App Theme Engine is a library that makes it easy for developers to implement a theme system in their apps, similar to what's seen in Cabinet and Impression.
Download the latest sample APK to check it out! You can also get it through Google Play, with the badge below. The sample's icon was designed by Alex Mueller.
If your app has two themes, a light theme and a dark theme, do not use this library to configure them. Only use this library if you intend to give the user the ability to change the color of UI elements in your app.
- Gradle Dependency
- Config
- Basics of Applying
- Tags
- Pre-made Views
- Material Dialogs Integration
- Preference UI
Add this in your root build.gradle
file (not your module build.gradle
file):
allprojects {
repositories {
...
maven { url "https://jitpack.io" }
}
}
Add this to your module's build.gradle
file (make sure the version matches the JitPack badge above):
dependencies {
...
compile('com.github.afollestad:app-theme-engine:0.7.7@aar') {
transitive = true
}
}
By default, Android app themes are static. They cannot be changed dynamically after an APK is built. This library allows you to dynamically change theme colors at runtime.
All configuration options are persisted using SharedPreferences, meaning once you set them, you don't have to set them again unless you want the value to be changed from what it was previously.
Here are a few configuration methods that can be used:
// Context and optional Config key as parameters to config()
ATE.config(this, null)
// 0 to disable, sets a default theme for all Activities which use this config key
.activityTheme(R.style.my_theme)
// true by default, colors support action bars and toolbars
.coloredActionBar(true)
// defaults to colorPrimary attribute value
.primaryColor(color)
// when true, primaryColorDark is auto generated from primaryColor
.autoGeneratePrimaryDark(true)
// defaults to colorPrimaryDark attribute value
.primaryColorDark(color)
// defaults to colorAccent attribute value
.accentColor(color)
// by default, is equal to primaryColorDark's value
.statusBarColor(color)
// true by default, setting to false disables coloring even if statusBarColor is set
.coloredStatusBar(true)
// dark status bar icons on Marshmallow (API 23)+, auto uses light status bar mode when primaryColor is light
.lightStatusBarMode(Config.LIGHT_STATUS_BAR_AUTO)
// sets a color for all toolbars, defaults to primaryColor() value.
// this also gets correctly applied to CollapsingToolbarLayouts.
.toolbarColor(color)
// when on, makes the toolbar navigation icon, title, and menu icons black
lightToolbarMode(Config.LIGHT_TOOLBAR_AUTO)
// by default, is equal to primaryColor unless coloredNavigationBar is false
.navigationBarColor(color)
// false by default, setting to false disables coloring even if navigationBarColor is set
.coloredNavigationBar(false)
// defaults to ?android:textColorPrimary attribute value
.textColorPrimary(color)
// defaults to ?android:textColorPrimaryInverse attribute value
.textColorPrimaryInverse(color)
// defaults to ?android:textColorSecondary attribute value
.textColorSecondary(color)
// defaults to ?android:textColorSecondaryInverse attribute value
.textColorSecondaryInverse(color)
// true by default, setting to false disables the automatic use of the next 4 modifiers.
.navigationViewThemed(true)
// Color of selected NavigationView item icon. Defaults to your accent color.
.navigationViewSelectedIcon(color)
// Color of selected NavigationView item text. Defaults to your accent color.
.navigationViewSelectedText(color)
// Color of non-selected NavigationView item icon. Defaults to Material Design guideline color.
.navigationViewNormalIcon(color)
// Color of non-selected NavigationView item text. Defaults to Material Design guideline color.
.navigationViewNormalText(color)
// Background of selected NavigationView item. Defaults to Material Design guideline color.
.navigationViewSelectedBg(color)
// application target as parameter, accepts different parameter types/counts
.apply(this);
There's also color resource and color attribute variations of the color modifiers. For an example:
rather than using primaryColor(int)
, you could use primaryColorRes(int)
or primaryColorAttr(int)
in order to pass a value in the format R.color.resourceValue
or R.attr.attributeValue
.
The second parameter of ATE.config(Context, String)
was null above, because it's optional. You can instead
pass a String of any value as a key. This will allow you to keep separate configurations, which can be applied
to different Activities, Fragments, Views, at will. Passing null specifies to use the default. You could have
two Activities which store their own separate theme values independently, or you could have two configurations
for a light and dark theme.
