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commit 53acdb0868260fcd4a5ab1daac45903c7bfddb40 Author: Antoine C <[email protected]> Date: Mon Sep 2 19:54:07 2024 +0100 Fix segfault on waveform resize commit 0ff4510e863e84ddee860de6ff2206c694797646 Author: m0dB <[email protected]> Date: Mon Sep 23 16:33:50 2024 +0200 ported waveformrendererrgb to rendergraph, hurray! commit ffeeb394647ee565f3ddcf65cdaf9b5354ed4438 Author: m0dB <[email protected]> Date: Mon Sep 23 16:32:53 2024 +0200 moved vertexupdaters commit eb4ecf0733e3472c0e7c502cf575d5a5f8f32f93 Author: m0dB <[email protected]> Date: Mon Sep 23 16:24:18 2024 +0200 moved rendergraph::OpenGLNode to derived commit f81c1fd3913423557d3b59010b7f09c1e67d7ad0 Author: m0dB <[email protected]> Date: Mon Sep 23 16:22:57 2024 +0200 fix typo commit e7dbe44c656d25cf578e0d2ee93dd3092fc0b0c1 Author: m0dB <[email protected]> Date: Mon Sep 23 15:38:05 2024 +0200 moved opengl node as baseclass for waveform renderers to derived class, so i can start porting some to geometrynode commit 661db80ccdd12e32880068337649184678f81109 Author: m0dB <[email protected]> Date: Mon Sep 23 15:23:08 2024 +0200 improved/added asserts commit e092c22d33b2c9988a622ca4391ccf769194841c Author: m0dB <[email protected]> Date: Mon Sep 23 01:44:47 2024 +0200 updated READMEs commit e93773cd6c5a49facd8eb96185e7f14a67a4113e Author: m0dB <[email protected]> Date: Mon Sep 23 01:37:01 2024 +0200 avoid adding entire src dir to include paths commit de22d837f3f4b9dc4a0b820c255e2859718faf99 Author: m0dB <[email protected]> Date: Mon Sep 23 01:36:19 2024 +0200 use qshader to load qsb files for opengl Qt >= 6.6 commit 95c3ee220b5ed152b922ee8c05dc2b2debc34af2 Author: m0dB <[email protected]> Date: Sun Sep 22 21:50:24 2024 +0200 use string literal commit cca51c1bd52974fc0fb99a3c85be7a31f02b025c Author: m0dB <[email protected]> Date: Sun Sep 22 21:43:21 2024 +0200 added some DEBUG_ASSERTs and some vector.reserve calls commit bedb98e980f9639e3b571d0769e4d000b4391a68 Author: m0dB <[email protected]> Date: Sun Sep 22 20:35:01 2024 +0200 use a generic Material::compare commit 508b2c11185ac8a4e270e3b538f5bff0b79c3a39 Author: m0dB <[email protected]> Date: Sun Sep 22 19:06:27 2024 +0200 added comment to explain return value of remove node functions commit d5905c0d2101a8b848e83fcd39b62c554bcd805f Author: m0dB <[email protected]> Date: Sun Sep 22 18:57:19 2024 +0200 removed backend:: namespace, minor changes based on reviews commit 5ff89267762b166b082eecb1357e7ec97c7d204b Author: m0dB <[email protected]> Date: Sun Sep 22 13:18:47 2024 +0200 removed accidental commit commit d8d002f055532e3dfc038a9b7366d77cebd2b590 Author: m0dB <[email protected]> Date: Sun Sep 22 14:30:12 2024 +0200 Update src/rendergraph/common/rendergraph/attribute.h simplify attribute constructor. Co-authored-by: Swiftb0y <[email protected]> commit a686ad74f506c447d3164d2a4dc0efdf3c991175 Author: m0dB <[email protected]> Date: Sun Sep 22 13:20:07 2024 +0200 Update src/rendergraph/opengl/backend/shadercache.h direct conversion from unique_ptr to shader_ptr Co-authored-by: Swiftb0y <[email protected]> commit dda19a1810b45279da3312b91170360dd13342a1 Author: m0dB <[email protected]> Date: Sun Sep 22 13:15:42 2024 +0200 Update res/shaders/rendergraph/unicolor.frag Co-authored-by: Swiftb0y <[email protected]> commit 4dee2d07f4e9eb26e77054c52ef50913f83ee1ab Author: m0dB <[email protected]> Date: Sun Sep 22 12:49:28 2024 +0200 Update src/rendergraph/common/rendergraph/material/rgbamaterial.cpp Co-authored-by: Daniel Schürmann <[email protected]> commit 26e74114d3f5531dd6549ad4c2493edc81944d81 Author: m0dB <[email protected]> Date: Sun Sep 22 12:49:06 