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πŸ•ΉοΈ A NES Emulator made in JavaScript for educational purposes.

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NesCore

A NES Emulator made in JavaScript for educational purposes. Try it!

Its main objective is to reflect the NES internals as simply as possible by using clean, object-oriented code. It doesn't have any complex bitwise operations, huge switch-case statements or files with lots of magic numbers.

rlabs Created by [r]labs.

⚠️ This is not a cycle-accurate emulator and performance is not the main concern.

Features

  • πŸ‘Ύ It emulates the NES
  • πŸ‘¨β€πŸ”§ It plays Super Mario Bros. 3!
  • πŸ’» CPU
    • All official instructions are implemented
    • nestest passes βœ”οΈ
  • Fully functional πŸ–₯️ PPU and πŸ”Š APU
  • πŸ”Œ Supported mappers
  • 🐏 SRAM support
  • πŸ’Ύ Save states support
  • 🌎 Web frontend using Web Workers and Gamepad API

Usage

npm install --save nes-emu

// configure video and audio:
const onFrame = (frameBuffer) => {
  // write `frameBuffer` (a Uint32Array) to screen...
};
const onSample = (sample) => {
  // write `sample` (a number) to audio buffer...
};

// create an instance:
const nes = new NES(onFrame, onSample);

// load a game:
nes.load(rom); // rom = Uint8Array

// run at 60 fps, or as fast as you can:
{
  nes.setButton(1, "BUTTON_A", true); // player = 1, button = A, pressed = true
  nes.setButton(2, "BUTTON_DOWN", false); // player = 2, button = DOWN, pressed = false
  // ...set the rest of the buttons
  nes.frame();
}

// save / restore states:
const saveState = nes.getSaveState();
nes.setSaveState(saveState);

πŸ‘€ Have a look at the demo implementation for more details. When running the demo (npm start) you can add ?debug to the URL to enable a global window.debug object.

Full API

Method Parameters Description
constructor onFrame, onSample, logger Creates an emulator's instance. All properties can be set at any time.
load rom, saveFileBytes Loads a ROM. If a saveFileBytes array is provided, it sets the SRAM content.
frame Runs the emulation for a whole video frame.
samples requestedSamples Runs the emulation until the audio system generates requestedSamples.
scanline Runs the emulation until the next scanline.
setButton player, button, isPressed Sets the button state of player to isPressed. The button can be one of: ["BUTTON_A", "BUTTON_B", "BUTTON_SELECT", "BUTTON_START", "BUTTON_UP", "BUTTON_DOWN", "BUTTON_LEFT", "BUTTON_RIGHT"]
clearButtons player Sets all buttons of player to a non-pressed state.
getSaveFile Returns an array with the SRAM bytes, or null.
getSaveState Returns an object with a snapshot of the current state.
setSaveState saveState Restores a saveState.

Screenshots

nestest screenshot

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πŸ•ΉοΈ A NES Emulator made in JavaScript for educational purposes.

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