Stockfish is a free, powerful UCI chess engine derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a UCI-compatible graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI of choice for information about how to use Stockfish with it.
This is a stripped down version of the last Stockfish version that contains the classic evaluation (i.e without NNUE network). I made this for nostalgic and didactical reasons.
WARNING (needs to be fixed)!
I don't have Linux, so the Makefile has not been tested.
I provide MS Visual Studio project files for compilation.
Note: You must compile with C++20 or better.
Special:
I have incorporated the special mate function from Joerg Oster's "Huntsman-2023".
This is enabled when you enter 'go mate ...'
This distribution of Stockfish consists of the following files:
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README.md, the file you are currently reading.
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Copying.txt, a text file containing the GNU General Public License version 3.
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AUTHORS, a text file with the list of authors for the project.
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src, a subdirectory containing the full source code, including a Makefile that can be used to compile Stockfish on Unix-like systems.
The Universal Chess Interface (UCI) is a standard protocol used to communicate with a chess engine, and is the recommended way to do so for typical graphical user interfaces (GUI) or chess tools. Stockfish implements the majority of its options as described in the UCI protocol.
Developers can see the default values for UCI options available in Stockfish by typing
./stockfish uci
in a terminal, but the majority of users will typically see them and
change them via a chess GUI. This is a list of available UCI options in Stockfish:
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The number of CPU threads used for searching a position. For best performance, set this equal to the number of CPU cores available.
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The size of the hash table in MB. It is recommended to set Hash after setting Threads.
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Clear the hash table.
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Let Stockfish ponder its next move while the opponent is thinking.
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Output the N best lines (principal variations, PVs) when searching. Leave at 1 for best performance.
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An option handled by your GUI.
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An option handled by your GUI. If true, Stockfish will play Chess960.
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If enabled, show approximate WDL statistics as part of the engine output. These WDL numbers model expected game outcomes for a given evaluation and game ply for engine self-play at fishtest LTC conditions (60+0.6s per game).
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Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.
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If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
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Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength). Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a weaker move will be played.
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Path to the folders/directories storing the Syzygy tablebase files. Multiple directories are to be separated by ";" on Windows and by ":" on Unix-based operating systems. Do not use spaces around the ";" or ":".
Example:
C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6
It is recommended to store .rtbw files on an SSD. There is no loss in storing the .rtbz files on a regular HDD. It is recommended to verify all md5 checksums of the downloaded tablebase files (
md5sum -c checksum.md5
) as corruption will lead to engine crashes. -
Minimum remaining search depth for which a position is probed. Set this option to a higher value to probe less aggressively if you experience too much slowdown (in terms of nps) due to tablebase probing.
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Disable to let fifty-move rule draws detected by Syzygy tablebase probes count as wins or losses. This is useful for ICCF correspondence games.
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Limit Syzygy tablebase probing to positions with at most this many pieces left (including kings and pawns).
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Assume a time delay of x ms due to network and GUI overheads. This is useful to avoid losses on time in those cases.
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Lower values will make Stockfish take less time in games, higher values will make it think longer.
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Tells the engine to use nodes searched instead of wall time to account for elapsed time. Useful for engine testing.
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Write all communication to and from the engine into a text file.
For developers the following non-standard commands might be of interest, mainly useful for debugging:
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Performs a standard benchmark using various options. The signature of a version (standard node count) is obtained using all defaults.
bench
is currentlybench 16 1 13 default depth mixed
. -
Give information about the compiler and environment used for building a binary.
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Display the current position, with ascii art and fen.
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Return the evaluation of the current position.
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Flips the side to move.
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Tests the fast specialized mate solving chess function taken from Joerg Oster's Stockfish derivative called "Huntsman 2023".
The positions are taken from the file matetrack.epd.
The results are stored in a CSV file.
The mating pv line is written in short algebraic notation.
It is recommended to set the hash to at least 1024 MB and use at least 2 threads.
If the engine is searching a position that is not in the tablebases (e.g. a position with 8 pieces), it will access the tablebases during the search. If the engine reports a very large score (typically 153.xx), this means it has found a winning line into a tablebase position.
If the engine is given a position to search that is in the tablebases, it will use the tablebases at the beginning of the search to preselect all good moves, i.e. all moves that preserve the win or preserve the draw while taking into account the 50-move rule. It will then perform a search only on those moves. The engine will not move immediately, unless there is only a single good move. The engine likely will not report a mate score, even if the position is known to be won.
It is therefore clear that this behaviour is not identical to what one might be used to with Nalimov tablebases. There are technical reasons for this difference, the main technical reason being that Nalimov tablebases use the DTM metric (distance-to-mate), while the Syzygy tablebases use a variation of the DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move counter). This special metric is one of the reasons that the Syzygy tablebases are more compact than Nalimov tablebases, while still storing all information needed for optimal play and in addition being able to take into account the 50-move rule.
Stockfish supports large pages on Linux and Windows. Large pages make the hash access more efficient, improving the engine speed, especially on large hash sizes. Typical increases are 5..10% in terms of nodes per second, but speed increases up to 30% have been measured. The support is automatic. Stockfish attempts to use large pages when available and will fall back to regular memory allocation when this is not the case.
Large page support on Linux is obtained by the Linux kernel transparent huge pages functionality. Typically, transparent huge pages are already enabled, and no configuration is needed.
The use of large pages requires "Lock Pages in Memory" privilege. See Enable the Lock Pages in Memory Option (Windows) on how to enable this privilege, then run RAMMap to double-check that large pages are used. We suggest that you reboot your computer after you have enabled large pages, because long Windows sessions suffer from memory fragmentation, which may prevent Stockfish from getting large pages: a fresh session is better in this regard.
Stockfish has support for 32 or 64-bit CPUs, certain hardware instructions, big-endian machines such as Power PC, and other platforms.
On Unix-like systems, it should be easy to compile Stockfish
directly from the source code with the included Makefile in the folder
src
. In general it is recommended to run make help
to see a list of make
targets with corresponding descriptions.
cd src
make help
make net
make build ARCH=x86-64-modern
When not using the Makefile to compile (for instance, with Microsoft MSVC) you need to manually set/unset some switches in the compiler command line; see file types.h for a quick reference.
When reporting an issue or a bug, please tell us which Stockfish version and which compiler you used to create your executable. This information can be found by typing the following command in a console:
./stockfish compiler
Stockfish's improvement over the last decade has been a great community effort. There are a few ways to help contribute to its growth.
Improving Stockfish requires a massive amount of testing. You can donate your hardware resources by installing the Fishtest Worker and view the current tests on Fishtest.
If you want to help improve the code, there are several valuable resources:
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In this wiki, many techniques used in Stockfish are explained with a lot of background information.
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The section on Stockfish describes many features and techniques used by Stockfish. However, it is generic rather than being focused on Stockfish's precise implementation. Nevertheless, a helpful resource.
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The latest source can always be found on GitHub. Discussions about Stockfish take place these days mainly in the FishCooking group and on the Stockfish Discord channel. The engine testing is done on Fishtest. If you want to help improve Stockfish, please read this guideline first, where the basics of Stockfish development are explained.
Stockfish is free, and distributed under the GNU General Public License version 3 (GPL v3). Essentially, this means you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your website, selling it (either by itself or as part of some bigger software package), or using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in some way, you MUST always include the license and the full source code (or a pointer to where the source code can be found) to generate the exact binary you are distributing. If you make any changes to the source code, these changes must also be made available under the GPL v3.
For full details, read the copy of the GPL v3 found in the file named Copying.txt.