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# RiveScript Deparse | ||
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This example purely consists of additional documentation and examples of the | ||
`deparse()` method of RiveScript. | ||
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## Relevant Methods | ||
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* `rs.deparse()` | ||
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This method exports the current in-memory representation of the RiveScript | ||
brain as a JSON-serializable data structure. See [Schema](#schema) for the | ||
format of this data structure. | ||
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* `rs.write(fh[, deparsed])` | ||
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This method converts a data structure like the one from `deparse()` into plain | ||
text RiveScript source code and writes it to the file-like object ``fh``. | ||
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By default this will use the current in-memory representation of the | ||
RiveScript brain. For example, if you loaded a directory of RiveScript files | ||
and then called `write()` you would get a large text blob that contains | ||
all the source code of all the files from that directory. Note, however, that | ||
the formatting of the original reply data might be lost because the output | ||
from `write()` is working backwards from the in-memory representation, so | ||
for example, comments in the original source code aren't preserved and places | ||
where `^Continue` was used will instead result in one single line of code | ||
in the output. | ||
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If you pass in a data structure formatted the same way as the one `deparse()` | ||
returns, you can write that code instead. This way you could | ||
programmatically generate RiveScript data (for example, from a custom user | ||
interface for authoring bots) and convert it into valid RiveScript source code | ||
using this method. | ||
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## Schema | ||
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The data structure returned by `deparse()` looks like this, annotated: | ||
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```yaml | ||
begin: | ||
global: map of key/value pairs for `! global` global variable definitions | ||
var: map of key/value pairs for `! var` bot variable definitions | ||
sub: map of key/value pairs for `! sub` substitution definitions | ||
person: map of key/value pairs for `! person` substitution definitions | ||
array: map of `! array` names to arrays of their values | ||
triggers: array of trigger data (see below) | ||
topics: map of topic names -> array of trigger data under that topic | ||
$name: [] | ||
``` | ||
The trigger data is stored in arrays underneath `begin.triggers` (for those in | ||
the `> begin` block) and `topics.$NAME` for triggers under a particular topic, | ||
with the default topic being named "random". | ||
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Each trigger is an object with the following schema: | ||
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```yaml | ||
trigger: the plain text trigger | ||
reply: array of the plain text `-Reply` commands, or `[]` | ||
condition: array of the plain text `*Condition` commands, or `[]` | ||
redirect: the text of the `@Redirect` command, or `null` | ||
previous: the text of the `%Previous` command, or `null` | ||
``` | ||
## Examples | ||
Here are some example code snippets that show what the deparsed data structure | ||
looks like. | ||
Python Code (`example.py`) | ||
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```python | ||
from rivescript import RiveScript | ||
import json | ||
bot = RiveScript() | ||
bot.load_file("example.rive") | ||
dep = bot.deparse() | ||
print(json.dumps(dep, indent=2)) | ||
``` | ||
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RiveScript Code (`example.rive`) | ||
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```rivescript | ||
! version = 1.0 | ||
! var name = Aiden | ||
! var age = 5 | ||
! sub what's = what is | ||
! array colors = red blue green yellow cyan magenta black white | ||
> begin | ||
+ request | ||
- {ok} | ||
< begin | ||
+ hello bot | ||
- Hello human. | ||
+ hi robot | ||
@ hello bot | ||
+ my name is * | ||
- <set name=<formal>>Nice to meet you, <get name>. | ||
- <set name=<formal>>Hello, <get name>. | ||
+ what is my name | ||
* <get name> != undefined => Your name is <get name>. | ||
- You didn't tell me your name. | ||
> topic game-global | ||
+ help | ||
- How to play... | ||
< topic | ||
> topic game-room-1 inherits game-global | ||
+ look | ||