The Basics of Applying section will go over this a bit more.
If you want to setup a default configuration the first time your app is run, you can use code like this:
if (!ATE.config(this, null).isConfigured()) {
// Setup default options for the default (null) key
}
Again, the second parameter of config(Context, String)
is an optional key.
You can also pass a number to isConfigured(int)
which allows you to perform configuration upgrades/overrides.
if (!ATE.config(this, null).isConfigured(1)) {
// Setup default options for the default (null) key, version 1
}
// LATER, you want to override previously set defaults for existing users...
if (!ATE.config(this, null).isConfigured(2)) {
// Setup default options for the default (null) key, version 2
}
Using the Config
class, you can retrieve your theme values (if you need to for any reason). For an example:
int primaryColor = Config.primaryColor(this, null);
And yet again, the second parameter is an optional key.
Customizers are interfaces your Activities can implement to specify theme values without saving them in your Configuration (if you don't want to use separate keys for different screens).
public class MyActivity extends AppCompatActivity
implements ATEActivityThemeCustomizer,
ATEToolbarCustomizer,
ATEStatusBarCustomizer,
ATETaskDescriptionCustomizer,
ATENavigationBarCustomizer,
ATECollapsingTbCustomizer {
@StyleRes
@Override
public int getActivityTheme() {
// Self explanatory. Can be used to override activityTheme() config value if set.
return R.style.my_activity_theme;
}
@Config.LightToolbarMode
@Override
public int getLightToolbarMode(@Nullable Toolbar forToolbar) {
// When on, toolbar icons and text are made black when the toolbar background is light
return Config.LIGHT_TOOLBAR_AUTO;
}
@ColorInt
@Override
public int getToolbarColor(@Nullable Toolbar forToolbar) {
// Normally toolbars are the primary theme color
return Color.BLACK;
}
@ColorInt
@Override
public int getStatusBarColor() {
// Normally the status bar is a darker version of the primary theme color
return Color.RED;
}
@Config.LightStatusBarMode
@Override
public int getLightStatusBarMode() {
// When on, status bar icons and text are made black when the primary theme color is light (API 23+)
return Config.LIGHT_STATUS_BAR_AUTO;
}
@ColorInt
@Override
public int getTaskDescriptionColor() {
// Task description is the color of your Activity's entry in Android's recents screen.
// Alpha component of returned color is always stripped.
return Color.GREEN;
}
@Nullable
@Override
public Bitmap getTaskDescriptionIcon() {
// Returning null falls back to the default (app's launcher icon)
return null;
}
@ColorInt
@Override
public int getNavigationBarColor() {
// Navigation bar is usually either black, or equal to the primary theme color
return Color.BLUE;
}
@ColorInt
@Override
public int getExpandedTintColor() {
return Color.GRAY;
}
@ColorInt
@Override
public int getCollapsedTintColor() {
return Color.DARKGRAY;
}
}
You can override some or all, to fit your needs. But again, you don't need to use these if you use keys for different configurations.
In the sample project, you can switch between a light and dark theme. The preference that says whether or not the dark theme is active is not part of ATE. The sample project tells MainActivity that it needs to restart on return from the Settings Screen when the dark theme has been toggled.
// Second parameter is an optional Config key
Config.markChanged(this, null);
This method tells all already running Activities that the configuration has been changed since they were first opened, without having to edit other configuration values.
You can mark multiple configuration keys as changed:
Config.markChanged(this, "light_theme", "dark_theme");
Once you have configurations set, you can apply the theme engine to Activities, Fragments, and even individual views.
As seen in the sample project, you can have all Activities in your app extends ATEActivity
. This will do
all the heavy lifting for you.
public class MyActivity extends ATEActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.my_layout);
}
}
If you were to leave the Activity, change theme values (e.g. in a Settings screen), and come back, the Activity would automatically recreate itself.
You can also change theme values in real time within the Activity using the ATE.apply()
or Config#apply()
methods.
The Config section emphasized the fact that you can
use keys to separate different theme configurations. ATEActivity
has an optional override method called
getATEKey()
which can be used to specify a configuration to use in individual activities.
public class MyActivity extends ATEActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.my_layout);
}
@Nullable
@Override
protected String getATEKey() {
return getClass().getName();
}
}
The value returned here is used in many other areas too. For an example, there are two versions of almost every method.
