Common - Make fnc_isAwake also check isAwake command #10436
+1
−0
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When merged this pull request will:
isAwake command checks if alive unit is ragdolling. This state is like temporary unconscious. I know at least one method to cause it: push unit with moving vehicle quite intensely but don't kill him. The unit stops reacting to control, starts almost unconscious animation and comes round after some seconds.
Since recent Arma changes this state is not considered with
lifeState
command as it was before. So we need additionalisAwake
check.Upd. quick testing step:
player addForce [vectorDir player vectorMultiply 1000, player selectionPosition "SPINE", false];