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Vehicle Damage - Fix zeus end keybind not killing units #10396

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merged 1 commit into from
Oct 12, 2024

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johnb432
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When merged this pull request will:

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  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
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  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@johnb432 johnb432 added the kind/bug-fix Release Notes: **FIXED:** label Oct 11, 2024
@johnb432 johnb432 added this to the 3.18.1 milestone Oct 11, 2024
@PabstMirror PabstMirror merged commit 2b1550c into master Oct 12, 2024
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@PabstMirror PabstMirror deleted the vehicle-damage-fix-end branch October 12, 2024 00:43
@b-mayr-1984
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@johnb432 @PabstMirror when I test this on my machine (or a dedicated server) using 3.18.1 the problem is still the same as in 3.18 (ammo containers having 11% health left after pressing END key).

I suggest reopening the issue.

@johnb432
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@johnb432 @PabstMirror when I test this on my machine (or a dedicated server) using 3.18.1 the problem is still the same as in 3.18 (ammo containers having 11% health left after pressing END key).

This PR is specifically for objects that are affected by advanced vehicle damage. If other types of items are suffering from the same type of issue, make a new issue with the affected types.

@b-mayr-1984
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@johnb432 @PabstMirror when I test this on my machine (or a dedicated server) using 3.18.1 the problem is still the same as in 3.18 (ammo containers having 11% health left after pressing END key).

This PR is specifically for objects that are affected by advanced vehicle damage. If other types of items are suffering from the same type of issue, make a new issue with the affected types.

Done #10432

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Zeus Mode DESTROY UNIT key is not functional
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