One that accepts a config key, one that doesn't. ATE.config(Context, String)
is a good example. If you were to use
ATE.config(Context)
and pass the above Activity
as the Context
, it would automatically use the return value
of getATEKey()
as the second parameter even though it wasn't directly specified.
If you don't use ATEActivity
, there's a few things you have to do:
public class MyActivity extends AppCompatActivity {
private long updateTime = -1;
@Override
public void onCreate(Bundle savedInstanceState) {
// Apply theming to status bar, nav bar, and task description (recents).
// Second parameter is optional config key.
ATE.preApply(this, null);
super.onCreate(savedInstanceState);
// Always call BEFORE apply()
setContentView(R.layout.my_layout);
// Store the time the engine was initially applied, so the Activity can restart when coming back after changes
updateTime = System.currentTimeMillis();
// Apply colors to other views in the Activity. Call after all initial view setup, including toolbars!
// Second parameter is optional config key.
ATE.apply(this, null);
}
@Override
protected void onResume() {
super.onResume();
// If values were applied/committed (from Config) since the Activity was created, recreate it now
// Third parameter is optional config key.
if (ATE.didValuesChange(this, updateTime, null))
recreate();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.my_menu, menu);
// Applies tinting to menu icons and overflow button if necessary (if toolbar background is light colored)
ATE.applyMenu(this, getATEKey(), menu);
return super.onCreateOptionsMenu(menu);
}
@Override
public boolean onMenuOpened(int featureId, Menu menu) {
// Applies tinting to widgets (e.g. checkboxes) inside the overflow menu popup
ATE.applyOverflow(this, getATEKey());
return super.onMenuOpened(featureId, menu);
}
}
You can also apply theming to views in a Fragment:
public class MyFragment extends Fragment {
@Override
public void onViewCreated(View view, Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
// Second parameter is optional config key.
ATE.apply(this, null);
}
}
ATE will automatically theme your toolbars or support action bars (if you use ATEActivity
or follow
the directions in Custom Activities).
If lightToolbarMode
is set to Config.LIGHT_TOOLBAR_ON
, or if it's set to auto and the toolbar
background is light: the navigation icon (e.g. back or drawer), title, and menu icons will be tinted
black. Otherwise they will be white as normal.
ATE will automatically theme widgets in your overflow menu, along with expandable menu actions.
This includes checkboxes and radio buttons in your overflow sub-menus, and SearchViews expanded when
you tap a search icon. It will also correctly theme CollapsingToolbarLayout
's.
You theme individual views like this:
ATE.apply(view, null);
The second parameter is an optional Config key.
When working with lists, you have to apply the theme engine to each individual view in your adapter.
For RecyclerViews:
public static class MyAdapter extends RecyclerView.Adapter<MyAdapter.MyViewHolder> {
public MyAdapter() {
}
@Override
public MyViewHolder onCreateViewHolder(ViewGroup parent, int viewType) {
View list = LayoutInflater.from(parent.getContext())
.inflate(R.layout.list_item, parent, false);
return new MyViewHolder(list);
}
@Override
public void onBindViewHolder(MyViewHolder holder, int position) {
// Setup views
}
@Override
public int getItemCount() {
return 20;
}
public static class MyViewHolder extends RecyclerView.ViewHolder {
public MyViewHolder(View itemView) {
super(itemView);
// It's recommended you only apply the theme the first time the holder is created.
// Second parameter is optional key.
ATE.apply(itemView, null);
}
}
}
For ListViews:
public static class MyAdapter extends BaseAdapter {
@Override
public int getCount() {
return 20;
}
@Override
public Object getItem(int position) {
return null;
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
if (convertView == null) {
convertView = LayoutInflater.from(parent.getContext())
.inflate(R.layout.list_item, parent, false);
// Only apply the first time the view is created.
// Second parameter is optional key.
ATE.apply(convertView, null);
}
return convertView;
}
}
ATE will automatically adapt when your Activity has a DrawerLayout
at its root. When coloredStatusBar()
is set to true, the primary dark theme color will be applied to the DrawerLayout
rather than directly to
the Window status bar. Thus, the status bar will be transparent when the drawer is open, and your theme
color when it's closed. You don't have to manually do anything.