2024 +0200 Update src/rendergraph/common/rendergraph/material/patternmaterial.h un-name unused argument Co-authored-by: Swiftb0y <[email protected]> commit eb1275b2ef8c2ffac0aa0a6cd498f12e4852f16f Author: m0dB <[email protected]> Date: Thu Sep 19 19:13:52 2024 +0200 reorganized the code, with a public common API that is derived from the opengl or the scenegraph backend. commit d9460f7b87cd350445b6062e8ab6ef3b70a29096 Author: m0dB <[email protected]> Date: Thu Sep 19 12:57:46 2024 +0200 remove nodebase, use encapsulation for scenegraph Node commit dd479e565dff43866f5316959498b44b9d1208d7 Author: m0dB <[email protected]> Date: Thu Sep 19 01:58:57 2024 +0200 cleanup and moved common rendergraph files to common/rendergraph commit af0a728305400108b18f1163a39cfa5d8cb28771 Author: m0dB <[email protected]> Date: Thu Sep 19 00:42:46 2024 +0200 removed pimpl from rendergraph scenegraph commit 7adb1849d6676c21afc491a2a9dc57e2234c7a95 Author: m0dB <[email protected]> Date: Sun Sep 1 20:51:08 2024 +0200 removed pimpl from rendergraph opengl commit 0845c5e9bd9ada2d5b1aaa1f2950b88bde583edd Author: m0dB <[email protected]> Date: Sat Aug 31 22:43:26 2024 +0200 draw marks with rendergraph commit 9ba6491b7b02407ff651261a99af78683b5eca7a Author: m0dB <[email protected]> Date: Sat Aug 31 17:04:21 2024 +0200 digitsrenderer with rendergraph commit c8036085f42a9f5b4db1f966aaf86a10b6427dbd Author: m0dB <[email protected]> Date: Sat Aug 31 16:24:15 2024 +0200 keep track of material that modified the shader uniforms, fix scenegraph commit 28d199a200263451e36a5bb27838bca0c1a6345f Author: m0dB <[email protected]> Date: Sat Aug 31 15:23:32 2024 +0200 reuse materialshaders commit cde4ae43028ff9e0a4e6fc659eb51517bc70e6f5 Author: m0dB <[email protected]> Date: Sat Aug 31 13:49:14 2024 +0200 draw playpos with rendergraph commit adbd999d34d1165c75c742f6caa1f26935dcaaac Author: m0dB <[email protected]> Date: Sat Aug 31 12:41:29 2024 +0200 towards digits renderer as node commit b0ad3f17009e59ef948fad3d7cca032110d811cf Author: m0dB <[email protected]> Date: Sat Aug 31 12:18:42 2024 +0200 make linked list handling part of rendergraph::Node commit 296befb120e0dd523becf1f09d5d2671b9b1b443 Author: m0dB <[email protected]> Date: Sat Aug 31 03:58:14 2024 +0200 mark range with dynamic nodes commit 12740262486977927664566e3f04121020619a1b Author: m0dB <[email protected]> Date: Sat Aug 31 01:48:10 2024 +0200 fix teardown order commit 13ccdedb54f42d92e7bb238c5bfb032c1b70f940 Author: m0dB <[email protected]> Date: Sat Aug 31 01:25:58 2024 +0200 node iterator, fixed examples commit 4ca7faef894521b033694f69e0beb8387316aa55 Author: m0dB <[email protected]> Date: Fri Aug 30 23:28:11 2024 +0200 preroll/postroll using rendergraph commit a6de4517363ced860647ca7c010ca703d517b6c5 Author: m0dB <[email protected]> Date: Tue Aug 27 11:31:01 2024 +0200 waveformrenderbeat with rendergraph, various fixes, use same shaders and material for mixxx and rendergraph examples commit 8d2d88331741a9666ca4a07aab93eb1c859d3c49 Author: m0dB <[email protected]> Date: Fri Aug 23 20:46:13 2024 +0200 using rendergraph for allshader waveforms, with rendergraph::GeometryNode for end of track
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set(shaders | ||
endoftrack.frag | ||
endoftrack.vert | ||
pattern.frag | ||
pattern.vert | ||
rgb.frag | ||
rgb.vert | ||
rgba.frag | ||
rgba.vert | ||
texture.frag | ||
texture.vert | ||
unicolor.frag | ||
unicolor.vert | ||
) | ||
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qt6_add_shaders(rendergraph_sg "shaders-qsb" | ||
BATCHABLE | ||
PRECOMPILE | ||
OPTIMIZED | ||
PREFIX | ||
/shaders/rendergraph | ||
FILES | ||
${shaders} | ||
