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_Changes for v 2.4.2_: | ||
- `XPUN` update has been applied; | ||
- The application has been retargeted to `.NET Framework 4.8.1` | ||
_Changes for v 2.4.3_: | ||
- The “App about” interface has been updated; | ||
- `XPUN` update has been applied |
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<html charset='utf-8'> | ||
<head> | ||
<title>Thousand: user guide | Thousand</title> | ||
</head> | ||
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<body> | ||
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<h1 id="thousand-user-guide">Thousand: user guide</h1> | ||
<p><strong>ƒ</strong> RD AAOW FDL; 25.06.2023; 20:26</p> | ||
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<p>The game uses 5 dice. Each player takes turns rolling the dice. If all or part of the dice form a combination, | ||
the player may optionally roll all or the remainder of the dice respectively again. Only after all the dice | ||
have taken part in the combinations, they can all be rolled again.</p> | ||
<p>Each roll brings points (for each roll they are counted separately), which are accumulated until the player | ||
saves them. Unsaved points are burned if some roll didn’t give any combinations. When saving points or when they | ||
burn out, the turn passes to the next player. The game continues until one of the players gets exactly 1000 points.</p> | ||
<p>Combinations that allow you to perform an additional roll:</p> | ||
<table> | ||
<thead> | ||
<tr> | ||
<th>Combination</th> | ||
<th>Points increment</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
<tr> | ||
<td>one “one”</td> | ||
<td>+10</td> | ||
</tr> | ||
<tr> | ||
<td>one “five”</td> | ||
<td>+5</td> | ||
</tr> | ||
<tr> | ||
<td>two “ones”</td> | ||
<td>+20</td> | ||
</tr> | ||
<tr> | ||
<td>two “fives”</td> | ||
<td>+10</td> | ||
</tr> | ||
<tr> | ||
<td>three “ones”</td> | ||
<td>+100</td> | ||
</tr> | ||
<tr> | ||
<td>three “twos”</td> | ||
<td>+20</td> | ||
</tr> | ||
<tr> | ||
<td>three “threes”</td> | ||
<td>+30</td> | ||
</tr> | ||
<tr> | ||
<td>three “fours”</td> | ||
<td>+40</td> | ||
</tr> | ||
<tr> | ||
<td>three “fives”</td> | ||
<td>+50</td> | ||
</tr> | ||
<tr> | ||
<td>three “sixes”</td> | ||
<td>+60</td> | ||
</tr> | ||
<tr> | ||
<td>four “ones”</td> | ||
<td>+200</td> | ||
</tr> | ||
<tr> | ||
<td>four “twos”</td> | ||
<td>+40</td> | ||
</tr> | ||
<tr> | ||
<td>four “threes”</td> | ||
<td>+60</td> | ||
</tr> | ||
<tr> | ||
<td>four “fours”</td> | ||
<td>+80</td> | ||
</tr> | ||
<tr> | ||
<td>four “fives”</td> | ||
<td>+100</td> | ||
</tr> | ||
<tr> | ||
<td>four “sixes”</td> | ||
<td>+120</td> | ||
</tr> | ||
<tr> | ||
<td>five “ones”</td> | ||
<td>+1000</td> | ||
</tr> | ||
<tr> | ||
<td>five “twos”</td> | ||
<td>+200</td> | ||
</tr> | ||
<tr> | ||
<td>five “threes”</td> | ||
<td>+300</td> | ||
</tr> | ||
<tr> | ||
<td>five “fours”</td> | ||
<td>+400</td> | ||
</tr> | ||
<tr> | ||
<td>five “fives”</td> | ||
<td>+500</td> | ||
</tr> | ||
<tr> | ||
<td>five “sixes”</td> | ||
<td>+600</td> | ||
</tr> | ||
<tr> | ||
<td>“one”, “two”, “three”, “four” and “five”</td> | ||
<td>+150</td> | ||
</tr> | ||
<tr> | ||
<td>“two”, “three”, “four”, “five” and “six”</td> | ||
<td>+250</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<p>It should be noted that if the sum of the saved and current points exceeds 1000, the current points are also burned.</p> | ||
<p>In addition, there are so-called “casks” in the game (in the app they’re indicated on the scales from above by red | ||
areas). These are the cases where the points saved are in one of the following ranges: <strong>0 to 100</strong> (not including 100), | ||
<strong>300 to 400</strong> (not including 400), or <strong>700 to 800</strong> (not including 800). In these cases, the dice must be rolled until | ||
the sum of points leaves these ranges.</p> | ||
<p>Blue scales allow you to navigate with the “casks”, indicating where the player will be relative to them if he saves | ||
points. The yellow bars show the points already saved.</p> | ||
<hr /> | ||
<p>Keyboard:</p> | ||
<ul> | ||
<li><code>[F1]</code> – call help;</li> | ||
<li><code>[F2]</code> – change the interface language;</li> | ||
<li><code>[F5]</code> – select the first player;</li> | ||
<li><code>[F12]</code> – exit the game;</li> | ||
<li>Hold <code>[Space]</code> – shuffle the dice;</li> | ||
<li>Release <code>[Space]</code> – roll the dice;</li> | ||
<li><code>[Enter]</code> – save current points</li> | ||
