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2 changes: 1 addition & 1 deletion docs/components/embedded.md
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Expand Up @@ -34,7 +34,7 @@ a-scene {

An inline example of an embedded scene:

<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>

<style>
#myEmbeddedScene {
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2 changes: 1 addition & 1 deletion docs/components/material.md
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Expand Up @@ -363,7 +363,7 @@ Let's walk through an [example CodePen][example] with step-by-step commentary.
As always, we need to include the A-Frame script.

```js
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
```

Next, we define any components and shaders we need after the A-Frame
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2 changes: 1 addition & 1 deletion docs/components/text.md
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Expand Up @@ -178,7 +178,7 @@ Lastly, you should specify the character set used in your HTML by using `<meta>`
<html>
<head>
<meta charset="UTF-8">
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
</head>
<body>
<a-scene>
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2 changes: 1 addition & 1 deletion docs/guides/building-a-360-image-gallery.md
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Expand Up @@ -166,7 +166,7 @@ need to know the component's npm package name and the path:
<html>
<head>
<title>360° Image Browser</title>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-template-component.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-layout-component.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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4 changes: 2 additions & 2 deletions docs/guides/building-a-basic-scene.md
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Expand Up @@ -40,7 +40,7 @@ We start out with a minimal HTML structure:
```html
<html>
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
</head>
<body>
<a-scene>
Expand Down Expand Up @@ -228,7 +228,7 @@ First, include the environment component using a script tag after A-Frame:

```html
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-environment-component/dist/aframe-environment-component.min.js"></script>
</head>
```
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30 changes: 15 additions & 15 deletions docs/guides/building-a-minecraft-demo.md
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Expand Up @@ -26,7 +26,7 @@ mobile and desktop.
We'll start off with this skeleton HTML:

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>

<body>
<a-scene>
Expand All @@ -49,7 +49,7 @@ our assets, and create a thin cylinder entity pointing to that texture:
<p data-height="265" data-theme-id="dark" data-slug-hash="MpbXXe" data-default-tab="html,result" data-user="mozvr" data-embed-version="2" data-pen-title="Minecraft VR Demo (Part 1)" data-preview="true" data-editable="true" class="codepen">See the Pen <a href="http://codepen.io/mozvr/pen/MpbXXe/">Minecraft VR Demo (Part 1)</a> by mozvr (<a href="http://codepen.io/mozvr">@mozvr</a>) on <a href="http://codepen.io">CodePen</a>.</p>

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>

<a-scene>
<a-cylinder id="ground" src="https://cdn.aframe.io/a-painter/images/floor.jpg" radius="32" height="0.1"></a-cylinder>
Expand All @@ -58,7 +58,7 @@ our assets, and create a thin cylinder entity pointing to that texture:

### Preloading Assets

[assets]: https://aframe.io/docs/1.0.3/core/asset-management-system.html
[assets]: https://aframe.io/docs/1.0.4/core/asset-management-system.html

Specifying a URL via the `src` attribute will load the texture at runtime.
Since network requests can negatively impact render performance, we can
Expand All @@ -76,7 +76,7 @@ Let's move our ground texture to `<a-assets>` to be preloaded using an
<p data-height="265" data-theme-id="dark" data-slug-hash="LWbrBQ" data-default-tab="html,result" data-user="mozvr" data-embed-version="2" data-pen-title="Minecraft VR Demo (Part 2: Preloading Texture)" data-preview="true" data-editable="true" class="codepen">See the Pen <a href="http://codepen.io/mozvr/pen/LWbrBQ/">Minecraft VR Demo (Part 2: Preloading Texture)</a> by mozvr (<a href="http://codepen.io/mozvr">@mozvr</a>) on <a href="http://codepen.io">CodePen</a>.</p>

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>

<a-scene>
<a-assets>
Expand All @@ -89,7 +89,7 @@ Let's move our ground texture to `<a-assets>` to be preloaded using an

## Adding a Background

[a-sky]: https://aframe.io/docs/1.0.3/primitives/a-sky.html
[a-sky]: https://aframe.io/docs/1.0.4/primitives/a-sky.html
[flickr]: https://www.flickr.com/groups/equirectangular/

[gradient]: https://github.com/zcanter/aframe-gradient-sky
Expand All @@ -112,7 +112,7 @@ to match the ground:
<p data-height="265" data-theme-id="dark" data-slug-hash="PpbaBL" data-default-tab="html,result" data-user="mozvr" data-embed-version="2" data-pen-title="Minecraft VR Demo (Part 3: Adding a Background)" data-preview="true" data-editable="true" class="codepen">See the Pen <a href="http://codepen.io/mozvr/pen/PpbaBL/">Minecraft VR Demo (Part 3: Adding a Background)</a> by mozvr (<a href="http://codepen.io/mozvr">@mozvr</a>) on <a href="http://codepen.io">CodePen</a>.</p>

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>

<a-scene>
<a-assets>
Expand Down Expand Up @@ -140,15 +140,15 @@ from scratch.

### Entity-Component Pattern

[entity]: https://aframe.io/docs/1.0.3/core/entity.html
[entity]: https://aframe.io/docs/1.0.4/core/entity.html

Every single object in an A-Frame scene is [`<a-entity>`][entity], which by itself
doesn't do anything, like an empty `<div>`. We plug in components (**not to be
confused with Web or React Components**) to that entity to provide with
appearance, behavior , and logic.

[geometry]: https://aframe.io/docs/1.0.3/components/geometry.html
[material]: https://aframe.io/docs/1.0.3/components/material.html
[geometry]: https://aframe.io/docs/1.0.4/components/geometry.html
[material]: https://aframe.io/docs/1.0.4/components/material.html

For a box, we attach and configure A-Frame's basic [geometry] and [material]
components. Components are represented as HTML attributes, and component
Expand Down Expand Up @@ -190,7 +190,7 @@ AFRAME.registerComponent('random-color', {
});
```