) | ||
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if(USE_QSHADER_FOR_GL) | ||
message(STATUS "Adding qsb shaders to rendergraph_gl") | ||
qt6_add_shaders(rendergraph_gl "shaders-qsb" | ||
BATCHABLE | ||
PRECOMPILE | ||
OPTIMIZED | ||
PREFIX | ||
/shaders/rendergraph | ||
FILES | ||
${shaders} | ||
) | ||
else() | ||
message(STATUS "Adding gl shaders to rendergraph_gl") | ||
include(generated_shaders_gl.cmake) | ||
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qt_add_resources(rendergraph_gl "shaders-gl" | ||
PREFIX | ||
/shaders/rendergraph | ||
FILES | ||
${generated_shaders_gl} | ||
) | ||
endif() |
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The CMakeLists.txt in this folder generates qsb shader bundles from the spirv shaders. | ||
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The qsb files can be used by QML / Qt scene graph QSGShader. Since Qt >= 6.6 we can load the qsb files and extract the glsl shaders | ||
programmatically with QShader and use the with QOpenGLShader. For Qt < 6.6 the files have to generated manually with the script: | ||
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generate_shaders_gl.pl | ||
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(Make sure qsb and spirv commands are in your path. E.g: | ||
export PATH=$PATH:~/VulkanSDK/1.3.283.0/macOS/bin:~/Qt/6.7.2/macos/bin | ||
) |
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#version 440 | ||
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layout(location = 0) in float vGradient; | ||
layout(location = 0) out vec4 fragColor; | ||
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layout(std140, binding = 0) uniform buf { | ||
vec4 color; | ||
} | ||
ubuf; | ||
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void main() { | ||
float minAlpha = 0.5 * ubuf.color.w; | ||
float maxAlpha = 0.83 * ubuf.color.w; | ||
float alpha = mix(minAlpha, maxAlpha, max(0.0, vGradient)); | ||
// premultiple alpha | ||
fragColor = vec4(ubuf.color.xyz * alpha, alpha); | ||
} |
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#version 120 | ||
//// GENERATED - EDITS WILL BE OVERWRITTEN | ||
|
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struct buf | ||
{ | ||
vec4 color; | ||
}; | ||
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uniform buf ubuf; | ||
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varying float vGradient; | ||
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void main() | ||
{ | ||
float minAlpha = 0.5 * ubuf.color.w; | ||
float maxAlpha = 0.829999983310699462890625 * ubuf.color.w; | ||
float alpha = mix(minAlpha, maxAlpha, max(0.0, vGradient)); | ||
gl_FragData[0] = vec4(ubuf.color.xyz * alpha, alpha); | ||
} |
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#version 440 | ||
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layout(location = 0) in vec4 position; | ||
layout(location = 1) in float gradient; | ||
layout(location = 0) out float vGradient; | ||
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void main() { | ||
vGradient = gradient; | ||
gl_Position = position; | ||
} |
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#version 120 | ||
//// GENERATED - EDITS WILL BE OVERWRITTEN | ||
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varying float vGradient; | ||
attribute float gradient; | ||
attribute vec4 position; | ||
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void main() | ||
{ | ||
vGradient = gradient; | ||
gl_Position = position; | ||
} |
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#!/usr/bin/perl | ||
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my @files = (glob("*.vert"),glob("*.frag")); | ||
