Releases: aelurum/UnityLive2DExtractor
Releases Β· aelurum/UnityLive2DExtractor
UnityLive2DExtractorMod v1.0.8
Changes:
- Updated AssetStudioMod sources to v0.17.4
- Added support for Unity 2022.2, Unity 2022.3 assets
- Improved Live2D extraction (backport from AssetStudioMod)
- Added support for Live2D Fade motions (alternative motion extraction method)
- Motion extraction using Fade motion will be used by default, if a Live2D model has Fade motions
- Motion list is now sorted and contains motions divided into groups (each motion is a separate group)
- Added .NET 8 to the TargetFrameworks
- Made some visual improvements
UnityLive2DExtractorMod v1.0.7.3
Changes:
- Added names for motions and for model
- Added expressions support (.exp3)
- Changed group IDs search behavior
- Improved physics parsing
- Added autodetection of identical base paths. Full container path will be used in such cases
- Updated AssetStudio lib to AssetStudioMod v0.17.1
- Updated dependencies
UnityLive2DExtractorMod v1.0.7.2
Changes (compared to v1.0.7.1):
- Added .NET Core 7 to the TargetFrameworks
- Updated dependencies & project files
- Updated readme
- Minor visual improvements
UnityLive2DExtractorMod MM v1.0.7.1
- Fixed an issue due to which motions were not extracted from mementomori models (800877b)
UnityLive2DExtractorMod v1.0.7.1
Changes (compared to original v1.0.7):
- Ported project to .NET Core 6 (1445d2e)
- Updated AssetStudio sources to the latest version (v0.16.47) (1445d2e)
- Used Kyaru.Texture2DDecoder for better cross-platform support (21f59a8)
- Fixed a bug when the program exported assets of models with similar names ("name", "name_v2") to wrong folders (5014509)
- Fixed program crashing when an error occurred during physics parsing (92d9fd7)
- Minor visual improvements (55047f4)