[js]: https://aframe.io/docs/1.0.3/guides/using-javascript-and-dom-apis.html
[js]: https://aframe.io/docs/1.0.4/guides/using-javascript-and-dom-apis.html

For the random color component, we want to set a random color on the entity
that this component is attached to. Components have a reference to the entity
Expand Down Expand Up @@ -237,7 +237,7 @@ and include it before the scene:
<p data-height="265" data-theme-id="dark" data-slug-hash="ryWKqy" data-default-tab="html,result" data-user="mozvr" data-embed-version="2" data-pen-title="Minecraft VR Demo (Part 4: Random Color Component)" data-preview="true" data-editable="true" class="codepen">See the Pen <a href="http://codepen.io/mozvr/pen/ryWKqy/">Minecraft VR Demo (Part 4: Random Color Component)</a> by mozvr (<a href="http://codepen.io/mozvr">@mozvr</a>) on <a href="http://codepen.io">CodePen</a>.</p>

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="components/random-color.js"></script>

<a-scene>
Expand Down Expand Up @@ -300,7 +300,7 @@ to describe all the voxels in our scene.

### Mixins

[mixin]: https://aframe.io/docs/1.0.3/core/mixins.html
[mixin]: https://aframe.io/docs/1.0.4/core/mixins.html

We can create [a mixin][mixin] to define a reusable bundle of components.
Instead of `<a-entity>`, which adds an object to the scene, we'll describe it
Expand All @@ -309,7 +309,7 @@ using `<a-mixin>` which can be reused to create voxels like a prefab:
<p data-height="265" data-theme-id="dark" data-slug-hash="OpbEaY" data-default-tab="html,result" data-user="mozvr" data-embed-version="2" data-pen-title="Minecraft VR Demo (Part 5: Mixins)" data-preview="true" data-editable="true" class="codepen">See the Pen <a href="http://codepen.io/mozvr/pen/OpbEaY/">Minecraft VR Demo (Part 5: Mixins)</a> by mozvr (<a href="http://codepen.io/mozvr">@mozvr</a>) on <a href="http://codepen.io">CodePen</a>.</p>

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="components/random-color.js"></script>
<script src="components/snap.js"></script>

Expand Down Expand Up @@ -392,7 +392,7 @@ add the component via a `<script>` tag and just set the `teleport-controls`
component on the controller on the entity:

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-teleport-controls.min.js"></script>

<!-- ... -->
Expand Down Expand Up @@ -429,7 +429,7 @@ that attaches the clicking laser to VR tracked controllers. Like the
`laser-controls` component. This time to the right hand:

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-teleport-controls.min.js"></script>