If you use NavigationView
from the Design Support Library, ATE will by default theme it. There are
NavigationView theming configuration methods discussed in the Modifiers
section. But the default values match the Material Design Guidelines.
You don't have to do anything extra for this. Your app's Android recents (multi-tasking) entry will be themed to your primary color automatically.
There is however an ATETaskDescriptionCustomizer
that's discussed in the Customizers
section.
ATE will automatically theme your TabLayout
's. By default, it will make the selected tab indicator
and tab text white if your TabLayout background is dark. If the TabLayout background is light, it will
make the indicator and text black.
If you wrap your TabLayout
with an AppBarLayout
and set a background to the AppBarLayout
, ATE
will base the default tab indicator/text colors on its background instead.
However, there are tag values you can set to easily modify these colors. They are discussed in TabLayouts - Continued.
If you haven't used tags before, they can be applied to views directly from your XML layouts:
<View
android:layout_width="match_parent"
android:layout_height="match_parent"
android:tag="tag-value-here" />
The theme engine allows you to apply theme colors to any view using tags. You can even use multiple tags, separated by commas:
<View
android:layout_width="match_parent"
android:layout_height="match_parent"
android:tag="tag-one,tag-two,tag-three" />
Here's a list of available tag values:
If you want ATE to ignore a View
, or more importantly a ViewGroup
, you can set its tag to ate_ignore
.
The major advantage of using this on a ViewGroup
is that ATE won't look through the view's children, thus
decreasing the amount of type it takes to apply.
This only works if the tag value is just ate_ignore
, nothing else. You can't use this in conjunction with other tags.
You can change the background of any type of view.
bg_primary_color
- sets the background to the primary color.bg_primary_color_dark
- sets the background to the primary dark color.bg_accent_color
- sets the background to the accent color.bg_text_primary
- sets the background to the primary text color.bg_text_primary_inverse
- sets the background to the inverse primary text color.bg_text_secondary
- sets the background to the secondary text color.bg_text_secondary_inverse
- sets the background to the inverse secondary text color.
You can tint CheckBox
's, RadioButton
's, ProgressBar
's, EditText
's, SeekBar
's, and ImageView
's.
tint_primary_color
- tints the view with the primary color.tint_primary_color_dark
- tints the view with the primary dark color.tint_accent_color
- tints the view with the accent color.tint_text_primary
- tints the view with the primary text color.tint_text_primary_inverse
- tints the view with the inverse primary text color.tint_text_secondary
- tints the view with the secondary text color.tint_text_secondary_inverse
- tints the view with the inverse secondary text color.
Background tints work on any type of view:
bg_tint_primary_color
- tints the view background with the primary color.bg_tint_primary_color_dark
- tints the view background with the primary dark color.bg_tint_accent_color
- tints the view background with the accent color.bg_tint_text_primary
- tints the view background with the primary text color.bg_tint_text_primary_inverse
- tints the view background with the inverse primary text color.bg_tint_text_secondary
- tints the view background with the secondary text color.bg_tint_text_secondary_inverse
- tints the view background with the inverse secondary text color.
You can even use background tint selectors:
bg_tint_primary_color_selector_lighter
- tints the view background with a primary color selector, which is lighter when pressed.bg_tint_primary_color_dark_selector_lighter
- tints the view background with a primary dark color selector, which is lighter when pressed.bg_tint_accent_color_selector_lighter
- tints the view background with a accent color selector, which is lighter when pressed.bg_tint_text_primary_selector_lighter
- tints the view background with a primary text color selector, which is lighter when pressed.bg_tint_text_secondary_selector_lighter
- tints the view background with a secondary text color selector, which is lighter when pressed.bg_tint_primary_color_selector_darker
- tints the view background with a primary color selector, which is lighter when pressed.bg_tint_primary_color_selector_darker
- tints the view background with a primary color selector, which is lighter when pressed.bg_tint_primary_color_dark_selector_darker
- tints the view background with a primary dark color selector, which is lighter when pressed.bg_tint_accent_color_selector_darker
- tints the view background with a accent color selector, which is lighter when pressed.bg_tint_text_primary_selector_darker
- tints the view background with a primary text color selector, which is lighter when pressed.bg_tint_text_primary_inverse_selector_darker
- tints the view background with a inverse primary text color selector, which is lighter when pressed.bg_tint_text_secondary_selector_darker
- tints the view background with a secondary text color selector, which is lighter when pressed.bg_tint_text_secondary_inverse_selector_darker
- tints the view background with a inverse secondary text color selector, which is lighter when pressed.
