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v1.10.1
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adil192 committed Jul 16, 2024
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -42,5 +42,5 @@ Ricochlime is a game where you attack the advancing monsters with your ricocheti
[app_store]: https://apps.apple.com/app/ricochlime/id6459539993
[web_app]: https://ricochlime.adil.hanney.org
[flathub]: https://flathub.org/apps/com.adilhanney.ricochlime
[download_windows]: https://github.com/adil192/ricochlime/releases/download/v1.10.0/RicochlimeInstaller_v1.10.0.exe
[download_appimage]: https://github.com/adil192/ricochlime/releases/download/v1.10.0/Ricochlime-1.10.0-x86_64.AppImage
[download_windows]: https://github.com/adil192/ricochlime/releases/download/v1.10.1/RicochlimeInstaller_v1.10.1.exe
[download_appimage]: https://github.com/adil192/ricochlime/releases/download/v1.10.1/Ricochlime-1.10.1-x86_64.AppImage
8 changes: 8 additions & 0 deletions flatpak/com.adilhanney.ricochlime.metainfo.xml
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Expand Up @@ -74,6 +74,14 @@
</branding>

<releases>
<release version="1.10.1" date="2024-07-16">
<url type="details">https://github.com/adil192/ricochlime/releases/tag/v1.10.1</url>
<description>
<ul>
<li>The aim guide now shows where the bullets will bounce off the wall.</li>
</ul>
</description>
</release>
<release version="1.10.0" date="2024-06-28">
<url type="details">https://github.com/adil192/ricochlime/releases/tag/v1.10.0</url>
<description>
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2 changes: 1 addition & 1 deletion installers/desktop_inno_script.iss
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Expand Up @@ -2,7 +2,7 @@
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!

#define MyAppName "Ricochlime"
#define MyAppVersion "1.10.0"
#define MyAppVersion "1.10.1"
#define MyAppPublisher "Adil Hanney"
#define MyAppURL "https://github.com/adil192/ricochlime"
#define MyAppExeName "ricochlime.exe"
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4 changes: 2 additions & 2 deletions lib/utils/version.dart
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Expand Up @@ -2,10 +2,10 @@
// Run `./scripts/apply_version.sh --help` for more information.

/// The current app version as an ordinal number.
const int buildNumber = 110000;
const int buildNumber = 110010;

/// The current app version as a string.
const String buildName = '1.10.0';
const String buildName = '1.10.1';

/// The year in which the current version was released.
const int buildYear = 2024;
3 changes: 3 additions & 0 deletions metadata/en-US/changelogs/110010.txt
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• The aim guide now shows where the bullets will bounce off the wall.
• When you return to the game from another app, the grace period for ads is reset.
• Added a "Restore purchases" button in the shop.
1 change: 1 addition & 0 deletions metadata/en-US/changelogs/1100103.txt
3 changes: 3 additions & 0 deletions metadata/es/changelogs/110010.txt
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• La guía de puntería ahora muestra dónde rebotarán las balas en la pared.
• Cuando regresas al juego desde otra aplicación, el período de gracia para los anuncios se restablece.
• Se agregó un botón "Restaurar compras" en la tienda.
1 change: 1 addition & 0 deletions metadata/es/changelogs/1100103.txt
3 changes: 3 additions & 0 deletions metadata/kk/changelogs/110010.txt
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• Мақсат нұсқаулығы енді оқтардың қабырғадан қай жерде секіретінін көрсетеді.
• Ойынға басқа қолданбадан оралған кезде, жарнамалар үшін жеңілдік кезеңі қалпына келтіріледі.
• Дүкенде "Сатып алуларды қалпына келтіру" түймесі қосылды.
1 change: 1 addition & 0 deletions metadata/kk/changelogs/1100103.txt
2 changes: 1 addition & 1 deletion pubspec.yaml
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Expand Up @@ -16,7 +16,7 @@ publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.10.0+110000
version: 1.10.1+110010

environment:
sdk: '>=3.0.6 <4.0.0'
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8 changes: 4 additions & 4 deletions windows/runner/Runner.rc
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Expand Up @@ -61,15 +61,15 @@ IDI_APP_ICON ICON "resources\\app_icon.ico"
//

#if defined(FLUTTER_VERSION_MAJOR) && defined(FLUTTER_VERSION_MINOR) && defined(FLUTTER_VERSION_PATCH) && defined(FLUTTER_VERSION_BUILD)
#define VERSION_AS_NUMBER 1,10,0,0
#define VERSION_AS_NUMBER 1,10,1,0
#else
#define VERSION_AS_NUMBER 1,10,0,0
#define VERSION_AS_NUMBER 1,10,1,0
#endif

#if defined(FLUTTER_VERSION)
#define VERSION_AS_STRING "1.10.0.0"
#define VERSION_AS_STRING "1.10.1.0"
#else
#define VERSION_AS_STRING "1.10.0.0"
#define VERSION_AS_STRING "1.10.1.0"
#endif

VS_VERSION_INFO VERSIONINFO
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