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[mat_queue_mode must not be
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Closes #2
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dtugend authored Aug 16, 2019
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Expand Up @@ -47,7 +47,7 @@ Hint: There's a spectator handle key calc, so you could make a view cone for eve
5) Enter `afx_interop connect 1` into console to connect CS:GO to Unity, then it should be drawing the boxes at T-spawn on mirage.

# Known problems:

- Needs queued / threaded rendering, so [mat_queue_mode must not be 0](https://github.com/advancedfx/afx-unity-interop/issues/2).
- Transparent materials will be overdrawn (e.g. smoke particles or worst: if fully in smoke (can be dampened a bit by putting a baseFx stream into preview and setting smokeOverlayAlphaFactor less than 1 on that and forceBuildingCubeMaps 0).

# Planned changes:
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