</ul> | ||
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</body> | ||
</html> |
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<html charset='utf-8'> | ||
<head> | ||
<title>Thousand: руководство пользователя | Thousand</title> | ||
</head> | ||
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<body> | ||
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<h1 id="thousand--">Thousand: руководство пользователя</h1> | ||
<p><strong>ƒ</strong> RD AAOW FDL; 25.06.2023; 20:27</p> | ||
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<p>Для игры используются 5 игральных кубиков. Каждый игрок по очереди бросает кубики. Если все или часть | ||
кубиков формируют некоторую комбинацию, игрок может по желанию бросить все или оставшуюся часть кубиков | ||
соответственно ещё раз. Только после того, как все кубики поучаствовали в комбинациях, их можно | ||
все бросать заново.</p> | ||
<p>Каждый бросок приносит очки (для каждого броска они считаются отдельно), которые накапливаются до того | ||
как игрок не сохранит их. Несохранённые очки сгорают, если какой-то бросок не дал никаких комбинаций. | ||
При сохранении очков или при их сгорании ход переходит к следующему игроку. Игра продолжается до получения | ||
одним из игроков ровно 1000 очков.</p> | ||
<p>Комбинации, позволяющие выполнить дополнительный бросок:</p> | ||
<table> | ||
<thead> | ||
<tr> | ||
<th>Комбинация</th> | ||
<th>Добавляемые очки</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
<tr> | ||
<td>одна единица</td> | ||
<td>+10</td> | ||
</tr> | ||
<tr> | ||
<td>одна пятёрка</td> | ||
<td>+5</td> | ||
</tr> | ||
<tr> | ||
<td>две единицы</td> | ||
<td>+20</td> | ||
</tr> | ||
<tr> | ||
<td>две пятёрки</td> | ||
<td>+10</td> | ||
</tr> | ||
<tr> | ||
<td>три единицы</td> | ||
<td>+100</td> | ||
</tr> | ||
<tr> | ||
<td>три двойки</td> | ||
<td>+20</td> | ||
</tr> | ||
<tr> | ||
<td>три тройки</td> | ||
<td>+30</td> | ||
</tr> | ||
<tr> | ||
<td>три четвёрки</td> | ||
<td>+40</td> | ||
</tr> | ||
<tr> | ||
<td>три пятёрки</td> | ||
<td>+50</td> | ||
</tr> | ||
<tr> | ||
<td>три шестёрки</td> | ||
<td>+60</td> | ||
</tr> | ||
<tr> | ||
<td>четыре единицы</td> | ||
<td>+200</td> | ||
</tr> | ||
<tr> | ||
<td>четыре двойки</td> | ||
<td>+40</td> | ||
</tr> | ||
<tr> | ||
<td>четыре тройки</td> | ||
<td>+60</td> | ||
</tr> | ||
<tr> | ||
<td>четыре четвёрки</td> | ||
<td>+80</td> | ||
</tr> | ||
<tr> | ||
<td>четыре пятёрки</td> | ||
<td>+100</td> | ||
</tr> | ||
<tr> | ||
<td>четыре шестёрки</td> | ||
<td>+120</td> | ||
</tr> | ||
<tr> | ||
<td>пять единиц</td> | ||
<td>+1000</td> | ||
</tr> | ||
<tr> | ||
<td>пять двоек</td> | ||
<td>+200</td> | ||
</tr> | ||
<tr> | ||
<td>пять троек</td> | ||
<td>+300</td> | ||
</tr> | ||
<tr> | ||
<td>пять четвёрок</td> | ||
<td>+400</td> | ||
</tr> | ||
<tr> | ||
<td>пять пятёрок</td> | ||
<td>+500</td> | ||
</tr> | ||
<tr> | ||
<td>пять шестёрок</td> | ||
<td>+600</td> | ||
</tr> | ||
<tr> | ||
<td>единица, двойка, тройка, четвёрка и пятёрка</td> | ||
<td>+150</td> | ||
</tr> | ||
<tr> | ||
<td>двойка, тройка, четвёрка, пятёрка и шестёрка</td> | ||
<td>+250</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<p>Следует отметить, что, если сумма сохранённых и текущих очков превышает 1000, текущие очки также сгорают.</p> | ||
<p>Кроме того, в игре существуют так называемые «бочки» (в программе указаны на шкалах сверху красными областями). | ||
Это – те случаи, когда сохранённые очки находятся в одном из следующих диапазонов: <strong>от 0 до 100</strong> (не включая 100), | ||
<strong>от 300 до 400</strong> (не включая 400) или <strong>от 700 до 800</strong> (не включая 800). В этих случаях кубики нужно бросать до тех пор, | ||
пока сумма очков не покинет эти диапазоны.</p> | ||
<p>Ориентироваться с «бочками» позволяют синие шкалы, указывающие, где относительно них окажется игрок, если сохранит очки. | ||
Жёлтые шкалы показывают уже сохранённые очки.</p> | ||
<hr /> | ||
<p>Клавиатура:</p> | ||
<ul> | ||
<li><code>[F1]</code> – вызвать справку;</li> | ||
<li><code>[F2]</code> – изменить язык интерфейса;</li> | ||
<li><code>[F5]</code> – выбрать первого игрока;</li> | ||
<li><code>[F12]</code> – выйти из игры;</li> | ||
<li>Удерживать <code>[Пробел]</code> – перемешивать кости;</li> | ||
<li>Отпустить <code>[Пробел]</code> – бросить кости;</li> | ||
<li><code>[Enter]</code> – сохранить текущие точки</li> | ||
</ul> | ||
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</body> | ||
</html> |
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