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Frag - Drop setShotParents on fragments #10417

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4 changes: 2 additions & 2 deletions addons/frag/functions/fnc_frago.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ if (_targets isNotEqualTo []) then {
private _fragObj = createVehicleLocal [selectRandom _fragTypes, _fragPosAGL, [], 0, "CAN_COLLIDE"];
_fragObj setVectorDir _vectorDir;
_fragObj setVelocity _fragObjVelocity;
_fragObj setShotParents _shotParents;
//_fragObj setShotParents _shotParents;
#ifdef DEBUG_MODE_DRAW
[_fragObj, "green", true] call FUNC(dev_trackObj);
if (GVAR(dbgSphere)) then {
Expand Down Expand Up @@ -147,7 +147,7 @@ if (_targets isNotEqualTo []) then {
private _fragObj = createVehicleLocal [selectRandom _fragTypes, _fragPosAGL, [], 0, "CAN_COLLIDE"];
_fragObj setVectorDir _vectorDir;
_fragObj setVelocity _fragObjVelocity;
_fragObj setShotParents _shotParents;
//_fragObj setShotParents _shotParents;

#ifdef DEBUG_MODE_DRAW
[_fragObj, "blue", true] call FUNC(dev_trackObj);
Expand Down