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[AMF] Update to 1.6 #149

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  • Updated target framework to Net 6.0
  • Fixed item constructors to use string ids
  • Updated MeleeWeapon constrcutor patches to match current MeleeWeapon constructors
  • Updated advanced weapon projectile to match the updated BasicProjectile constructor
  • Updated calls to Farmer.getStandingX and similar to use new methods/properties
  • Added usings for StardewValley.Enchantments where necessary

MindMeltMax and others added 5 commits May 22, 2024 22:09
* Updated target framework to Net 6.0
* Fixed item constructors to use string ids
* Updated MeleeWeapon constrcutor patches to match current MeleeWeapon constructors
* Updated advanced weapon projectile to match the updated BasicProjectile constructor
* Updated calls to Farmer.getStandingX and similar to use new methods/properties
+ Added usings for StardewValley.Enchantments where necessary
+ Create content pack documentation for new update.
+ Create example pack for new update.
* Fix bug where generated config values in projectiles and frames where read as long and couldn't be assigned
 * Move internal functional code (like loading contentpacks) to Utils.cs
+ Add methods to API for adding/removing custom enchantments and special effects
 * Migrate methods for special effects and enchantments to delegates for extensibility API
 - Remove unused AdvancedEnchantment class
 + Add GMCM support
 * Change patches for 1.6.9 support
 * Update mod author docs
 + Add trigger to effect and enchantment callback params
 + Add second example pack based on latest test in new format
 * Fix GMCM implementation
 + Add default multiplier for triggers (prevent insane healing on slay)
 * Make more fields optional
 * Fix lightning effect not applying damage
 * Normalize offset parameter naming for explosion and lightning effect
 * Fix new format loading
 * Fix missing artful enchantment
 * Fix typo for crusader enchantment
 * Update documentation to clarify optional fields
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