistance = 1; | ||
ACE_Protection = 1; | ||
}; | ||
class G_EyeProtectors_Earpiece_F: G_EyeProtectors_base_F { | ||
ACE_Resistance = 1; | ||
ACE_Protection = 1; | ||
}; | ||
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class G_AirPurifyingRespirator_01_base_F: None { | ||
ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_apr_ca.paa"; | ||
ACE_OverlayCracked = ""; | ||
ACE_Resistance = 2; | ||
ACE_Protection = 1; | ||
ACE_Overlay_Angle = 180; | ||
}; | ||
class G_AirPurifyingRespirator_02_base_F: G_AirPurifyingRespirator_01_base_F { | ||
ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_APR_02_CA.paa"; | ||
}; | ||
class G_RegulatorMask_base_F: None { | ||
ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_regulator_ca.paa"; | ||
ACE_OverlayCracked = ""; | ||
ACE_Overlay_Angle = 180; | ||
}; | ||
}; |
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class CfgMovesBasic { | ||
class ManActions { | ||
GestureWipeFace[] = {"GestureWipeFace", "gesture"}; | ||
}; | ||
}; |
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class CfgWeapons { | ||
class H_HelmetB; | ||
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class H_CrewHelmetHeli_B: H_HelmetB { | ||
ACE_Protection = 1; | ||
}; | ||
class H_PilotHelmetHeli_B: H_HelmetB { | ||
ACE_Protection = 1; | ||
}; | ||
class H_PilotHelmetFighter_B: H_HelmetB { | ||
ACE_Protection = 1; | ||
}; | ||
}; |
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class RifleAssaultCloud { | ||
ACE_Goggles_BulletCount = 4; | ||
}; | ||
class MachineGunCloud { | ||
ACE_Goggles_BulletCount = 3; | ||
}; | ||
class SniperCloud { | ||
ACE_Goggles_BulletCount = 1; | ||
}; |
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