- You're in a room labeled "1". | ||
< topic | ||
> object reverse javascript | ||
var msg = args.join(" "); | ||
return msg.split("").reverse().join(""); | ||
< object | ||
+ say * in reverse | ||
- <call>reverse <star></call> | ||
``` | ||
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JSON output: | ||
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```javascript | ||
{ | ||
"begin": { | ||
"global": {}, | ||
"var": { | ||
"name": "Aiden", | ||
"age": "5" | ||
}, | ||
"sub": { | ||
"what's": "what is" | ||
}, | ||
"person": {}, | ||
"array": { | ||
"colors": [ | ||
"red", | ||
"blue", | ||
"green", | ||
"yellow", | ||
"cyan", | ||
"magenta", | ||
"black", | ||
"white" | ||
] | ||
}, | ||
"triggers": [ | ||
{ | ||
"trigger": "request", | ||
"reply": [ | ||
"{ok}" | ||
], | ||
"condition": [], | ||
"redirect": null, | ||
"previous": null | ||
} | ||
] | ||
}, | ||
"topics": { | ||
"random": { | ||
"triggers": [ | ||
{ | ||
"trigger": "hello bot", | ||
"reply": [ | ||
"Hello human." | ||
], | ||
"condition": [], | ||
"redirect": null, | ||
"previous": null | ||
}, | ||
{ | ||
"trigger": "hi robot", | ||
"reply": [], | ||
"condition": [], | ||
"redirect": "hello bot", | ||
"previous": null | ||
}, | ||
{ | ||
"trigger": "my name is *", | ||
"reply": [ | ||
"<set name=<formal>>Nice to meet you, <get name>.", | ||
"<set name=<formal>>Hello, <get name>." | ||
], | ||
"condition": [], | ||
"redirect": null, | ||
"previous": null | ||
}, | ||
{ | ||
"trigger": "what is my name", | ||
"reply": [ | ||
"You didn't tell me your name." | ||
], | ||
"condition": [ | ||
"<get name> != undefined => Your name is <get name>." | ||
], | ||
"redirect": null, | ||
"previous": null | ||
}, | ||
{ | ||
"trigger": "say * in reverse", | ||
"reply": [ | ||
"<call>reverse <star></call>" | ||
], | ||
"condition": [], | ||
"redirect": null, | ||
"previous": null | ||
} | ||
], | ||
"includes": {}, | ||
"inherits": {} | ||
}, | ||
"game-global": { | ||
"triggers": [ | ||
{ | ||
"trigger": "help", | ||
"reply": [ | ||
"How to play..." | ||
], | ||
"condition": [], | ||
"redirect": null, | ||
"previous": null | ||
} | ||
], | ||
"includes": {}, | ||
"inherits": {} | ||
}, | ||
"game-room-1": { | ||
"triggers": [ | ||
{ | ||
"trigger": "look", | ||
"reply": [ | ||
"You're in a room labeled \"1\"." | ||
], | ||
"condition": [], | ||
"redirect": null, | ||
"previous": null | ||
} | ||
], | ||
"includes": {}, | ||
"inherits": { | ||
"game-global": 1 | ||
} | ||
} | ||
} | ||
} | ||
``` |
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#!/usr/bin/env python | ||
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# Manipulate sys.path to be able to import rivescript from this local git | ||
# repository. | ||
import os | ||
import sys | ||
sys.path.append(os.path.join(os.path.dirname(__file__), "..", "..")) | ||
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from rivescript import RiveScript | ||
import json | ||
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bot = RiveScript() | ||
bot.load_file("example.rive") | ||
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dep = bot.deparse() | ||
print(json.dumps(dep, indent=2)) |
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! version = 1.0 | ||
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! var name = Aiden | ||
! var age = 5 | ||
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! sub what's = what is | ||
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! array colors = red blue green yellow cyan magenta black white | ||
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> begin | ||
+ request | ||
- {ok} | ||
< begin | ||
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+ hello bot | ||
- Hello human. | ||
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+ hi robot | ||
@ hello bot | ||
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+ my name is * | ||
- <set name=<formal>>Nice to meet you, <get name>. | ||
- <set name=<formal>>Hello, <get name>. | ||
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+ what is my name | ||
* <get name> != undefined => Your name is <get name>. | ||
- You didn't tell me your name. | ||
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> topic game-global | ||
+ help | ||
- How to play... | ||
< topic | ||
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> topic game-room-1 inherits game-global | ||
+ look | ||
- You're in a room labeled "1". | ||
< topic | ||
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> object reverse javascript | ||
var msg = args.join(" "); | ||
return msg.split("").reverse().join(""); | ||
< object | ||
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+ say * in reverse | ||
- <call>reverse <star></call> |