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open(GENERATED,">generated_shaders_gl.cmake"); | ||
print(GENERATED "set(generated_shaders_gl\n"); | ||
for $file (@files) | ||
{ | ||
system("qsb","--glsl","120",$file,"-o","/tmp/$$-$file.qsb"); | ||
open(INFILE,"qsb --dump /tmp/$$-$file.qsb|"); | ||
open(OUTFILE,">$file.gl"); | ||
$ok = 0; | ||
$comment_added = 0; | ||
print "Generating $file.gl from $file\n"; | ||
while (<INFILE>) | ||
{ | ||
if ($in_shader_block == 2) | ||
{ | ||
if (m/^\*\*/) | ||
{ | ||
$in_shader_block = 0; | ||
$ok = 1; | ||
} | ||
else | ||
{ | ||
if (!$comment_added) | ||
{ | ||
if (!m/^#/) | ||
{ | ||
print(OUTFILE "//// GENERATED - EDITS WILL BE OVERWRITTEN\n"); | ||
$comment_added = 1; | ||
} | ||
} | ||
print OUTFILE "$_"; | ||
} | ||
} | ||
elsif ($in_shader_block == 1) | ||
{ | ||
chomp($_); | ||
if ($_ eq "Contents:") | ||
{ | ||
$in_shader_block = 2; | ||
} | ||
} | ||
else | ||
{ | ||
chomp($_); | ||
if ($_ eq "Shader 1: GLSL 120 [Standard]") | ||
{ | ||
$in_shader_block = 1; | ||
} | ||
} | ||
} | ||
close INFILE; | ||
close OUTFILE; | ||
if($ok) | ||
{ | ||
print(GENERATED " $file.gl\n"); | ||
} | ||
else | ||
{ | ||
print STDERR "Failed to generated $file.gl"; | ||
unlink("$file.gl") | ||
} | ||
unlink("/tmp/$$-$file.qsb"); | ||
} | ||
print(GENERATED ")\n"); | ||
close GENERATED; |
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set(generated_shaders_gl | ||
endoftrack.vert.gl | ||
pattern.vert.gl | ||
rgb.vert.gl | ||
rgba.vert.gl | ||
texture.vert.gl | ||
unicolor.vert.gl | ||
endoftrack.frag.gl | ||
pattern.frag.gl | ||
rgb.frag.gl | ||
rgba.frag.gl | ||
texture.frag.gl | ||
unicolor.frag.gl | ||
) |
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#version 440 | ||
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layout(binding = 1) uniform sampler2D texture1; | ||
layout(location = 0) in vec2 vTexcoord; | ||
layout(location = 0) out vec4 fragColor; | ||
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void main() { | ||
fragColor = texture(texture1, fract(vTexcoord)); | ||
} |
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#version 120 | ||
//// GENERATED - EDITS WILL BE OVERWRITTEN | ||
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uniform sampler2D texture1; | ||
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varying vec2 vTexcoord; | ||
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void main() | ||
{ | ||
gl_FragData[0] = texture2D(texture1, fract(vTexcoord)); | ||
} |
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#version 440 | ||
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layout(std140, binding = 0) uniform buf { | ||
mat4 matrix; | ||
} | ||
ubuf; | ||
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layout(location = 0) in vec4 position; | ||
layout(location = 1) in vec2 texcoord; | ||
layout(location = 0) out vec2 vTexcoord; | ||
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void main() { | ||
vTexcoord = texcoord; | ||
gl_Position = ubuf.matrix * position; | ||
} |
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#version 120 | ||
//// GENERATED - EDITS WILL BE OVERWRITTEN | ||
|
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struct buf | ||
{ | ||
mat4 matrix; | ||
}; | ||
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uniform buf ubuf; | ||
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varying vec2 vTexcoord; | ||
attribute vec2 texcoord; | ||
attribute vec4 position; | ||
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void main() | ||
{ | ||
vTexcoord = texcoord; | ||
gl_Position = ubuf.matrix * position; | ||
} |
