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@dmarcos dmarcos released this 14 Nov 18:38
· 528 commits to master since this release

Multiview extension, Spatial computing UIs, Mixed Reality features, Quest 3 support and much more!

Check out the new examples: Anchors, World Meshing and Hand Grab Controls

If you find A-Frame valuable consider sponsoring on github. A-Frame is 100% maintained by volunteers and any help is super appreciated.

Bug fixes

  • Use renderer.useLegacyLights instead of the deprecated renderer.physicallyCorrectLights in three r150, but keep the physicallyCorrectLights property name for the renderer system for backward compatibility (fix #5293)
  • Fix hand-controls animations (#5300)
  • Fix outdated link in error message (#5313) (fix #5275) (@kolson25)
  • Fix visibility of controller in model-viewer example (#5317) (@DougReeder)
  • Fix typo in phong shader properties (#5334) (@nightgryphon)
  • Adapt shaders to new THREE API (#5328) (@nightgryphon)
  • Traverse meshes instead of using a hardcoded index (#5340) (@diarmidmackenzie)
  • Fix examples miscellaneous errors (#5343) (@mrxz)
  • Fix back plane resizing when text component changes (#5357) (fix #2764) (@brycethomas)
  • Fix switching back and forth from hands to controller input (fix #5373) (@floe, @dmarcos)

Enhancements

Deprecations