You can only change the text color of a view that extends TextView
, which includes Button
's.
text_primary_color
- sets the text color to the primary color.text_primary_color_dark
- sets the text color to the primary dark color.text_accent_color
- sets the text color to the accent color.text_primary
- sets the text color to the primary text color.text_primary_inverse
- sets the text color to the inverse primary text color.text_secondary
- sets the text color to the secondary text color.text_secondary_inverse
- sets the text color to the inverse secondary text color.
You can only change the text color of a view that extends TextView
, which includes Button
's.
text_primary_color_dependent
- if the primary color is light, the text will be black. White if it's dark.text_primary_color_dark_dependent
- if the primary dark color is light, the text will be black. White if it's dark.text_accent_color_dependent
- if the accent color is light, the text will be black. White if it's dark.text_primary_dependent
- if the primary text color is light, the text will be black. White if it's dark.text_primary_inverse_dependent
- if the inverse primary text color is light, the text will be black. White if it's dark.text_secondary_dependent
- if the secondary text color is light, the text will be black. White if it's dark.text_secondary_inverse_dependent
- if the inverse secondary text color is light, the text will be black. White if it's dark.window_background_dependent
- if the window background color is light, the text will be black. White if it's dark.
These should only really be needed on TextView'
s and subclasses of TextView
, it changes the color of links when TextViews are linkable.
text_link_primary_color
- sets the link text color to the primary color.text_link_primary_color_dark
- sets the link text color to the primary dark color.text_link_accent_color
- sets the link text color to the accent color.text_link_primary
- sets the link text color to the primary text color.text_link_primary_inverse
- sets the link text color to the inverse primary text color.text_link_secondary
- sets the link text color to the secondary text color.text_link_secondary_inverse
- sets the link text color to the inverse secondary text color.
These can be used on TextView'
s and subclasses of TextView
, it changes the shadowColor
value.
text_shadow_primary_color
- sets the link text color to the primary color.text_shadow_primary_color_dark
- sets the link text color to the primary dark color.text_shadow_accent_color
- sets the link text color to the accent color.text_shadow_primary
- sets the link text color to the primary text color.text_shadow_primary_inverse
- sets the link text color to the inverse primary text color.text_shadow_secondary
- sets the link text color to the secondary text color.text_shadow_secondary_inverse
- sets the link text color to the inverse secondary text color.
These can be used on TextView'
s and subclasses of TextView
. The default values are taken
from the Material Design Guidelines, as seen here.
textsize_display4
- applies the text size for large displays. Defaults to 112sp.textsize_display3
- applies the text size for large displays. Defaults to 56sp.textsize_display2
- applies the text size for large displays. Defaults to 45sp.textsize_display1
- applies the text size for large displays. Defaults to 34sp.textsize_headline
- applies the text size for headlines/headers. Defaults to 24sp.textsize_title
- applies the text size for titles. Defaults to 20sp.textsize_subheading
- applies the text size for subheadings. Defaults to 16sp.textsize_body
- applies the text size for bodies. Defaults to 14sp.textsize_caption
- applies the text size for captions. Defaults to 12sp.
All of these values can be changed, as seen in the Modifiers section.
This can be used on TextView'
s and subclasses of TextView
, it changes the Typeface (font).
ATE will automatically cache your Typefaces, so you don't have to worry about duplicate allocations.
First, you need to copy your font files (e.g. TTF files) into your app's /assets
folder. Let's say you
had a file called Roboto.ttf
. You can reference it like this from any TextView
instance:
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:tag="font_Roboto.ttf" />
The tag is just font_
plus the name of your file.