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#version 440 | ||
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layout(location = 0) in vec3 vColor; | ||
layout(location = 0) out vec4 fragColor; | ||
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void main() { | ||
fragColor = vec4(vColor, 1.0); | ||
} |
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#version 120 | ||
//// GENERATED - EDITS WILL BE OVERWRITTEN | ||
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varying vec3 vColor; | ||
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void main() | ||
{ | ||
gl_FragData[0] = vec4(vColor, 1.0); | ||
} |
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@@ -0,0 +1,15 @@ | ||
#version 440 | ||
|
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layout(std140, binding = 0) uniform buf { | ||
mat4 matrix; | ||
} | ||
ubuf; | ||
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layout(location = 0) in vec4 position; | ||
layout(location = 1) in vec3 color; | ||
layout(location = 0) out vec3 vColor; | ||
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void main() { | ||
vColor = color; | ||
gl_Position = ubuf.matrix * position; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,19 @@ | ||
#version 120 | ||
//// GENERATED - EDITS WILL BE OVERWRITTEN | ||
|
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struct buf | ||
{ | ||
mat4 matrix; | ||
}; | ||
|
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uniform buf ubuf; | ||
|
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varying vec3 vColor; | ||
attribute vec3 color; | ||
attribute vec4 position; | ||
|
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void main() | ||
{ | ||
vColor = color; | ||
gl_Position = ubuf.matrix * position; | ||
} |
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@@ -0,0 +1,8 @@ | ||
#version 440 | ||
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layout(location = 0) in vec4 vColor; | ||
layout(location = 0) out vec4 fragColor; | ||
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void main() { | ||
fragColor = vec4(vColor.xyz * vColor.w, vColor.w); // premultiple alpha | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,9 @@ | ||
#version 120 | ||
//// GENERATED - EDITS WILL BE OVERWRITTEN | ||
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varying vec4 vColor; | ||
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void main() | ||
{ | ||
gl_FragData[0] = vec4(vColor.xyz * vColor.w, vColor.w); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,15 @@ | ||
#version 440 | ||
|
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layout(std140, binding = 0) uniform buf { | ||
mat4 matrix; | ||
} | ||
ubuf; | ||
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layout(location = 0) in vec4 position; | ||
layout(location = 1) in vec4 color; | ||
layout(location = 0) out vec4 vColor; | ||
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void main() { | ||
vColor = color; | ||
gl_Position = ubuf.matrix * position; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,19 @@ | ||
#version 120 | ||
//// GENERATED - EDITS WILL BE OVERWRITTEN | ||
|
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struct buf | ||
{ | ||
mat4 matrix; | ||
}; | ||
|
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uniform buf ubuf; | ||
|
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varying vec4 vColor; | ||
attribute vec4 color; | ||
attribute vec4 position; | ||
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void main() | ||
{ | ||
vColor = color; | ||
gl_Position = ubuf.matrix * position; | ||
} |
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