<!-- ... -->
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6 changes: 3 additions & 3 deletions docs/introduction/entity-component-system.md
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Expand Up @@ -418,7 +418,7 @@ Now we can include it into our HTML:
```html
<html>
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-particle-system-component.min.js"></script>
</head>
<body>
Expand All @@ -439,7 +439,7 @@ Now we can include it into our HTML:
```html
<html>
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-particle-system-component.min.js"></script>
</head>
<body>
Expand All @@ -463,7 +463,7 @@ Glitch][glitch].
```html
<html>
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-animation-component.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-particle-system-component.min.js"></script>
<script src="https://unpkg.com/aframe-extras.ocean@%5E3.5.x/dist/aframe-extras.ocean.min.js"></script>
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2 changes: 1 addition & 1 deletion docs/introduction/faq.md
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Expand Up @@ -62,7 +62,7 @@ use of resources, we will need deeper understanding about 3D graphics. See
[release]: https://github.com/aframevr/aframe/releases
[webxr]: https://immersive-web.github.io/webxr/

If you are using A-Frame 1.0.3 or older you probably need to update to the [latest release][release]. Browsers are migrating to the [WebXR standard][webxr] and old versions might no longer work.
If you are using A-Frame 1.0.4 or older you probably need to update to the [latest release][release]. Browsers are migrating to the [WebXR standard][webxr] and old versions might no longer work.

You also have to serve your content over HTTPS. The WebXR API won't be available over HTTP.

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4 changes: 2 additions & 2 deletions docs/introduction/html-and-primitives.md
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Expand Up @@ -59,7 +59,7 @@ environment, place the camera, etc.
```html
<html>
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
</head>
<body>
<a-scene>
Expand Down Expand Up @@ -130,7 +130,7 @@ the physics components via HTML attributes:
```html
<html>
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-physics-system.min.js"></script>
</head>
<body>
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2 changes: 1 addition & 1 deletion docs/introduction/index.md
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Expand Up @@ -27,7 +27,7 @@ free. Alternatively, create an `.html` file and include A-Frame in the
```html
<html>
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
</head>
<body>
<a-scene>
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6 changes: 3 additions & 3 deletions docs/introduction/installation.md
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Expand Up @@ -91,14 +91,14 @@ CDN build:

```html
<head>
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
</head>
```

If we want to serve it ourselves, we can download the JS build:

<a id="builds-prod" class="btn btn-download" href="https://aframe.io/releases/1.0.3/aframe.min.js" download>Production Version <span>1.0.3</span></a> <em class="install-note">Minified</em>
<a id="builds-dev" class="btn btn-download" href="https://aframe.io/releases/1.0.3/aframe.js" download>Development Version <span>1.0.3</span></a> <em class="install-note">Uncompressed with Source Maps</em>
<a id="builds-prod" class="btn btn-download" href="https://aframe.io/releases/1.0.4/aframe.min.js" download>Production Version <span>1.0.4</span></a> <em class="install-note">Minified</em>
<a id="builds-dev" class="btn btn-download" href="https://aframe.io/releases/1.0.4/aframe.js" download>Development Version <span>1.0.4</span></a> <em class="install-note">Uncompressed with Source Maps</em>

### Install from npm

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8 changes: 4 additions & 4 deletions docs/introduction/interactions-and-controllers.md
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Expand Up @@ -137,7 +137,7 @@ If we want to change the color of a box on hover and restore it when no longer
hovering:

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
<body>
<a-scene>
Expand All @@ -157,7 +157,7 @@ ${selector}`. If we want to display a text label when an entity is hovered
over:

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
<body>
<a-scene>
Expand All @@ -180,7 +180,7 @@ properties using A-Frame component dot syntax (i.e.,
`${componentName}.${propertyName}`):

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
<body>
<a-scene>
Expand Down Expand Up @@ -213,7 +213,7 @@ To demonstrate what the event set component does under the hood, let's have a
box change color on hover and on leaving hover with JavaScript:

```html
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script>
AFRAME.registerComponent('change-color-on-hover', {
schema: {
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2 changes: 1 addition & 1 deletion package.json
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Expand Up @@ -19,7 +19,7 @@
"lint:fix": "semistandard --fix",
"precommit": "npm run lint",
"prepush": "node scripts/testOnlyCheck.js",
"prerelease": "node scripts/release.js 1.0.2 1.0.3",
"prerelease": "node scripts/release.js 1.0.3 1.0.4",
"start": "npm run dev",
"start:https": "cross-env SSL=true npm run dev",
"test": "karma start ./tests/karma.conf.js",
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