There are tag values to modify the color of TabLayout tab text:
tab_text_primary_color
- uses the primary color for for the tab text color.tab_text_primary_color_dark
- uses the primary dark color for for the tab text color.tab_text_accent_color
- uses the accent color for for the tab text color.tab_text_primary
- uses the primary text color for for the tab text color.tab_text_primary_inverse
- uses the inverse primary text color for for the tab text color.tab_text_secondary
- uses the secondary text color for for the tab text color.tab_text_secondary_inverse
- uses the inverse secondary color for for the tab text color.
Note that the selected tab text will be fully opaque; non-selected tabs will have 25% transparency in their text color.
tab_indicator_primary_color
- uses the primary color for for the selected tab indicator color.tab_indicator_primary_color_dark
- uses the primary dark color for for the selected tab indicator color.tab_indicator_accent_color
- uses the accent color for for the selected tab indicator color.tab_indicator_text_primary
- uses the primary text color for for the selected tab indicator color.tab_indicator_text_primary_inverse
- uses the inverse primary text color for for the selected tab indicator color.tab_indicator_text_secondary
- uses the secondary text color for for the selected tab indicator color.tab_indicator_text_secondary_inverse
- uses the inverse secondary text color for for the selected tab indicator color.
Note that the indicator color is used for the color of tab icons, if they are used.
By default, the edge glow (overscroll animation) of scrollable views are tinted to your accent color. You can customize the edge glow color of views with tags:
edge_glow_primary_color
- sets the edge glow color to the primary color.edge_glow_primary_color_dark
- sets the edge glow color to the primary dark color.edge_glow_accent_color
- sets the edge glow color to the accent color.edge_glow_text_primary
- sets the edge glow color to the primary text color.edge_glow_text_primary_inverse
- sets the edge glow color to the inverse primary text color.edge_glow_text_secondary
- sets the edge glow color to the secondary text color.edge_glow_text_secondary_inverse
- sets the edge glow color to the inverse secondary text color.
Supported scrollable views include:
ScrollView
NestedScrollView
ListView
RecyclerView
ViewPager
Seven views come stock with this library:
ATECheckBox
- tints itself to the accent color.ATERadioButton
- tints itself to the accent color.ATEEditText
- tints itself to the accent colorATEProgressBar
- tints itself to the accent color.ATESeekBar
- tints itself to the accent color.ATEPrimaryTextView
- sets its text color to the primary text color.ATESecondaryTextView
- sets its text color to the secondary text color.
All that they really do is set their own tag to one of the tag values in the previous section,
and then apply theming to themselves using the individual view apply()
method.
If you use Config keys in your app, you may want to apply theme to these pre-made views:
<com.afollestad.appthemeengine.ATECheckBox
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:ateKey_checkBox="your-config-key-here" />
All of the different views have a different suffix to app:ateKey_
, since using the same attribute
name for all of them would result in duplicate errors.
You can even use theme attributes in your Activity themes and reference them for this value (which is done in the sample project since different keys are used for a light and dark theme).
If you want your primary/secondary text color and accent color to be applied to dialogs created using my Material Dialogs library, it only takes one config option:
ATE.config(this, null)
.usingMaterialDialogs(true)
.commit();
You need to have Material Dialogs added as a dependency in your app, too.
As seen in the sample project, ATE includes a set of pre-made Preference classes that handle theming their own UI in your settings screen. They also use Material Dialogs, and enable Material Dialogs integration automatically when used. The preference classes include:
ATEDialogPreference
ATEListPreference
ATECheckBoxPreference
ATEEditTextPreference
ATEMultiSelectPreference
ATEColorPreference
– doesn't actually display a dialog, just displays a color indicator on the right. Setting display color and displaying a dialog is done from the settings screen.ATEPreferenceCategory
– used for section headers, see the sample project for an example.
In your settings screen, the title will be themed to the primary text color, the summary will be themed to the secondary text color. The actual dialogs are themed using the logic in Material Dialogs Integration.
Like pre-made views, you can specify config keys through your XML. For an example, you can use a theme attribute set from your Activity theme, which specifies a string (see the sample project):
<com.afollestad.appthemeengine.prefs.ATEColorPreference
android:key="primary_color"
android:persistent="false"
android:summary="@string/primary_color_summary"
android:title="@string/primary_color"
app:ateKey_pref_color="?ate_key" />
app:ateKey_pref_
is suffixed with the preference type. Android Studio will auto complete the name for you for other preference types.