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Brainstorm Lessons
Kevin Ngo edited this page Mar 20, 2017
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- Set Up a Web Development Environment: Set up a web development environment (text editor, local server, ngrok), or use CodePen.
- Play with Hello WebVR: Open the Hello WebVR scene and play with basic values (color, position, rotate, scale). Try out on desktop and mobile.
- Open the Inspector: Hit
<ctrl> + <alt> + i
and explore the Inspector on the Hello Metaverse scene. - Add a Basic Sky: Add a colored background sky.
- Add a Textured Sky: Add a textured background sky using one of the sample images. Try equirectangular photos from Flickr. Then use the semi-skysphere we use in many of our demos.
- Add a Basic Ground: Add a box as the ground.
- Add a Textured Ground: Use sample images to provide texture to the ground or from Google Images. Play with repeat values.
- Add Primitives: Add various primitives and meshes such as boxes, cylinders, spheres, torus knots.
- Texture the Meshes: Add textures to meshes.
- Decompose to Components: Add meshes using the underlying entity-component pattern.
- Use the Registry: Add some components from the Registry such as
particle-system
,mountain
, orrain
. - Add a Model: With OBJ and glTF models.
- Use JavaScript DOM APIs: Create, update, remove entities.
- Add Gaze Cursor With Interaction: Using
cursor
component with an event listener on a mesh to change its color. - Add Hands: Add hands using hand-controls.
- Add Basic Hand Interactions: Using
controller-cursor
component. - Add Hand Collisions: Using
aabb-collider
component. - Deploy Web Application