Releases: adafruit/Adafruit_IS31FL3741
Releases · adafruit/Adafruit_IS31FL3741
1.2.2 Bump version in library.properties
Add’l functions for EyeLights rings, font for EyeLights canvas scrolling
Adds some color & gamma functions to EyeLights rings adopted from the NeoPixel library. These are not added to earlier LED glasses API since that’s deprecated. Adds a custom 15-pixel-high font specifically for the EyeLights canvas, for 1:3 smooth scaling to the 5-pixel matrix. All are additions; existing projects are unaffected.
Handle LED color orders, simplify LED glasses
- Main Thing: ISSI eval board, QT matrix and glasses all now accept an optional color order argument in the constructor. At present this only benefits the QT matrix, where two different versions were produced, but the idea really is to future-proof all of these devices against future LED supply changes. QT matrix examples show how to use this.
- Less Main Thing: Simpler API for LED glasses via a new class called EyeLights. Uses a single constructor, returns a single object…doesn’t require drawPixel() on one object and then show() on another, it’s all the same item. Glasses examples have been updated to use this. The old API/objects are still there for early code that might be using them, but won’t be documented in any guides, and new projects should use the new approach.
- Tertiary Thing: numerous minor bug fixes, speed improvements, size reduction through refactoring, and better documented a few items.
Fix clipping error
1.1.2 Bump version # for drawPixel() clipping fix
Fix QT matrix RGB order, add buffered mode, reorganize examples
1.1.1 Bump version for QT matrix RGB additions, reorganized examples
Support & examples for Adafruit LED Glasses
- Adds support for Adafruit LED Glasses Front Panel, including 3 examples.
- Adds ColorHSV() function (as in Adafruit_NeoPixel), removed Wheel() from examples.
- Minor optimizations throughout.
Initial release (try 2)
We will also try to have artifacts from build auto-attach below (release.zip)!
Initial release
(again!)
also try to auto-attach artifacts for the release!